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81
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Player / General / Re: Doom
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on: January 20, 2009, 12:32:40 PM
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I was making the argument that source ports hardly constitute a "new game".
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83
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Player / General / Re: Doom
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on: January 20, 2009, 12:01:35 PM
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So what would you propose calling the "new game" that, for instance, features all of Doom's graphics, audio, maps, and gameplay plus the ability for level designers to make slopes?
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84
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Player / General / Re: Doom
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on: January 19, 2009, 10:01:36 PM
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Have you noticed the Blasphemer project that Stilgar and I are working on? It's an open-source "FreeHeretic" project inspired by black and death metal imagery. As I can't help but notice that you are a pixel artist who likes Doom and metal I feel compelled to encourage you to check it out and perhaps consider contributing....
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85
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Player / General / Re: Doom
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on: January 19, 2009, 09:05:51 PM
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NWOGBBV, are you involved in the Doom community?
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92
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Developer / Audio / Re: Draco's original music dump
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on: January 04, 2009, 05:00:18 PM
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I disagree. There's no need to use repetition to create a hook when the piece is designed to loop. This sounds (and the game looks) quite nice to me.
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93
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Developer / Audio / Re: Show us some of your music!
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on: January 03, 2009, 09:06:43 AM
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Exocore(just scroll down, it's hosted by a music portal) It's a smorgasbord of noise, techno/techtrance and dark ambient with lofi elements - sometimes mixed together. At the moment I'm trying to make a themed album with consistent style and quality - probably about S.T.A.L.K.E.R.S.! I like this stuff! Have you visited http://chondriticsound.com/forum/ ? It's the biggest/busiest noise forum around, and you could post a link to this page in the "MP3" section and get some feedback.
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94
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Developer / Art / Re: show us some of your pixel work
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on: December 31, 2008, 07:13:10 PM
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:X ... Okay. I probably should've just been a MAN and linked it without the quibbling. Heh. Quibbles. Anyway, as I say some of these are putrid-looking, poorly done, etc. - but I don't dare delete them. They're kind of like bastard children I sort of kind of love maybe a little bit. http://www.doompuppet.com/uploads/ds2x_sheetx.gifEdit: With a few exceptions, top = oldest, bottom = newest. Also there are a bunch of color-swipes so I could see which version I liked better... -_- You could make an awesome Eye of the Beholder-style first person dungeon crawler with these sprites!
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97
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Player / General / Re: Wow, this is quite hilarious! *WARNING* READING AHEAD!
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on: December 12, 2008, 02:20:44 PM
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This one is the AMERICAN DREAM: (I’m working in an electronics retail store, and see a man in his late 40’s with a kid no older then 10.)
Me: “Welcome sir, did you get…”
(I look in his cart and see that it’s mostly filled with identical Spongebob DVDs.)
Me: “… everything?”
Man: “I guess so.”
Boy: “MORE SPONGEBOB! SPONGEBOB! SPONGEBOB!”
Man: “Alright, let’s go get some more.”
(About 5 minutes later he comes back, with more Spongebob DVDs… the same ones, to be exact.)
Man: “Alright, I think this is enough.”
(I ring him up, and the total comes to about $550.00 USD.)
Me: *whispering* “Uhh, sir… these are mostly the same thing.”
Man: “Oh, don’t worry about it. I hate my life anyway.”
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98
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Developer / Design / Re: So what are you working on?
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on: December 12, 2008, 12:46:07 PM
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I've been working on a very simple, low-res, non-linear platformer with some experimental ideas for a while. Here's a shot from the first level: 
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99
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Player / General / Re: Doom is 15
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on: December 11, 2008, 06:42:24 AM
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Yes! Everyone must play this now, unless you want to wait an unspecified time for the next version to come out. It's really a nice wad, very much like an old adventure game. I'm glad to see that it's getting expanded because it's become one of my favourite wads. It's a really really fine piece of work. Available here. I did the music for it!
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