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1221  Developer / Art / Re: User Interface Art & Layout on: October 22, 2010, 11:42:56 AM
Is it Escape Velocity-inspired? That game rocks.

The UI seems to be cluttering up one side of the screen with a big box. You might want to make it smaller and have it at the edges of the screen - top, bottom or the corners - and possibly change the shape to make it more interesting.



In this interface, the player can see the whole screen equally, which prevents your eyes from getting stuck on the big box on one side.
1222  Developer / Design / Re: Gaming Debt, and Visualizing Finance on: October 12, 2010, 09:10:13 PM
I don't believe we ever see the interest, and it wouldn't matter anyway, since we can only pay a small portion at a time. The game does have a calendar, and payments are due every week or so. The player never actually knows HOW much debt they have, apparently because it would be too tramautic to the main character. Cheesy Of course, the snowball method would not apply since it is one giant sum. I suppose it wouldn't be a more accurate portrayal of debt management, but it does make you more desperate to pay back the debt than Animal Crossing.
1223  Developer / Design / Re: Gaming Debt, and Visualizing Finance on: October 12, 2010, 08:23:24 PM
I have never encountered a video game that accurately represented just how soul crushing debt is, but it would make for a very interesting game.
In Recettear, the whole point of the game is to pay off your tremendous debt. And every time you cash a check, another far larger one must be paid, making you content to try and squeeze money from customers in spite of morality. Otherwise, you end up living in a cardboard box. The worst part is that the debt is from your absent "hero" father.
1224  Developer / Art / Re: Let's All Draw Character Concepts! on: October 12, 2010, 07:52:35 PM
So basically, Bayonetta.

I dunno, he didn't say anything about using guns.  Noir
1225  Developer / Art / Re: Let's All Draw Character Concepts! on: October 12, 2010, 07:38:39 PM
Quote
SundownKid: Looks pretty sweet, but you should remove the cape, it looks kind of misplaced.

I just put it there on a whim. I thought it would differentiate him from the other robot forces, and it might have some kind of emotional significance like if it was covering the body of someone he killed. It might even mean he wants to be human. Also, it looks cool. Cool

Quote
A tuba player, he is a short fellow draped in raggy clothing who plays his tuba on the street in hopes of being able to eat at least once a week. The young man has a mouse he carries around in one of his many ripped pockets who scurries around his clothing as it pleases. his dirty blonde hair usually has gum in it from some asshole who decided to put it there while he was sleeping, so his hair looks unevenly cut from trying to remove the sticky torments. His big military boots he stole are ragged from use. he is sad too, thats also important.

Crud, I'm on a roll.
1226  Developer / Art / Re: Let's All Draw Character Concepts! on: October 11, 2010, 04:27:13 PM
I'll try to draw something later, but for now:

Dude's a robot, a sad robot. See. He is one of the evil corporations latest types of killing robots. He is programmed to kill and can do nothing about it. Though he doesn't enjoy or like it. Mixed with some feelings of indifference, he also have what some of us would call a consciousness about his actions. He's just newly created and want to learn about the world, want to know why he was built, and what the purpose of the ongoing destruction around him is.

He is not what the corporation wanted him to be. He is eager to learn why this is.

He should look like a robot orginally meant to kill. If some body part or anything doesn't fit that function, it has have been built onto him by himself. He is tecnological and smart, but he doesn't have many tools to his desposal, so anything done by himself might look alittle bit amateurish, amateurish but workable.

He is a massproduced robot, but no other of his kind think the same way he does. He wants to know why. He currently lurks around in the company's ventilation system, trying to find out it's big secret.

I've tried to draw this character, but I always failed miserably. Would love to see anybody else give him a crack Smiley

Sweet. I love misunderstood killer robots.



See, he has a cape because... it's a reappropriated tarp? I was thinking that he would have two gun-arms but stole a trashed hand because he had to sneak around n' stuff. Meanwhile, the rest of his robot brethren are trying to shoot him down despite him wanting to be non-violent; so he can choose whether to sneak past them or destroy them.

My character concept (off the top of my head)

Description: A female member of an underground resistance against the freedom-stifling government of a dystopian city. Hot-tempered, she dons armor appropriated from the city's guard forces, though not so much that it impedes her freedom of movement. She wields a large railgun, but can run fast while fighting due to having nano-augmented strength.

Distinguishing physical attributes: Some scars here and there, clothing more functional than good-looking, thin and somewhat muscular. Long or short hair, wears a headband.
1227  Hidden / Unpaid Work / Looking for an AI programmer for C++ 2D action game on: October 07, 2010, 02:14:12 PM
I'm the game designer for a 2D indie game titled "Minion's Quest". The team is currently in need of a C++ programmer to handle AI.

More information about the game is here:
http://www.gamedev.net/community/forums/topic.asp?topic_id=575516

If you are interested, email me at carlsonandpeeters-at-gmail.com.

Good day! Gentleman
1228  Hidden / Unpaid Work / Looking for low-rez 2D sprite artist on: August 22, 2010, 05:40:32 AM
I'm a game designer seeking a pixel artist to make sprites and backgrounds for an indie game in development. There are a lot of sprites, but you will have a long time to draw them and I'm only looking for very low-resolution, e.g. 8x8 character sprites.

The game is titled "Minion's Quest".
Game info:
A 2D action game with pixel graphics and single-player hack-and-slash gameplay. Its plot parodies traditional J-RPGs - you play as a not-so-loyal minion who embarks on a quest to usurp the Evil Lord who created him, while battling various heroes along the way in order to gain power. The game will be a few hours in length and involve multiple stages and environmental puzzles. It aims to be both comedic and epic.

If interested, send an email to "carlsonandpeeters-at-gmail.com" to get the design doc. There are multiple people already on the team.
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