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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 01:26:24 AM

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461  Community / Townhall / Re: Loneliness: an experimental notgame (open source - FlashPunk) on: September 08, 2010, 07:45:40 PM
See also A Day in the Life of Rod Humble Extreme HD Edition.

On my first playthrough I thought that the metaphor is that whenever you try to get close to someone they always run away, but the speed of their flight and the fact that you're breaking up their cliques makes it feel more like they're fleeing in terror. Now I'm beginning to think that the player character is some outside force that actively seeks to split up social groups leaving the individual members broken and lonely.

...or he smells really REALLY bad
Best theory so far.
462  Community / Townhall / Re: Loneliness: an experimental notgame (open source - FlashPunk) on: September 08, 2010, 11:47:18 AM
Hey, I think I get it!
463  Community / DevLogs / Re: Demolish on: September 07, 2010, 07:27:04 PM
Looks good. I was about to complain about the wall jumping when I saw that you already changed it.

It'll be interesting to see how this can be made into a nice game.
464  Developer / Playtesting / Re: Pseudosentience: test this for a bit... on: September 07, 2010, 07:22:08 PM
I didn't notice any glitches. The lighting is a little dark though; I hope you'll brighten it up a bit for whatever you're doing with this.
465  Community / Townhall / Re: GamerGround on: September 07, 2010, 01:15:12 PM
So, what's unique about this?
466  Developer / Design / Re: What disturbs you in games? on: September 04, 2010, 07:09:30 PM
Has anyone mentioned Um Jammer Lammy? It's worn off for me by now, but still.
467  Player / Games / Re: Indie games with zombies ? on: September 03, 2010, 02:58:18 PM
Does Plants vs. Zombies count as an indie game?
468  Community / DevLogs / Re: Horishari Ditashi [WIP] on: September 03, 2010, 02:56:56 PM
Sort of bland at the moment. You ought to make this into a puzzle game.
469  Developer / Playtesting / Re: Doooors on: September 01, 2010, 02:36:33 PM
Looks pretty cool, but I can't jump high enough to get the diamond in level 2. What do I do?
470  Community / DevLogs / Re: Infinite Blank [multiplayer world drawing / exploration] - Going to SOWN! on: August 31, 2010, 07:25:20 PM
Sweet. Can we have some kind of moderation now? As in deleting really terrible cells? Because the last world degenerated pretty badly.
471  Player / General / Re: Christian Games on: August 31, 2010, 05:12:47 PM
Who says Christians are out of their mind? You're arguing with most of America, there.

But I haven't seen any good Christian games. The Bible just doesn't make a good video game.

Can you say "flamebait"?
But we're civilized, right?
472  Developer / Audio / Re: TIGAlbum? on: August 31, 2010, 02:01:59 PM
I'm not sure if I'm actually going to make a song for this. Do I have to part of the forum to contribute?
473  Community / DevLogs / Re: Tilt - physics puzzler (r10) on: August 30, 2010, 07:43:33 PM
Tilt OST 1.
474  Developer / Playtesting / Re: Paddle Wars: Hit The Wall (prototype 3) on: August 30, 2010, 07:29:54 PM
You should probably find more forums to post your game.
475  Developer / Playtesting / Re: Paddle Wars: Hit The Wall (prototype 3) on: August 30, 2010, 07:16:28 PM
Well, first of all, if you want feedback, don't rant for a paragraph about it.

Second, have you changed anything with your game recently? The reason I stopped playing it was because the difficulty curve was too steep. The controls were a little too complicated and hard to use (particularly the gravity). And I just realized I never told you. Shame on me.

Anyway, if someone plays your game and doesn't like it for whatever and they offer feedback, they're not really going to want to play the game again until you change something about it. So your best bet is to update stuff to keep people interested. And if you feel like the game is done, then release it officially! And post it on a bunch of different forums and see what people think of it.
476  Community / Creative / Re: The Dream Library on: August 30, 2010, 04:59:05 PM
We should have make a game based on forum members' dreams.
477  Community / Townhall / Re: Special Agent Bunnet versus Doctor Dishwater on: August 30, 2010, 04:11:10 PM
Interesting game. It's rather simplistic, but it's still fun. But why do I have to click so many buttons just to start a level?
478  Community / Townhall / Re: Pazette and the Dungeon Zoning Board on: August 29, 2010, 06:36:24 PM
I think so. Devlogs?
479  Community / DevLogs / Re: Gravitarium - My first game (now with demo) on: August 29, 2010, 05:14:04 PM
OK, first of all, the graphics need work. That should go without saying.

The gameplay is pretty good. This game has great potential to be very frustrating, as one of the levels demonstrates.

I would fix up the presentation a bit; then it'll be easier to visualize more possibilities for the game.
480  Community / DevLogs / Re: Gravitarium - My first game on: August 29, 2010, 03:21:32 PM
Or you can use MediaFire.
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