I don't quite understand. Can you explain further? 

well when pixels are being scaled and rotated its doesnt exactly look like old X-bit technology. But ofcourse we all have our preferences concerning pixel art, and different philosophies for creating it. The same thing with say cave story. Did the text bother you? I botehred me alot, cus the game were made in like 4X pixel size... but the text was 1X pixel size. Which broke the illusion, which was a shame. If you look at annabelles fantastic mech animation. She chose to rotate some of the parts of the mechs (the legs), and the rockets. When those pieces of graphics are rotated in flash, they will break and create pixels that are 1X1 pixels in width and height VS. the cool 3X3 pixels the graphics were created in.
see?

I get your point.
However, the rotating those sprites on a real ......idk how to put this..... on the real resolution of the game, it would lead to somewhat these results.

Personally, I don't mind this look, and I don't mind the other one either.











mainly because I'm not good at anymating.
. Questions that could have been answered with a little reading of the manual.
