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1  Community / DevLogs / a game with birds on: October 31, 2013, 04:07:34 PM
I want to make a game with birds!

Pixel 31Pixel 31Pixel 31Pixel 31Pixel 31
Pixel 31Pixel 31Pixel 25Pixel 38Pixel 31
Pixel 31Pixel 25Pixel 25Pixel 31Pixel 31
Pixel 1APixel 1APixel 38Pixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 1APixel 1A

I don't have a clear direction for it yet. It's just half an art style, and some prototypes.

All my prototypes are on my Scratch profile, and I post videos of them on my Instagram profile. (It's faster than screen recording, and has a better framerate!)

Here's the mechanics I have so far:

Walking and jumping animation

Scratch game | Instagram video

Tree climbing mechanic

Scratch game | Instagram video

Flying physics

Scratch game

Isometric view

Scratch game

Here's some pictures:

Penguins


Bird models & colors



Waaagh! *squawk*
2  Developer / Design / Re: Player communication / visual language question on: September 25, 2010, 07:11:42 PM
Have you tried putting in any sort of animation when the ball touches the paddle? Without playing the game or watching a proper gameplay video, I don't have any intuition as to where the problem might be, but it looks like players just might not be noticing that the balls change when they touch the paddle because it's such a subtle change.

Something like a brief glow, a swirly poweruppy effect, or a brief increase in size (like the ball is taking a breath or something), would do the trick if that's the problem.

As to letting the player know which paddle the ball has touched, it's impossible to give good advice on this without seeing the game in action. One idea would be to make the ball graphic asymmetrical somehow—fill in only the side of the ball that the paddle that hit it is on, or make it glow on that side.
3  Community / Jams & Events / Re: GDC 2010 - Get Psyched! on: March 09, 2010, 11:33:03 AM
I've got a student pass, so I'll be there Saturday only, and I don't think I get to see any of the IGF. I look like this:

Complete with monkey, probably without the sunglasses though. If you see me, come over and high five me!
4  Community / Jams & Events / Re: GDC 2010: SF Meeting Thread on: March 09, 2010, 11:29:07 AM
Is anything happening Saturday? I've got a student pass, so I'll only be at GDC (and in SF) on that day.
5  Community / Competitions / Re: POPOVKAST on: January 21, 2010, 11:14:03 PM
This latest Popovkast had theme cliques, subtheme animals, and subsubtheme Cosmic_Fool's sweet elephant turret thing.

I made Ballephant Bowling! (Requires a web browser and Unity.)

genericuser made CliqueIRC! (Requires an IRC client.)
6  Community / Competitions / Re: POPOVKAST on: January 16, 2010, 10:58:48 PM
Just shy of two weeks later (I'm really not good with Unity yet), I finished mine!
Oh hey a narcolepsy game
7  Community / Competitions / Re: POPOVKAST on: January 04, 2010, 06:42:33 AM
We had two of them yesterday!

The first lasted 20 minutes (in theory) and had theme Pop Rocks and subtheme Zeldalike. These people made entries which I am too tired to screenshot right now:
Ashkin (.exe link)
genericuser
Super-Dot

The second lasted 2 hours (for some) and had as a theme narcolepsy. These people made entries:
genericuser
Stargoat

I'm still working on my narcolepsy one!
8  Community / Assemblee: Part 1 / Re: ATTENTION: Will Host For Food is gone. on: November 30, 2009, 01:31:11 AM
I just PMed the affected with this, so that their email notifications go off or whatever:

GROUP MESSAGESEND!

I am PMing you dudes because some or all of your Assemblee files are hosted at Will Host For Food, which has gone down. This character recommends that you upload your stuff somewhere else. For such a short competition as this, a temporary file-host like Megaupload should do fine.

Hop to it!

They're allowed to reupload even after the deadline, right? It would be lame for them to be disqualified for not paying attention to the Internet.
9  Community / Competitions / Re: POPOVKAST on: November 11, 2009, 11:02:00 PM
As has been noted, the theme was umbrellas and the subtheme fire. Behold:



SOG AND FLAME

It's extremely easy right now because I was too lazy to balance it; I'll see if I can make it harder tomorrow.

EDIT: Tomorrow came and passed; I am lazy. Oh well!
10  Community / Assemblee: Part 1 / Re: Geeze's pixel artwork on: November 10, 2009, 08:43:17 PM
Hehe! Yeah, if the competition was whose art spawned the most derivative works then I'd have won it hands down.  Cool

Working on some mock-ups for futurology.   Would appreciate some feedback.


11  Community / Competitions / Re: POPOVKAST on: November 09, 2009, 10:06:25 PM
The theme for this Popovkast was sponges. The sub-theme was dress-up. I present to you...



DRESS-UP SPONGES
12  Community / Competitions / Re: POPOVKAST on: November 07, 2009, 05:20:42 AM


You're the one unique person in a world of SHEEP
13  Community / Competitions / Re: POPOVKAST on: November 06, 2009, 01:52:57 AM


LICK THE PINEAPPLE

Made for the pineapple/exploration Popovkast!
14  Community / Competitions / Re: POPOVKAST on: November 05, 2009, 01:29:02 PM
We need a word that people can add to their highlight list that we can say when we start Popovkasting. Like POPOVSIREN or POPOVKALL or NOTIFIKAST or POPOVTIEM or something, so that everyone's ears perk up and no idlers get left out of the loop.

(If there's a Popovkast and I'm online, poke me or whatever I wanna participate!)
15  Community / Competitions / Re: POPOVKAST on: November 04, 2009, 11:49:57 PM
:D

  Hand Thumbs Up LeftTigerHand Thumbs Up Right


[...]
it may be annoying if you die a lot. and you will.
Hand Any KeyApoplecticHand Joystick

Coffee

I have heard the sounds and they're Kiss


Hand Point RightWizardHand Point Right

relaxing
16  Community / Competitions / Re: POPOVKAST on: November 04, 2009, 10:32:55 PM


GRAVITY SUCKS

Made for the waterkast!
17  Community / Competitions / Re: POPOVKAST on: November 04, 2009, 05:41:44 PM
A one-man virgin popovkast with the theme "hypnotic bee war" resulted in this:



MAKE DIPLOMACY
18  Developer / Design / Re: An open question to TIGSource: Minimising game design on: August 14, 2009, 07:48:55 PM
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

This is a useful adage in visual design, where the idea is to convey a concept or several. It's also useful in interface design, where you don't want to overwhelm the user. But a priority of these other types of designs is to get out of the way; you want the viewer to read or the user to interact with the content, without having to interpret a complex design or figure out an unintuitive interface. In game design, though, you're actively manipulating the content. You're also manipulating its presentation to the player. You'll want to take away when you're presenting content, maybe by practicing good interface design and visual design, but it's fine to make lots of content to begin with.

That said, ideas are a dime a dozen, and games can often become bad from having too many of them. Removing bad ideas and game mechanics can be great if there are good ideas and game mechanics that are already there. But a key part of game design is putting the good ideas and game mechanics there to begin with, and I don't think the adage helps much with that.

Name: Kelsey Higham
I'm a hobbyist/student game designer, and I've made a lot of small Game Maker games, but none of them are fit for publication. Tongue
19  Community / DevLogs / Re: Game of Life Platformer [Win/Mac prototype!] on: August 12, 2009, 03:45:37 PM
The status is I'm learning C and a bunch of other things this coming semester, and I'm going to recode the whole Game of Life computation part in C when I'm smart enough. (I'm keeping the rest in GML so that iteration and prototyping and stuff is easier. I might recode a bunch of that too so that it's easier to work with; right now it's a vine-jungle.)

It's still going to get made, but it's on a pretty big hiatus right now. Shrug
20  Player / General / Re: Tigral Collabotale (Newest Story: Poetry TigCollabotale - Poetry - 3/23/09) on: June 04, 2009, 09:46:54 PM
(Plain text version for ease of reading after images.)



ĉi tiu estas rakonto kiun verkis multajn brilegajn homojn elimini nescion aŭ almenaŭ amuzi homojn

Super-Dot is manly
Solarblade
PF
TANTAN! TANTAN! TANTAAAAAN!
vdgmprgrmr
First Paragraph Editor: Farbs
Illustrations by Super-Dot and Tantantantantantantan. Beautiful, manly nipple by vudgumpurgagurmerger.


-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-
                  Mongo: the Man, the Legend, the Man

        Dramatic pause. Manly sweat drips man-ly down a very manly unibrow. A masculine, manly man raised a fork and stabbed hatefully at his steak. ("HRRRAAAAGH") His other hand grabbed a steak knife and cleaved the steak in twain. ("HM HM HM HM")
        This steak... it reminded him of Elise. She had loved steak, and steak related cutlery. She loved manliness. But alas, she had had to go and knock over those banks and take out that helicopter, and so he hadn't seen her for a while. Last he'd heard, she was out in Morocco somewhere, enjoying her massive profits - at least, until the very manly manservant walked up manly to hand over a letter... from her.
        It read: "Mongo, I write to you to ask for forgiveness—but more than that, I hope to inform you of a grave danger.
        As you recall, two million years ago I knocked over a series of dinobanks and subsequently took over a dinohelicopter in order to go to Morocco. I left without telling you the reason for these actions, and I am sorry for this; but my actions had purpose."
        Mongo sat there, in deep thought, considering the letter while eating his wonderfully delicious and lustful steak.
        "NINJA ROBOTS WHICH LOOK DISTURBINGLY LIKE CERTAIN ROBOTS IN A CERTAIN INDIE GAME ABOUT EXPLORING CAVES AND RABBITS BURST INTO THE ROOM VIA THE CONVENIENT WINDOW. I had to escape them, but you can't simply escape a ninja robot. You need to change your identity, your location, your appearance—your life. That's why I never told you: if you had any idea of where I would be, the ninja robots would be able to find me through you. I couldn't risk that happening. I couldn't let them near you."
        Mongo almost rose from his seat, but then decided that his lustful steak was more important than what he was rising for; something he wasn't even entirely sure of in the first place.
         "So I collected funds and transportation. Unfortunately, it turns out that I stole from the wrong bank account. The bank account of an evil doctor. I can't remember his name, but unless I'm wrong, they have located you. Time to put that special 'training' to use. -Love, Elise."
         Then he went to Texas! He couldn't stay here. Not with an evil doctor—connected to the ninja robots?—on his tail.
         He knew he couldn't shack up with his parents, too predictable. No, he'd have to find some shady motel. After shoving his way through the front desk with manly vigor, he found a room with a door he liked. (The receptionist gave up chasing him after his arm was twisted around four times.) When he entered the room, inside was Elise. Still looking young as ever after 2 million years. She opened her gaping maw to speak. Obviously something urgent; she seemed to be in quite a hurry.
    "I think someone is after me. Probably someone from The Museum."
    "Goddammit, it's always the fucking Museum," Mongo grunted in a manly MANner. "What do they want from us? Can't they just leave us to ourselves? It makes me so ANGRY GRAAAAAAAAH I JUST WANT TO CRUSH SOMETHING WITH MY MANLY HANDS UGH I AM SO PUMPED RIGHT NOW"
    Then Mongo punched through a wall or two to calm down.

Thisistoaltertablewidthsomethingsomething

                            ^^^^^^^^^^                       
                            |       -|   (GRAAAAAAAGH)     
                            |         )  /                 
                            |       _|  /                   
                            \________/                 
                            /        \________________/   ___ \
              _____________/_         \                  |     \ *SMASH*
             /                         >                 \_____|
            /                          |______________        \
           /       ______________      /              \_______/
           |                    |     /
            \_____________      |____/
                     /    \____/
                    /          \
                   |            \
                   |      /_     \
                   |     /  \     \
                   |    /    \     |
                   |   /      \    |
                  /   /        \   \
                 /   /          \   \
                /   /            \   \
               /   /              \   \
              /___/                \___\
              |   |___             |   |___
              |       |            |       |
              \_______/            \_______/

    Elise quietly screeched the rest of her message through her toothy mouth. "I don't have much time, as I think I've been followed here. I knew you'd come to the closest motel to your parents' house, so I knew I could come here for aid if things get serious. Wait, I think that's one of the Museum's agents outside looking about!" Outside the window, a man in a black suit was looking around, obviously in search of Elise. Under the suit, you could easily tell he was a velociraptor in disguise. Mongo's manliness and rage overpowered him, and he leapt outside the door, alerting the agent to his presence! The agent looked quickly, but was quickly forced to avert his eyes from Mongo's manly unibrow! Mongo used the distraction as an opportunity to grab the Velociraptor's jaws and pull them apart, separating the upper half of its head completely from the rest of its body. Mongo took some time to cover himself in its gore to assert his manliness, and took the top half of its head and put it atop his head as a crown.
    Mongo began to reminisce about his early years... His manliness was so great, he could recall the forming of the sun, the stars; he could recall when all this was but barren wasteland; he remembered most of all when life arose, showing its first signs of true manliness, just as an eagle will search the supermarket for the clearance section. And he had met Elise, one bright day around 2 million years ago... oh, the memories... and he picked up the agent and hurled him with manly strength through the sun so fast that his image changed color due to red shift and relativity and such higher maths and time slowed for him to a crawl. And he punched the earth, so that it split in two, so great was his love for Elise and his hatred of trees and of all life except for him and his beloved Elise.
   
    And they had meat and manly adventures forever after. The End. ("UNH")

                             (Certified Art™ 2009)
Thisistoaltertablewidthsomethingsomething
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