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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 02:08:27 AM

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141  Community / DevLogs / Re: ? on: December 07, 2012, 03:00:56 AM
I don't get what's stopping you from just walking over there the first time without shuffling everything around?

I assume maybe it's platformer view? And therefore you can't jump there to get the rest of the green dot things...?
142  Developer / Art / Re: 3D thread on: December 02, 2012, 04:29:55 PM


Been making slow but steady progress on this armor. Still have about half the helmet to detail the high poly with.  Gonna be quite a while before I finish this sucker though.

woah, the reflection on the head is amazing,  that part almost looks like an illustration
143  Player / General / Re: All Purpose Animu Discussion on: November 26, 2012, 09:39:54 AM
aah I know :') I only started watching it yesterday and zipped through all 8 episodes. A productive weekend it was not.
144  Community / DevLogs / Re: Soldier Of - 3D GBC-Styled Zelda-like - 8/15/12 Devlog Video on: November 22, 2012, 09:29:22 AM
Ooooh man, that was incredible.
145  Player / General / Re: All Purpose Animu Discussion on: November 18, 2012, 03:10:20 PM
Yeah same. I too though, would really love to speak to one of those people who follow all those 'rules' and stuff. Not out of any ill purpose, just to see what makes them tick.
146  Player / General / Re: All Purpose Animu Discussion on: November 18, 2012, 02:59:23 PM
The guy sounds like a cross between Jesse Pinkman and Egorapter's Solid Snake impression.
147  Player / General / Re: All Purpose Animu Discussion on: November 18, 2012, 07:17:06 AM
If anyone's interested the first six minutes of Eva 3.0 have already been subbed:

148  Player / General / Re: All Purpose Animu Discussion on: November 16, 2012, 02:10:42 PM
Oh shit! Looks amazing.

Now just gotta avoid spoilers until it's released here.

EDIT: the cg's definitely improved a lot, that's for sure.
149  Developer / Art / Re: Art on: November 16, 2012, 10:45:11 AM
Ooo, nice stuff. I was gonna say about her gamy ankles, but then I realised she's standing in water, which is cool.
150  Developer / Art / Re: Art on: November 11, 2012, 08:36:38 AM
@Jackwhat Oo, very nice. If it's digital, the brushes you used don't happen to be jamajurabaev's do they? :D
151  Player / General / Re: All Purpose Animu Discussion on: November 03, 2012, 03:25:11 AM
Jeez, that's so sad. Sad Only 14. I can't imagine what would cause someone to be driven that far...


On a slightly lighter note, more 3.0 stuff, which I can't wait for, but I know zero japanese and so will have a long, drawn out, spoiler-evading wait.



New character? Some people have been saying the art style looks slightly different in comparison to 1 and 2. I hadn't noticed.
152  Player / General / Re: Wreck-it Ralph! Disney's homage to Video Games! on: November 03, 2012, 02:54:36 AM
Aww, gotta wait ages for it here in the UK...
153  Developer / Art / Re: tigsource draws robots on: October 29, 2012, 12:03:24 PM
It's really the most suitable place for robots to be drawn.
154  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: October 29, 2012, 11:59:37 AM
@MA-Simon

Ooo, colour me intrigued. What is it for exactly?
155  Developer / Art / Re: Where to start? on: October 29, 2012, 11:55:27 AM
I think it might take a while to get some decent drawing skills and I'm not afraid of this, still want to draw.

This is great. It shows that if you stick to it, you'll get where you want to go eventually. There was some quote someone said once, somewhere (Yay! Specific!) But it basically said that you don't get great by aiming for greatness, but instead you do something you love so much that you end up getting great in the process. So yeah, it's a good attitude to have.

Anyway!

I found a great starting point to be art magazines. My go-to was, and still is occasionally, Imaginefx, which is a really nice magazine that covers a lot of digital art basics, covering environments and characters, and any genre you can think of, usually with tutorials from high profile artists in the industry.
If you want to get good at characters then of course life drawing will be an essential part. In the book department, Bridgemans guide to Life Drawing (you can find it on amazon) is a very useful one. It not only talks of the anatomy and the specifics thereof, but also goes into detail about line of action, energy, postures etc

The same goes for environments. Drawing and painting from life is, again, essential, as it will help your understanding of colour and composition.

If you want to generate ideas for drawings, building on what minnow said about collage, there is an excellent little program out there on the internet called Alchemy, which is great for spontaneously generating shapes, silhouettes and ideas for paintings.

Hope that helps a little. Good luck!
156  Developer / Art / Re: Art on: October 29, 2012, 11:40:19 AM
Jesus christ Robotwo, that is terrifying. Good, but terrifying.

@stickadtroja Great sketch. It's nice and loose, and it's got a lot of character.
157  Developer / Art / Re: show us some of your pixel work on: October 15, 2012, 11:30:00 AM


Very nice. You wouldn't happen to be working on a zombie game at the moment, would you?
158  Developer / Art / Re: Art on: October 08, 2012, 01:45:36 PM
Nice, I really like the bottom one. The desert reminds me of Feng Zhus work. You should check him out if you don't know him already :D
159  Developer / Art / Re: show us some of your pixel work on: October 07, 2012, 03:15:39 AM
Heee's back! Nice work Letsap.

Also, just checked out your blog. There's some really cool stuff on there!
160  Developer / Art / Re: 3D thread on: October 07, 2012, 03:08:09 AM
I kinda like the 2010 one actually. Still, both are very cool. What program did you use?
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