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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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1  Jobs / Offering Paid Work / Re: Seeking Pixel Artist on: August 30, 2010, 12:11:51 PM
We found our artist!

Thanks to all who applied
2  Jobs / Offering Paid Work / Seeking Pixel Artist on: August 21, 2010, 02:29:24 PM
My team (well, of two people) is looking for a talented artist to work with in developing our game. I won't describe the game in full here, essentially it is a modifiable procedurally generated RPG. More details: here.

I've struggled in making the game up to this point because I am useless at pixel art. I have to spend hours to produce something I'm only half happy with.

So I'm looking for an artist to replace my art (and the character art from squidi.net) in the game, and then carry on working with us until the game's completion if you feel up to it. This is a rather large project, although it is mainly composed of 16*16 sprites. It would be great if you are happy with drawing things like buildings and plants, but also characters, clothing and enemies. Also, any knowledge with the Lua scripting language would be excellent, but not required.

The way the resource system works means that you don't need to rebuild the game to add content. So if you wish, you can go wild adding anything you want, and it immediately appears in the game. You can be as creative as you like in adding items and enemies, since there isn't really a style we are trying to adhere to apart from the standard fantasy medieval era world.

You will be a member of our team, and have equal say in the direction the game will take. If we do try and do anything monetary with the game, it will be split 1/3 each with myself, you and the other developer - but I would prefer it if you were interested in helping with the game mostly because it is the type of game you would enjoy playing Grin

Thanks for reading, we can't wait to work with you!

- edit - I apologise, this probably would go better in the unpaid collaborations board, although we might make something commercial of it
3  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: August 18, 2010, 12:08:59 PM
Hi, I'm James King and I'm from Cumbria in the UK.

I used to develop flash games but have moved on to C# with XNA.

My interests include programming, drum and bass, and playing Minecraft. And that's about it  Sad
4  Developer / Playtesting / Lewt - Extremely Modifiable Procedurally Generated RPG on: August 18, 2010, 11:38:06 AM


Lewt (working title) is an RPG being developed by myself in C# with XNA.

The best way I can describe what I want this game to play like is a cross between modern western RPGs and, I'll admit, the first Pokemon games (although not the combat).

The game takes place in the totally original setting of a fantasy Medieval-ish magic and monster ridden world (although it doesn't have to be as I'll explain later). The world you explore is randomly generated at the start, full of towns with inns and shops, and wilderness with forests and dungeons.



The main "overworld" is explorable on foot, the generator can make a map of any size (within limits of RAM and time). At the moment the standard world is about two and a half kilometres square. The overworld contains towns with buildings, all of which can be entered and contain a unique interior. Dungeons are randomly generated upon entry (but keep their layout afterwards) and can be made any size.



Combat will occur inside dungeons, which will be full of tasty treasure and not so tasty monsters. At the moment I have no combat mechanics set up, but you can walk around and interact with things. There's already a fully working inventory system, and you can buy and sell things to shopkeepers now too.

I've tried to keep the game easily customiseable, with my own content system which allows players to add new building types and tilesets, dungeon styles, NPC classes and much more. I use Lua for scripting entities and deciding how dungeons are populated too. A player could basically make a whole new game from scratch with completely different enemies, a different setting (tundra, savannah etc) and different weapons.



All of the art (if you can call it that), except for the character sprites, were drawn by me. I'll probably look for an artist to clean it up when more of it is done. I wrote my own UI system to sort of mimic the way Pokemon's worked, and I have limited the resolution and controls to almost GBA quality.

There is still alot of work to be done. I'll probably set up a list here of things I plan to add, such as an inventory system. Thankfully Vampired has kindly offered to help me, so development should speed up a ton.

In terms of what I want to do with the game when it's done, I can't decide whether I want to try and sell it or just release it for free. Thinking about that can wait though.

This thread is to update you all with what is happening with Lewt, and it would also be great if you could suggest things you would want in a game like this so I can make it the best it can be. I might also post some test builds to get performance results.

Thanks for reading, here are a few more shots:








VIDEO:



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