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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 04:43:49 PM

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1581  Player / General / Re: Let us blend Pokemon together. on: June 09, 2011, 08:58:57 AM

1582  Developer / Art / Re: Bigass fucking paintings yeah! on: June 09, 2011, 04:32:05 AM
The paintings are really beautiful Smiley
1583  Developer / Art / Re: Badass art styles on: June 09, 2011, 04:27:21 AM
Just great Smiley
1584  Player / Games / Re: The Death of Flight Simulation. on: June 02, 2011, 09:50:28 AM
Yesterday I discovered FreeFalcon and I have to say that it's awesome. It looks and plays great. But, even though F-16 is a great plane, F-18 is so much easier to operate in every way. Starting the engines, take-off, flight, using weapons. I can't really say anything about landing as I haven't got to it yet (though I think it will also be harder than in F-18). Also the cockpit seems somehow better structured/designed in F-18.
1585  Player / Games / Re: The Death of Flight Simulation. on: June 01, 2011, 02:42:52 AM
My god... Is WarBirds really that expensive? 25USD/month for unlimited playing?
1586  Player / Games / Re: The Death of Flight Simulation. on: May 31, 2011, 10:29:59 AM
Maybe they're hard to get in to, but then it's so much fun when you know you would be able to take off, fly and possibly land F/A-18E or Ka-50 or A-10 :D
1587  Player / General / Re: Desktop screenies! on: May 31, 2011, 10:05:22 AM
I mean that it's like designed for it...
1588  Player / Games / Re: The Death of Flight Simulation. on: May 31, 2011, 10:03:32 AM
I've also thought about making a flight simulator myself, though not anything like X-Plane or FlightGear but more like F/A-18 Super Hornet, Jane's USAF or Flanker. To have most of the real (cockpit) functionality, but don't have academically/scientifically perfect physics calculations. And of course an online combat mode Smiley... Now that I think about it. Why not :D
Or maybe it could be simpler, but definitely not on the horrible level of Tom Clancy'S HAWX...
1589  Player / General / Re: You Might Be a Programmer if.... on: May 31, 2011, 08:21:08 AM
You might be totally insane programmer if you can count to 1048576 on your fingers.
1590  Player / General / Re: Desktop screenies! on: May 31, 2011, 08:17:52 AM


Uploaded with ImageShack.us

It makes me jealous to see people with GNOME 3's Unity. Error message told me it won't work out on my system.
GNOME3 is totally different thing from Unity. Unity is the Ubuntu's crappy netbook UI.

This is GNOME3
1591  Player / Games / Re: The Death of Flight Simulation. on: May 31, 2011, 08:12:39 AM
You probably haven't heard of the DCS (Digital Combat Simulator). Currently they have A10 Warthog and Ka-50 Black Shark simulators and they're really awesome. Though you need a really powerful machine to be able to play it nicely.
Also, Il-2 Sturmovik...

And finally there are still the older simulators like Falcon 4.0, Flanker 2.0, Jane's USAF etc. (though some of them don't work on newer Windows).
1592  Player / General / Re: You Might Be a Programmer if.... on: May 30, 2011, 11:32:41 AM
You might be a programmer if you can count to 1024 on your fingers Smiley
1593  Player / General / Re: Good web hosts? on: May 30, 2011, 07:05:00 AM
FatCow or HostMonster Wink
1594  Player / General / Re: Nice electronic music on: May 30, 2011, 06:27:03 AM
If I understood it correctly, this thread is about electronic music, then I can post this:
Jungle/DnB (though not really the typical):






Hatiras - Spaced Invader (J Majik Remix)
DJ Marky ft. XRS - It's The Way

Trance:
David West - Make U Mine
C-Quence - Endorphine
Paul Van Dyk - For An Angel
Solid Globe - Sahara
Kyau & Albert - Kiksu

House:
Cosmos - Take Me With You
Daft Punk - Derezzed
Eric Prydz - Pjanoo
Swedish House Mafia - One

Electro:
I-F - Space Invaders Are Smoking Grass

If not however, then you should name it just 'Ambient, lounge, chillout and similar' and not confuse people.
1595  Player / General / Re: You Might Be a Programmer if.... on: May 30, 2011, 04:15:08 AM
DEC 25 == OCT 31 :D
1596  Developer / Technical / Re: Fun, portable language with supported 3d game libraries on: May 30, 2011, 03:39:45 AM
You can try Shiva3D. It's similar to Unity but also runs on Linux. Though I think it costs 200 for the starters (but you get so much more than with Unity).
1597  Developer / Technical / Re: Choosing an engine (GM vs PyGame vs Love2D vs etc) on: May 30, 2011, 03:28:46 AM
Just try Pygame. If you don't like try Love2D.
1598  Developer / Technical / Re: Choosing an engine (GM vs PyGame vs Love2D vs etc) on: May 29, 2011, 12:53:46 PM
Use Pygame. It's really easy to use and Python is so simple and fast (as in you can write the code really fast) language. Love2D could be nice but Lua doesn't really have classes built-in and there's more ways how you can hack them in Lua and overally it's just really barebones. I'd suggest Python/Pygame over Lua/Love2D.
1599  Developer / Technical / Re: Simple physics on: May 29, 2011, 12:42:09 PM
Try to get through this code and somehow implement it in your engine. I could possibly try to rewrite it to your engine if you told me what objects you have and their attributes and some method used for rectangle collisions.
http://paste.pocoo.org/show/397356/
1600  Developer / Workshop / Re: Character animations and other assorted nonsense on: May 26, 2011, 05:53:11 AM
Slow down the idle animation? Wink
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