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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 03:39:11 AM

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1  Developer / Playtesting / Re: Trenchcoat Ops Beta on: December 31, 2008, 07:25:36 AM
I've updated to the next build, version 0.96.

The download page: http://trenchcoat-ops.com/beta.html (200mb)

Changes:
I've completely revamped the single player and coop modes, maps, sounds, videos, to tell more of the story. Changed the default graphics mode to 1024x768. Reworked mp_base9 to give the central areas more impact. And a bunch more little tweaks to lighting, maps, models, texs...

Note:
The previous versions are not compatible with the new one too many code and map changes. If you had a previous version installed, you should reset your single player campaign before you play.

Thanks again to everyone that helped!
2  Developer / Playtesting / Re: Trenchcoat Ops Beta on: December 20, 2008, 06:08:25 AM
I've updated to the next build, version 0.95.

The download page: http://trenchcoat-ops.com/beta.html (190mb)

Changes:
New Coop mode. I've added color hints for the supply rooms, tech rooms, & key in all levels. Updated the clonelab to make the finale a bit more explosive. Added an intro & end credits video. Tweaked the bots ai and chat. Added drop powerup & drop weapon keybinds. And a bunch more little stuff.

Note:
The previous versions are not compatible with the new one. However, you will not lose your configs or single player game progress, if you upgrade.

Thanks to everyone that helped! You all are great!
3  Developer / Playtesting / Re: Trenchcoat Ops Beta on: December 13, 2008, 04:48:01 PM
Thanks for the feedback!

I've been hard at work on the next build. I've added colored hints for the supply rooms, tech room, & key in all levels, a more explosive finale to mp_clonelab18, an end credits video, and a bunch of other tweaks.

Haymarket:
We'll definitely be playing Wed night. Drop by. The more the merrier!

You find me online as Slarti. I'm always happy to give a tour :D

Bad Sector:
Good suggestion. That was something I couldn't decide on. I didnt want to give away the players positions, but I don't want to frustrate people either. I'll have to look into how I can implement that.

A few things things that probably arent made clear enough in the training level I didnt want to break the immersion but they need to be added some where:
-the buildings are color coded according to team
-colored arrows point towards each teams briefcase at key intersections
-briefcase icons at the bottom right of the screen change depending on their status (nothing = home, x = held by player, ? = dropped away from home)

Thanks again!

4  Developer / Playtesting / Re: Trenchcoat Ops Beta on: December 12, 2008, 08:44:35 AM
Many thanks to everyone that has checked out the beta!

Wednesday nights multiplayer test was a success. Thanks to everyone who showed up! I got some really good feedback.

Cheers,
J.Sera

5  Developer / Playtesting / Re: Trenchcoat Ops Beta on: December 09, 2008, 05:42:57 AM
Thanks for the feedback George!

I tried to make the game a bit more light hearted and tongue in cheek than your average shooter.

The test server runs 24/7 and is populated by bots. I try to play test the game at least once a day, usually in the evenings. The server sits right next to my desk, so if I see someone on I'll join in.

Every Wednesday around 7p - 9p (EST) a few friends and I put the game through its paces on the test server. Anyone is welcome to join us.

Thanks again,
J.Sera

6  Developer / Playtesting / Trenchcoat Ops Beta on: December 08, 2008, 05:39:59 PM
I'm looking for beta testers for my game Trenchcoat Ops, a single, coop, & multiplayer FPS game for Windows.



I'd like feedback on single & multiplayer gameplay, level design, AI difficulty, lighting, texture issues, & crashes. But I'm happy to take any feedback.

Thanks!
J.Sera

The download page: http://trenchcoat-ops.com/beta.html

About the game:
Join the battle between the Spies, Henchmen and Clones as they vie for control over the secret of clone technology. Play a single player campaign, skirmish against bots, or compete in online multiplayer matches. There are seven multiplayer game modes, including Triple Cross; three teams, three briefcases, one secret file and more ways to wreak havoc than you can shake your decoder ring at.

System Specs:
Windows 98 - Windows Vista
1.0 Ghz Processor
512MB of RAM
64 Mb video card with OpenGL support
200MB of available hard drive space

More about the game: http://trenchcoat-ops.com

7  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: December 07, 2008, 12:51:29 PM
Best intro thread ever.

My names Jeremy. I've been modding games for the past 10 years or so. Now I can only play a game for so long before I get the urge to mod it. It started out with level design and an occasonal quest line or two and then eventually become an addiction to game design and the need to *shudder* code as opposed to writing the rare script.
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