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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 27, 2024, 12:01:07 AM

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61  Player / General / Re: Movies! on: February 18, 2009, 06:30:22 AM
I'm very fond of:

Aguirre, the Wrath of God
The Enigma of Kaspar Hauser
Gozu
Dead or Alive 2
Funny Games (original; I haven't seen the remake)
Blue Velvet
Mullholland Dr.
Unforgiven
The Gates of Hell (aka City of the Living Dead)
Bring Me the Head of Alfredo Garcia
TERMINATOR 2

I also like the work of Stan Brakhage a lot.
62  Player / General / Re: "NES hard" games on other consoles on: February 17, 2009, 06:49:21 AM
F Zero X still has the best soundtrack of any racing game ever.

It's really great, though I think it might be tied in my mind with the soundtrack to Wave Race 64.  That system had awesome music.
63  Developer / Audio / Re: Show us some of your music! on: February 15, 2009, 12:04:32 PM
Melody is bassdrum (EP)
1. Vivid Melody (160pbm, Tribal Noisecore, 342 min)
2. Manic (180pbm, Noisecore, 710 min)


The only thing I have is, that it's really hard to classify multi-genre music. I made this very short, EP-like thing which features fast, technotic rythms with slightly epic, short melodies and walls of noise. So, call it Noisecore light (the first title has some Tribal drums, so it's Tribal Noisecore. Tribalcore!). But there's definitly a lot of fast headphone hardcore in it, I haven't tested it with normal speakers.

I'm a bit proud of it. The first music from me I can hear several times without getting annoyed and/or bored.

Oh, and theres a relative old song I uploaded the last weeks: Rain.
It's my personal interpretation of the "Stalker" movie by Andrei Tarkowski.

Kekskiller, I listened to all the stuff on your page and I really enjoy it.  My biggest criticism would be the string part in "Seal", which is pretty predictable and less interesting than the more abstract stuff.
64  Developer / Design / Re: So what are you working on? on: February 11, 2009, 04:50:06 PM
Made a decorative rock as addon for one of my old projects:


It doesn't do anything, but prettify the landscape ... and causing additional costs if the player wants to build something there.

I want to see more of this game.
65  Player / General / Re: What are you listening to at the moment? on: February 10, 2009, 07:21:03 AM
Yeah! Fuck music that sounds good! Let's all listen to Lightning Bolt and Merzbow and appreciate how different they sound from everything else!

I'd like to stay out of this discussion except to say that many people listen to Merzbow and other noise artists because their work sounds good, and that these people are very likely to listen to pop, rock, jazz, reggae, etc. as well for the same reason.
66  Player / General / Re: What are you listening to at the moment? on: February 06, 2009, 09:13:49 PM
Yes.  I've been listening to lots of free jazz lately.  I'm fond of Peter Brotzmann.
67  Player / General / Re: Request: Gamefan Monitaur Comic Scans? on: February 05, 2009, 01:02:23 PM
And what about Bloodfur the bear from Gameplayers?
68  Player / General / Re: What are you listening to at the moment? on: February 04, 2009, 12:01:20 PM
Slogun - Tearing Up Your Plans

A modern power electronics classic.  Great production.
69  Community / DevLogs / Re: Gifty [Dev Thread] on: February 02, 2009, 08:09:10 PM
I like the low-bitrate music a lot!  You know you could get it down to 8kbps if you wanted, right?
70  Player / General / Re: What are you reading? on: February 02, 2009, 04:12:11 PM
Cryptonomicon.

I read this for the second time a few months ago.  It's really good and fun.  I've read several books by Stephenson, including the complete Baroque Cycle, and I think Cryptonomicon is his best work.
71  Player / General / Re: What are you reading? on: February 01, 2009, 06:46:33 AM
I'm reding Oliver Sack's 'Musicophilia'.  Cool

I read this last summer.  It's pretty fascinating, but ultimately just kind of light reading.
72  Player / General / Re: What are you reading? on: January 30, 2009, 08:29:50 AM
I'm reading Infinite Jest by the recently deceased David Foster Wallace <3
I am also currently reading Infinite Jest, about half way through so far. I'm enjoying it thoroughly.

I'm on my fourth reading of Infinite Jest right now.  It gets better every time!

Before that, I read Herzog on Herzog, which is book of interviews with Werner Herzog about his work.
73  Developer / Design / Re: So what are you working on? on: January 29, 2009, 01:30:42 PM
I love that Windows basic color scheme, and the game concept as inferred from the screenshot.
74  Developer / Design / Re: So what are you working on? on: January 27, 2009, 05:56:39 PM
Those placeholders look good to me.  Nice colors.
75  Player / General / Re: What do you name yourself in video games? on: January 27, 2009, 02:22:20 PM
NECROBUTCHER
76  Developer / Design / Re: So what are you working on? on: January 22, 2009, 11:26:14 AM
Well that's just plain sexy.

thankee

here's another thingy. i'm thinking this could be the title screen with some instructions put somewhere.



There's already an awesome game called Z, just so you know: http://www.mobygames.com/game/dos/z
77  Player / General / Re: Videogame soundtracks. on: January 22, 2009, 10:11:30 AM
Super Hang-On has some real fucking heartbreakers:




Columns has very fine pseudo-baroque music:




Comix Zone has awesome derivative grungy riffing and some great melodies:
http://www.youtube.com/watch?v=YG1PBcQsoUI
http://www.youtube.com/watch?v=wNkTPVeHsFk&feature=related
Apparently the composer, Howard Drossin, did "real" arrangements (with vocals and lyrics) that sound even more like Nirvana.  It's out-of-print, but a Google search should get you a link soon enough.  Compare these two:
http://www.youtube.com/watch?v=WWr-rD3nS-g&feature=PlayList&p=C1C90DAB773C2141&index=6
http://www.youtube.com/watch?v=pcnO6puwyPE&feature=PlayList&p=0565473E81A2247B&index=1

Shinobi 3 has UNBELIEVABLY funky music, and really displays Sega's great drum samples:
http://www.youtube.com/watch?v=wdzSGpEXGo4&feature=related
http://www.youtube.com/watch?v=fqP_q3o-hZ4&feature=related

The Turrican games are full of fucking heartbreakers:
http://www.youtube.com/watch?v=20tshGWBYHA
http://www.youtube.com/watch?v=w8laT12p_Mo

Quest for Glory IV has a mournful, Slavic-influenced soundtrack that is exquisite (The chord structure and soloing in the theme is very similar to a section of one of the above Turrican pieces, incidentally):
http://www.youtube.com/watch?v=WCGDXGl6Htk

Daggerfall also had sublime music, much better than later TES games, which just rip off Holst.  Even the happier music in the game has an element of mystery and foreboding:
http://www.youtube.com/watch?v=vititmYVi0s&feature=related
http://www.youtube.com/watch?v=jf78NWrFuhE&feature=related
http://www.youtube.com/watch?v=3hCEFcO79MI&feature=related
http://www.youtube.com/watch?v=mduklqelHKI&feature=related
http://www.youtube.com/watch?v=l2u9F7z6Nzk&feature=related
78  Developer / Technical / Re: Full Vectorized Sound on: January 21, 2009, 05:35:18 PM
I'm not sure about how to allow the user to print.  Would I try to render the closest possible notation with traditional notes (and traditional crescendos and decrescendos (optionally putting in "moltos" and "poco a poco"s) with the curves underneath, and would I try to recreate music notation?  If I would try to recreate musical notation, I would try to stick to traditional notation methods as much as possible, using notes, scales, etc.; I would use crescendos and decrescendos but curve them along with with loudness.

There is no need to try to use traditional notation.  It always pains me to see composers shoehorning information into traditional notation for which it clearly was not designed and which it does not transmit elegantly.  Use graphic notation.
79  Developer / Art / Re: Finnish 3D modeling hobbyist looking for Finnish indies on: January 20, 2009, 04:18:20 PM
That Chthulu model would have come in handy for the last TIGComp.
80  Player / General / Re: Doom on: January 20, 2009, 04:10:37 PM
Don Andy's right.  Let's talk about .wads.
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