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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:27:11 AM

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121  Developer / Business / Re: Alias Vs. Name on: July 17, 2011, 09:00:07 PM
Aliases are probably more memorable than names. Unless your name is really memorable for some reason.
122  Player / General / Re: Failures in coding. on: July 17, 2011, 08:56:45 PM
There's plenty of failures in Game Maker games (maybe failures in drag-and-drop). I can't be the only one who has made a separate object for every variation of an in-game element (spikes facing multiple directions, every button on the menu screens, etc).

Ah, the memories...
Some people would actually argue that this is good OOP. Sad
It only has advantages in the room editor.
Well, sure... Game Maker is a different thing. I'd say it's a pretty okay practice in there... but in regular programming... No.
OK, how about this: a sprite for every button? How about a giant sprite for some text that says "Go" at the beginning of the game? Not cropped.
123  Community / DevLogs / Re: BREATHE DEEP on: July 17, 2011, 07:58:11 PM
I can't hold my breath for very long. That's going to put me at a disadvantage, isn't it?
124  Player / General / Re: Failures in coding. on: July 17, 2011, 01:16:30 PM
There's plenty of failures in Game Maker games (maybe failures in drag-and-drop). I can't be the only one who has made a separate object for every variation of an in-game element (spikes facing multiple directions, every button on the menu screens, etc).

Ah, the memories...
Some people would actually argue that this is good OOP. Sad
It only has advantages in the room editor.
125  Developer / Playtesting / Re: You Hate You on: July 17, 2011, 06:17:01 AM
Right now it's like Snake or Pac-Man without the challenge. Why is there this nice neat arrangement of walls anyway?

The game does get more fun when there are more enemies, though.
126  Developer / Design / Re: an old idea made new on: July 17, 2011, 06:14:09 AM
It seems like players could pretty much cheat by setting a really easy goal for themselves, but if the system was designed well, it would prevent that. This could be a nice design for casual games in general. I'm not sure why you're pairing it with a Mario Party-style game.
127  Community / DevLogs / Re: Tilt reboot (alpha 4) - some level designs and stuff on: July 16, 2011, 03:56:10 PM
The goal of Tilt is to rotate platforms to get the ball to a goal. However, you can only rotate the platform that the ball touched last. So, can you figure out how to solve this level?


(by the way, you can't move the platform fast enough to bounce the ball up)

Yay for weird physics.
128  Player / General / Re: 1 Thing You Wish You Could Say To Someone on: July 16, 2011, 01:25:31 PM
I've briefly considered trying the "is your refrigerator running" prank.
129  Community / DevLogs / Re: BREATHE DEEP on: July 16, 2011, 01:24:38 PM
This is great for all of the people who hold their breath when they see someone in a movie underwater.
130  Community / DevLogs / Re: Tilt reboot (alpha 4) - need as many testers as possible! on: July 15, 2011, 01:01:01 PM
Alpha 4 is out. Alpha 3 came out and I didn't bother posting about it; it was broken anyway. So now I get to do the level design! I might post some of my ideas here if anyone cares.
131  Player / General / Re: Failures in coding. on: July 15, 2011, 07:34:48 AM
There's plenty of failures in Game Maker games (maybe failures in drag-and-drop). I can't be the only one who has made a separate object for every variation of an in-game element (spikes facing multiple directions, every button on the menu screens, etc).
132  Developer / Design / Re: Need Advice for Game Menu on: July 15, 2011, 07:32:00 AM
Don't racing games usually have a lot of menus? Your game won't feel out of place.

But the less menus, the better.
133  Player / Games / Re: Jazzuo's BACK!! (New Game!!) on: July 13, 2011, 07:41:52 AM
At first the window border made me think the game was made in Scratch.
134  Hidden / Unpaid Work / Re: I'm bored. I want to make music for someone. on: July 12, 2011, 05:30:35 PM
I don't mean to be annoying or anything, but I was just wondering if you perhaps missed my post?:D (At the end of the first page!)

If you are not interested I understand that of course but I would like to know!:)
Sorry about that; I just looked at it. Your game currently looks nothing like a forest, so it's going to be hard for me to come up with fitting music. Maybe you should get more of the graphics done first?
Alright, I'll see what I can do.

I was thinking you'd say that! I am currently looking for an artist to help me with the graphics but I figured it'd be easier to find one if I had the music done (and the other way around, so why not start in both corners!).

I don't mean the game will necessarily look like a forest, I just tried to describe some sort of music that is calm and you can listen to it for a very long time without getting angry with it! Anyway I will make sure to get back to you when I am closer to finnished!

oh I didn't see your reply I thought you just posted a quote but I see now you replied inside the quote:D

Great!:D Thanks!:) Let me know how it goes!
Currently, I don't really have any ideas from forest music. The only way I could come up with something is if I mixed forest songs from various video games, and I don't want to risk wasting my time with something that doesn't actually fit. Besides, I've been trying to make some of my own music, which will just confuse me further.

I think you should try and get some graphics done before I make the music; I've never heard of artists using music as their inspiration (when it comes to video games anyway).
135  Player / General / Re: Guilty Pleasures on: July 12, 2011, 07:16:14 AM
There are some songs that could count as guilty pleasures. Like

.
136  Player / General / Re: We need more underwater games... on: July 11, 2011, 10:09:38 AM
You mean like Ecco the Dolphin?
137  Player / General / Re: Video Game Name Generator on: July 10, 2011, 08:15:16 PM
Catholic Shotgun Football, anyone?
138  Developer / Design / Re: Logo screens on: July 09, 2011, 09:40:49 PM
OK, let's see if I'm right here. The general consensus is that logo screens are good if:
  • They look cool
  • They're short
  • They're skippable
Would everyone pretty much agree with that?
139  Player / General / Re: Haiku Thread on: July 09, 2011, 10:01:52 AM
I love Winnie the Pooh
Winnie the Pooh loves to eat honey
Bees chase Winnie the Pooh.
6-9-6?
140  Player / General / Re: Haiku Thread on: July 09, 2011, 06:56:24 AM
As seen on the internet:

Haikus are easy
But sometimes they don't make sense
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