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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 02:08:34 AM

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161  Player / General / Re: 8 bit collective on: October 02, 2012, 01:49:39 PM
Oh yeah, sad to see it's still down. I discovered so many artists there: henryhomesweet, smiletron, spamtron, 4mat, fantomenk, the list goes on. Shame there's not one place where everyone gathers now. Instead it's all spread in pieces around the net.
162  Developer / Art / Re: Art on: September 18, 2012, 07:57:00 AM
Excellent work as usual Gabriel!
163  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 13, 2012, 01:25:22 PM
But don't zoom in too much. Broad sweeping strokes using your whole arm will also give you nice clean lines.
164  Developer / Art / Re: Art on: August 19, 2012, 06:02:46 AM
@John Sandoval Seriously, I'm amazed at how much and how quickly you've improved. Great work!
165  Player / General / Re: Control Magazine WANTS YOU! on: August 07, 2012, 10:07:02 AM
Hmmm sounds interesting. You say they're looking for artists to contribute as well? Would you mind elaborating on what artists may do to help out?
166  Player / General / Re: 2045 - An initiative with the goal of immortality on: August 07, 2012, 09:14:45 AM
Off on an ever so slight tangent, there's an interesting documentary here about how you can improve your chances of living longer through diet and calorie restriction. It's on BBC iplayer so not sure everyone will be able to access it: http://www.bbc.co.uk/iplayer/episode/b01lxyzc/Horizon_20122013_Eat_Fast_and_Live_Longer/
167  Player / General / Re: 2045 - An initiative with the goal of immortality on: August 06, 2012, 07:28:33 AM
aquanoctis: pretty sure he's saying that it wouldn't be your consciousness, it'd just be a clone of you. so it wouldn't really be immortality.

Good point, hadn't thought of that.

@impulse9 Nah, that's fair enough, thanks for expanding.
168  Player / General / Re: 2045 - An initiative with the goal of immortality on: August 06, 2012, 07:08:32 AM
I would like to have a robot body so that I could go into a forest and sit down and rust, while retaining consciousness. Hoping that eventually someone would come and notice me covered in moss and butterflies.

Have you read A Darkling Plain?

Just throwing this in the mix. Japan in already seeing a decrease in birth rate due to numerous factors, including the rise of technology and consumerism. So you could factor that into the equation when you talk about immortality causing over population. Another interesting question raised by this is how does this fact play  into the 'selfishness' argument against immortality, when a declining birth rate, in Japans case at least, would seem to be evolving naturally.

Also, impulse9, why do you say transferring minds onto a machine is impossible. Obviously currently you're correct but why couldn't this be a possibility in the future. If you've got some knowledge on the subject share it with us, rather than just dismissing points. :D

169  Player / General / Re: 2045 - An initiative with the goal of immortality on: August 06, 2012, 06:02:41 AM
I'm not really getting the 'it's selfish' argument. How is it any more selfish than extending life by normal means? Hundreds of years ago, when the average human life span would have been much less than it is today, people would have thought you insane if you told them they could be living for over twice as long in the future. Surely then, that would be selfishness.
"If I live twice as long then surely I'm depriving someone else of a life" they might say.
But here we are today living twice as long, and still having children. Still bringing life into the world.

Also, on the whole 'the only motivation is death' thing: What about competition between people/groups? Trying to better your fellow human is a motivation surely? e.g. An artist may constantly strive to improve upon the works created by previous generations.
170  Developer / Art / Re: show us some of your pixel work on: August 03, 2012, 03:07:45 AM
Been away for a while but wow, is it nice to go through all the pixels I've missed here. Awesome work everyone. And those are really cool animations Herror!
171  Player / General / Re: 2045 - An initiative with the goal of immortality on: August 03, 2012, 03:05:49 AM
Paul's training for longevity  vs  2045-project.
Paul, obviously.

Immortality is a greedy persons notion because if one was to be immortal others could not live in your place.

Never thought of it like that before. An interesting way to think about it, but is it really greed when you've not technically taken anything away from anyone else, due to them not actually existing?
172  Player / Games / Re: Ouya - New Game Console? on: July 12, 2012, 01:04:31 PM
Interesting article about the Ouya here: http://penny-arcade.com/report/editorial-article/the-reality-of-the-ouya-console-doesnt-match-the-hype-why-you-should-be-ske
173  Developer / Art / Re: Unfiltered Textures in Maya on: July 07, 2012, 02:08:55 PM
 Facepalm I'm an idiot. Forgot to do number one on the list! Cheers for the help
.
I'll lock to save confusion.
174  Developer / Art / Unfiltered Textures in Maya on: July 07, 2012, 01:56:59 PM
Heyup, apologies if this is the wrong place for it but I've run into a little problem using unfiltered textures in Maya.

This crate and this sword both have Texture Filter set to unfiltered, yet when I render the scene the box stays nice and pixel-y but the sword gets some anti-aliasing going on. Anyone know why this could be?

175  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 05, 2012, 01:44:13 PM
Gah, shot me straight in the heart with that one.

Well they put a 'trailer' up on their youtube channel (

)
I'm not too fussed about it too be honest (only ever played an hour of the original, shhhh...) but I thought some folks might be interested.
176  Developer / Art / Re: 3D thread on: July 05, 2012, 09:15:58 AM
Aah Errik I hadn't noticed that! Ugh, that's gonna bug me now...

@Geti Yeah, like Biomechanic pointed out I wasn't saying the triangles were necessarily bad but that there are non-concealed triangles that could cause pinching when rendered. Smiley
177  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 05, 2012, 03:08:54 AM
Final Fantasy VII is coming out on pc apparently.
178  Developer / Art / Re: Art on: July 05, 2012, 02:22:32 AM
That's really cool. So simple yet effective. Delta Odyssey was one of the first threads I saw when I came to TIGS.

Ah, I've just been scrolling through it again now...so much good art dang it!
179  Developer / Art / Re: 3D thread on: July 05, 2012, 02:15:27 AM
Thanks y'all

@Ishi Yeah, I originally did have a drain on it actually! But I took it out because it mucked up the UV and, only being a beginner, I couldn't work out how to sort it  Concerned

@gamegeek Triangles! Looking good though. I'd inflate his upper chest slightly as it looks a bit sunk.
180  Developer / Art / Re: Badass art styles on: July 04, 2012, 02:23:29 AM
Cool, never heard of Range Murata before, but I really like that style.
Anyone seen any of David Franklands stuff before? Unfortunately I couldn't find any pictures without the book titles but the covers he did for Mortal Engines are great:



Also does anyone know where this image is from? It's by the same guy and I know I've seen it before but I can't remember if it was on a book cover or somewhere else...
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