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March 13, 2024, 03:02:09 PM

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1  Player / Games / Re: Cave Story Wii on: October 22, 2010, 08:56:46 PM
Perhaps, but your babyface avatar is mighty suspicious.

It's what I get for taking a photo after shaving.
2  Player / Games / Re: Cave Story Wii on: October 19, 2010, 12:55:02 PM
Post a source to that claim.

Melly, can I count as a source?
3  Jobs / Offering Paid Work / PAID: Programmer Position on: August 18, 2010, 10:40:03 PM

What is it:

We're looking for a *good programmer. Local candidates are preferable so if you're on the planet Earth, that's a good start. This is a paid position, but would initially be contract. If all goes well, then we can talk about coming in-house.

Details
Required Skills/Experience:
• 4+ years C/C++ programming experience (negotiable depending on your abilities)
• 1+ years of Objective C  Cocoa development experience with at least one application in the Apple iPhone/Mac with native code
• iPhone SDK and Objective-C (Cocoa Touch, not a web-app)

You should be:
• Passionate about making games
• Must exhibit a positive attitude and be a strong team player
• Creative, results-oriented, self-motivated with excellent debugging and strong communications skills
• Patient and calm during periods of stress
• Passionate for well architected, maintainable, and extensible code with good coding standards
• Interested in mobile AND console development

Responsibilities:
• Write code! Smiley
• Work constructively with other to set and maintain priorities
• Collaborate with other programmers

It's great if you have any of the following:
• OpenGL/DirectX programming experience
• Porting experience
• Console development experience
• J2ME and/or Brew development
• Development with Unity 3D
• Degree in software engineering, computer science, physics, math or equivalent

Quick info about Nicalis, Inc.:
http://www.nicalis.com

- Nicalis is an independently owned development company based in Southern California.

- We ported Cave Story to Wii, some of you liked it, some of you didn't.

- Currently licensed to develop on Sony consoles, Wii, DS/DSi and Apple mobile devices (so is everyone else on the planet, apparently).

Please send your resume (CV if you want to be pretentious), sample code and anything else to [email protected]
The subject should read: TIGS Programmer Position

Thanks.
4  Developer / Art / Re: TIGworld on: April 27, 2010, 03:59:38 PM
Waiting for the Robot Unicorn.
5  Developer / Art / Re: TIGworld on: April 24, 2010, 04:33:49 PM
6  Community / Competitions / Re: EDGEHAMMER on: June 10, 2009, 10:01:43 PM
Do it.
7  Community / Indie Brawl / Re: Indie Brawl: Creator Permissions on: November 12, 2008, 05:26:58 PM
Quote
Hello Michael,

Sorry about the delay in getting back to you.  I got back from Japan a
few days ago and the jet lag has hit me hard every night just when I
think I've got some free time.  I'm writing back to Pixel soon
(hopefully tonight), and I'll be sure to mention your request and show
him the work the community has done.  This is a freeware, purely fan
project, right?  I would imagine it would have to be with all the
various, uh, IPs running around smacking each other.

He may have to discuss it with Tyrone Rodriguez (who you may know is
in charge of the WiiWare port), but I'll at least point them to the
number of other projects, commercial and otherwise, who have
consented.

--Shih Tzu
Grin

Hello, my name is Tyrone Rodriguez. I received a forwarded e-mail from Andrew Davis. I understand that Michael Yamada is trying to track us down; I've gone ahead and e-mailed Michael.
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