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1584
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Player / Games / Re: The Death of Flight Simulation.
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on: June 02, 2011, 09:50:28 AM
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Yesterday I discovered FreeFalcon and I have to say that it's awesome. It looks and plays great. But, even though F-16 is a great plane, F-18 is so much easier to operate in every way. Starting the engines, take-off, flight, using weapons. I can't really say anything about landing as I haven't got to it yet (though I think it will also be harder than in F-18). Also the cockpit seems somehow better structured/designed in F-18.
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1586
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Player / Games / Re: The Death of Flight Simulation.
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on: May 31, 2011, 10:29:59 AM
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Maybe they're hard to get in to, but then it's so much fun when you know you would be able to take off, fly and possibly land F/A-18E or Ka-50 or A-10 :D
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1588
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Player / Games / Re: The Death of Flight Simulation.
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on: May 31, 2011, 10:03:32 AM
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I've also thought about making a flight simulator myself, though not anything like X-Plane or FlightGear but more like F/A-18 Super Hornet, Jane's USAF or Flanker. To have most of the real (cockpit) functionality, but don't have academically/scientifically perfect physics calculations. And of course an online combat mode  ... Now that I think about it. Why not :D Or maybe it could be simpler, but definitely not on the horrible level of Tom Clancy'S HAWX...
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1590
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Player / General / Re: Desktop screenies!
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on: May 31, 2011, 08:17:52 AM
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It makes me jealous to see people with GNOME 3's Unity. Error message told me it won't work out on my system. GNOME3 is totally different thing from Unity. Unity is the Ubuntu's crappy netbook UI. This is GNOME3
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1591
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Player / Games / Re: The Death of Flight Simulation.
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on: May 31, 2011, 08:12:39 AM
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You probably haven't heard of the DCS (Digital Combat Simulator). Currently they have A10 Warthog and Ka-50 Black Shark simulators and they're really awesome. Though you need a really powerful machine to be able to play it nicely. Also, Il-2 Sturmovik...
And finally there are still the older simulators like Falcon 4.0, Flanker 2.0, Jane's USAF etc. (though some of them don't work on newer Windows).
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1598
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Developer / Technical / Re: Choosing an engine (GM vs PyGame vs Love2D vs etc)
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on: May 29, 2011, 12:53:46 PM
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Use Pygame. It's really easy to use and Python is so simple and fast (as in you can write the code really fast) language. Love2D could be nice but Lua doesn't really have classes built-in and there's more ways how you can hack them in Lua and overally it's just really barebones. I'd suggest Python/Pygame over Lua/Love2D.
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