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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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1  Community / Jams & Events / Re: TIGJam UK7: Post your games! on: August 05, 2012, 05:56:48 AM
Flee Fish Flee, Adorabubble Adventure.  A collaboration between myself and Craig Forrester.

http://jonathanwhiting.com/jam/uk7/fleefishflee/





2  Community / Jams & Events / Re: TIGJAM UK 7 : 3rd-5th August on: July 31, 2012, 01:18:04 PM
I will probably be around pretty soon after CB2 opens on Friday.  Heading home Sunday afternoon.

Super excited about making some games with you lot :-D

What time do people tend to show up on the Friday, and does anything happen on the Monday that's worth sticking around for?  Just wondering what times to go for...

People typically drift in throughout Friday, and out again throughout Monday.  You should have at least some company whenever, but the everyone-is-here-and-jamming-out times are Friday PM, and all day Saturday+Sunday.
3  Community / Jams & Events / Re: TIGJam UK6: post your games on: February 20, 2012, 04:32:55 AM
Me and George (v21) collaborated on this web thing: http://nottheinternet.com/games/heftyseamstress/
4  Community / Jams & Events / Re: Bit of a Gamejam [London, 4-th & 5th of Feb] on: January 16, 2012, 08:59:28 AM
Going to be there (and Wild Rumpus, and Bit of Alright).  Pretty excited!
5  Community / Jams & Events / Re: TIGJAM UK 6 - 17-19 Feb on: January 16, 2012, 08:58:31 AM
Woo!  :D
6  Community / Competitions / Re: ITS STARTED: BLITZKAST MONTHLY X on: January 08, 2012, 02:28:05 PM
I made this:

http://jonathanwhiting.com/coding/blitz/holdun/

7  Community / Jams & Events / Re: TIGJAM UK 5 ROSTER on: June 09, 2011, 09:44:48 PM
Name (i.e. What you want people calling you to your face):
Jonathan.

Pic



Coming from
Oxford!

What I does:
Make Games.
GIRP LARP.

Some of the things I've worked on:
Stalwart, Jed, Love Letter, Aubergine Sky.
8  Community / Jams & Events / Re: TIGJAM UK 5 - 15th-17th July - Cambridge, UK on: June 07, 2011, 08:47:53 AM
Hurrah!
9  Community / Jams & Events / Re: Hostel accommodation for TIGJam UK5 on: June 07, 2011, 08:47:20 AM
You're a hero!

Just Fri+Sat nights for me.
10  Developer / Design / Re: 2D Games with Level Editors on: March 12, 2011, 01:25:54 PM
Jetpack, of course.

I loved that game.

Alex 4 is worth a look imho.  I'm not just saying that because my (now ~8 years old!) maps are still available.
11  Player / Games / Re: GGJ Game - End Of Us on: February 13, 2011, 03:09:37 AM
It was interesting, but...

[spoilers]It didn't really work for me, the orange things behaviour made it come across as a bit of an aggressive star scrounging bastard.  I felt quite detached/bored through the finale.[/spoilers]
12  Community / Jams & Events / Re: TIGJAM UK 4 - 4-7 February, Cambridge [ SOLD OUT ] on: February 08, 2011, 01:41:43 PM
Also had a really fantastic/productive time, so a huge thanks to all of you for being amazing, and to everyone involved in organising it for being exceptionally amazing. Beer!
13  Community / Jams & Events / Re: TIGJam UK4 Games Thread on: February 08, 2011, 01:40:12 PM
Trying to do a tiny bit of tying up for my jam games as I go, so releases will be a bit staggered..

First two though:  Tremor and sunk

Edit:  .. and my Collaboration jam entry with Ashley Gwinnel, Meat and Greet
14  Community / Jams & Events / Re: TIGJAM UK 4 - 4-7 February, Cambridge [ SOLD OUT ] on: February 04, 2011, 06:14:09 AM
On-route in an over-warm X5 coach.  ETA 1730, time to stop using my laptop before I start feeling properly travel sick.
15  Community / Jams & Events / Re: TIGJAM UK 4 - 4-7 February, Cambridge [ SOLD OUT ] on: February 04, 2011, 03:47:18 AM
How late do people usually stay?  I assume midnight, but how awful would it look if I were to sneak out at about 10pm so I can see my wife and daughter before they head off to bed?

Whilst there are likely to be some of us working right up till CB2 closes (so, midnight) it will probably be deing down significantly before then.  People come and go as they please, certainly no-one will frown at you for leaving early.

How warm is CB2?  Should I bring a jumper and thermal underwear or would it be best to dress light so that I am not cluttering up the workspace when I have to take it all off?

I don't recall it being particularly cold in there, even with heavy snow outside.  I'm planning on wearing unlayered tshirts (but I like feeling cool, if you prefer to be toasty a bonus layer might be wise).

Getting my stuff together now, then I'll begin the long old trek from Oxford, not particularly in the mood for an extended coach ride, but ah well, needs must.
16  Community / Jams & Events / Re: TIGJAM UK 4 - 4-7 February, Cambridge [ SOLD OUT ] on: February 03, 2011, 12:41:30 PM
It's about time to find out if I can squeeze all my stuff into one backpack...

I got away with one small rucksack (including a towel!) last time.  It's do-able, but might require creativity Smiley

Feeling really hyped about this myself.  I've been pretty ill most of this week, and was starting to doubt if I'd be well in time for it, but it seems I will.  My plan is to head down tomorrow whenever I get myself organised (so, realistically arriving mid-late afternoon).  Really looking forward to seeing you all there :D
17  Community / Versus / Re: Worms + XCOM = This on: February 03, 2011, 07:22:24 AM
Edit 2: Jonathan, are you thinking of this game as Worms with XCOM elements, or as XCOM played as a platformer? (If you had to choose between the two).

Worms with singular XCOM element.

Your extra explanation does make things clearer, a time unit system can certainly kill the "desperation move" thing.

I would note that I've come to believe the desperation moves are one of the biggest sources of amusement in worms (accidently jumping in the water, grenading your own worm etc).  Removing them will change the dynamics substantially, care will be required.
18  Community / Versus / Re: Worms + XCOM = This on: February 03, 2011, 05:17:31 AM
and Worms already does timed turn after timed turn!

The difference would be that in your game an 'agent' will be able to take multiple shots at the expense of moving less, etc.

Have you played XCOM before? Time units may sound artificial but they work extremely well.

I have played XCOM.  Time units (or similar systems) are a good solution to providing real time style action within a system that is sufficently complex to make real time play unfeasible.  My problem with with applying the same system to a worms style game is that the system is unlikely to be sufficently complex.

A slightly different spin on it is that I don't see what "time units" would give you that improves on timed turn real time.  You may well have ideas about it that you've not revealed so far though  Shrug
19  Community / Versus / Re: Worms + XCOM = This on: February 03, 2011, 04:42:06 AM
Rather than imposing slightly artificial sounding "time units" why not have things play out in real time, and have shots intrinsically take a little while to setup or recover from?

You could either run multiple players simultaneously or do timed turn after timed turn, both would be an interesting tweak on conventional worms style gameplay, and yet wouldn't completely give itself over to the relative franticness of liero and it's ilk.
20  Developer / Playtesting / Re: Hydraman - Global Game Jam on: February 02, 2011, 01:09:16 AM
Enjoyed, but had the same camera and performance issues that increpare did.

What would really help the game is some sort of sytem to detect which of your aquamen are "doing best" (as in, are furthest along the path to the exit), and nudge the camera focus towards them.  There's a handful of ways this could be done (it's kinda like doing racing game position on course detection), but I will admit that none of them are *entirely* trivial.
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