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1411368 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 07:20:50 AM

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161  Developer / Audio / Re: Show us some of your music! on: May 24, 2010, 03:29:01 PM
Messing around in fl studio demo

http://dl.dropbox.com/u/421763/Chipguitar.mp3
162  Developer / Technical / Re: Anyone else bias towards Game/RPG maker games? on: May 23, 2010, 03:33:03 PM
I dunno though. If you're not good enough to figure out a real programming lang, than are you good enough to produce a good, fun, non-buggy game? I think that if you're good enough to make a game like Iji that C++ shouldn't even be a problem for you.
Good game programmers are not necessarily good game designers and vice versa.
163  Developer / Art / Re: Art on: May 23, 2010, 12:18:48 PM
was doodling in mspaint
164  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 22, 2010, 12:47:32 AM
Ok, I updated the collision stuff for the circles.
165  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 21, 2010, 04:17:45 PM
I fixed something very similar but somehow completely failed to spot that. Thanks for pointing it out Smiley It's been fixed.
166  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 21, 2010, 03:19:22 PM


http://dl.dropbox.com/u/421763/beeps%20and%20blips.zip

I guess this is done done.

also esc goes back to main menu (but you will lose progress)
167  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 19, 2010, 03:10:23 PM
http://dl.dropbox.com/u/421763/beeps%20and%20blips.zip

So yeah theres a title screen and a boss and stuff (the boss is after level 7). Also theres no ending. The game ends, theres just no ending. I might change that later some time.

Anyway I guess this is pretty much done? (Apart from ending).
168  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 11, 2010, 07:09:31 AM
Does this have to done by Wednesday or the end of the week or something, because if so I can't do it Sad there's a big art exam right now which would slow things down anyway but now the power adaptor for the laptop I make games on has exploded and I won't have a new one for another week. (can't use the laptop at all)
169  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 08, 2010, 02:20:57 PM
I'll probably add some new levels in between the ones I've got right now to smooth out the difficulty curve. I don't think I'll have much time to work on it for a bit (like until wednesday/thursday) though since my art exam is coming up in a few days and I dont have enough development work ):

I can probably add some stuff anyway though. It's fun to work on.
170  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 08, 2010, 05:48:55 AM
Here's the wip version of beeps and blips; 4 levels pretty much done I guess.

http://dl.dropbox.com/u/421763/blipshwa.exe
171  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 07, 2010, 03:20:41 PM
Podunkian wants more experienced developers for this I think.
172  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: May 07, 2010, 02:50:00 PM
This is the music i'm using in my game. It's slightly based on 32 (but 32 sucked so yeah).

http://dl.dropbox.com/u/421763/blipsnr.mp3
173  Developer / Audio / Re: Show us some of your music! on: May 01, 2010, 01:51:35 PM
FL studio demo + fl keys + laptop keyboard improv stuff

http://dl.dropbox.com/u/421763/improv2.mp3
http://dl.dropbox.com/u/421763/improv3.mp3
http://dl.dropbox.com/u/421763/improv4.mp3

It's sped up a bit which explains some of the over the top super fast stuff, and quite a lot of it is just random really haha (especially in 4th one)
174  Developer / Art / Re: Who is working in the non-indie game industry? on: April 20, 2010, 09:08:37 AM
Quite a few people just want to make games, and don't have the time/skills/money to get concept art and graphics like that done.
175  Developer / Art / Re: choosing/using colors on: April 18, 2010, 01:51:57 PM
Fun color test to gauge your ability at distinguishing hues: http://www.xritephoto.com/ph_toolframe.aspx?action=coloriq
Is 4 good?

EDIT: Looks like its kind of average haha. I messed up a bit in the blue to purple.
176  Developer / Audio / Re: Show us some of your music! on: April 18, 2010, 08:31:02 AM
I can't be bothered to finish this atm. I might come back to it sometime (for now I've just looped what I have twice)

http://dl.dropbox.com/u/421763/unfinishedthing.mp3
177  Developer / Art / Re: show us some of your pixel work on: April 15, 2010, 10:44:52 AM
Shawny those are really nice! Shiny's stuff too and kramlacks and rednareds and everyones Crazy
178  Player / General / Re: Pokemon Heart Gold and Soul Silver on: April 15, 2010, 12:21:14 AM
bidoof
looks like they're running out of ideas for generation 5 :/
179  Developer / Art / Re: Art on: April 14, 2010, 03:33:04 PM
Yeah, that's amazing, especially considering the amount of time you took. I took like 2 hours for mine haha.
180  Player / General / Re: *DO NOT* buy Dark Void Zero on Steam. on: April 13, 2010, 02:20:17 PM
I already bought it Sad. Oh well, it's still playable.
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