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1411363 Posts in 69351 Topics- by 58404 Members - Latest Member: Green Matrix

April 12, 2024, 09:57:04 PM

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201  Community / Townhall / Re: european dos on: February 10, 2009, 11:29:24 PM
Nice game title =)
202  Player / General / Re: AVG's MMF bullshit on: February 08, 2009, 11:24:12 PM
Ooohh... That explains why AVG suddenly thought my Lovecraft folder was full of viruses. I better tell thewreck before it's too late, he also has years and years of work in MMF projects  Concerned
203  Developer / Art / Re: Classy Box Art on: February 07, 2009, 02:17:18 AM
I just saw this:



 Shocked

 WTF

 Cry
204  Player / Games / Re: Bob's Game on: February 05, 2009, 11:32:36 PM
I don't get it! It more and more seems like a viral campaign (that YouTube clip was embarrassing), but where are the ads on the site?  Huh?
205  Community / Bootleg Demakes / Re: [FINISHED] Artifact's House Globe on: February 03, 2009, 11:59:14 AM
Artifact's House Globe has been updated again, this time fixing an annoying floating point error. Use this if you plan to play online, and remember to send those replays our way Smiley

http://www.oxeyegames.com/files/ourglobe/HouseGlobe.zip

(note it ends with .zip, not .rar like in the first post)
206  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: February 01, 2009, 11:56:12 PM
Ok, here's another idea just for the heck of it. How about a Discovery Channel Show Compo... To make a game based on an existing or an imaginary show on the Discovery Channel (or equivalent). The names of the shows are quite fun:

http://dsc.discovery.com/tv/tv-shows.html

Guess the names would have to be "demaked" due to trademarks, though.
207  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 30, 2009, 08:03:53 AM
BOSSCOMPO

Since I need to contribute something: Games based on historical events

Haha, historical bosses  Coffee
208  Player / Games / Re: Bob's Game on: January 28, 2009, 03:58:06 AM



:D
209  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 28, 2009, 03:50:42 AM
I just thought of that the other day but I forgot to post about it. A mash-up of mythologies would be cool, too, like King Arthur fighting Odysseus in Valhalla, which wouldn't make any sense, but would be awesome. Combined with the love letter compo, though: King Arthur fighting Odysseus in Valhalla while Guinevere and Penelope watch and then some sentimental shit. Something like that would be really awesome.

Another game concept randomizer in the works, eh...?  Well, hello there!

Oh... or maybe... if we have fables and love letters, maybe the compo theme could be Monsters Have Feelings Too
210  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 27, 2009, 01:30:01 AM
What about a Mythology competition? Like the Fable suggestion in the first post, but with a little broader description:

A game about any mythology or fairy tale creature/person (Minotaurs, Werewolves, Phoenix, Mumin, Lady of the Lake, Amazons, Ali Baba, etc) or location/story (Valhalla, Quest for the Holy Grail, the Iliad, etc).

EDIT: Maybe combine it with the "love letter" compo for a little extra spice  Corny Laugh
211  Community / Townhall / Re: Harvest on Steam :) on: January 24, 2009, 03:20:31 PM
Hehe yeah Smiley

Also... here are some nice video clips that can be used to inspire people Wink

Normal game mode game-play:



Old "master blaster" clip:



Some creative mode fun:
http://www.youtube.com/watch?v=f5WP6pQ1JnE
http://www.youtube.com/watch?v=p_Bs4KxD6Bg

These are much more crazy than our trailers, hehe
212  Community / Townhall / Re: Harvest on Steam :) on: January 24, 2009, 08:47:03 AM

Wow, nice! Thanks hao-1  Tears of Joy
213  Community / Townhall / Re: Closure released! on: January 23, 2009, 05:58:05 PM
 Screamy Is it supposed to flash like that? I'll try it again when my eyes aren't so tired (and thus more resiliant).
214  Community / Townhall / Harvest on Steam :) on: January 23, 2009, 05:43:53 PM
Arrr... We've finally got Harvest up on Steam!

http://store.steampowered.com/news/2180/

Also, it's ridiculously cheap so if you haven't got it already... well... why don't you have it already?!  Mock Anger Hand Shake Right

 Grin
215  Developer / Playtesting / Re: Spelunky v0.99.5 on: January 20, 2009, 11:49:34 PM
If I lose 10 people because I don't have an easy mode in my game, but then I also get 1 to persevere and learn how to play the game the way it was meant to be played... then that's a success as far as I'm concerned.  'Cause that person will really appreciate the game whereas those 10 people would have just gotten through it.  That's the way I'm looking at it, at least.

My experience with Spelunky was similar to my experience with Dwarf Fortress. I tried to play it and failed miserably. Then I tried again with even less luck. And I tried a third time and still didn't get past the first level... so I gave up. Then I started reading the forums and seeing all these people having the time of their life, and I thought, "wow, it seems like such a cool game!" Had I been a teenager with lots of time I think that would have forced me to learn the game so I could join the party Smiley

So the conclusion is... You are probably right, the difficulty level makes it more rewarding for those who manage it, while we others still have YouTube on our side  WizardHand Metal Right
216  Community / Tutorials / Re: C++ class derivation in Lua on: January 20, 2009, 11:24:44 AM
Here's my addition to the Lua binding adventure!

http://www.oxeyegames.com/lua-binding-woes/

Droop
217  Community / Townhall / Re: IA: New Site Design on: January 20, 2009, 03:28:03 AM
Savage
218  Developer / Technical / Re: Why use .RAR ? on: January 19, 2009, 06:18:17 AM
Also, we have ¤ characters in our filenames when we create gfx packages, and zip doesn't support them.
Why do you have ¤ characters in your filenames? That strikes me as asking for trouble.

Uhm... well you asked why and I told you why. The thought process about the ¤ sign was something like this:
- I need a marker sign in the filenames. Can't use # or @, so I use ¤ instead (shift+4 on Swedish keyboards).
- Ah works great!
- Oh, ZIP screws up, stupid zip, well let's use RAR for these files. ZIP bug avoided!

When we publish stuff for the public we obviously use ZIP, of course, but that wasn't what you asked.
219  Developer / Technical / Re: Why use .RAR ? on: January 19, 2009, 04:57:19 AM
I like WinRAR... so I guess it's more convenient for me.

Also, we have ¤ characters in our filenames when we create gfx packages, and zip doesn't support them.
220  Player / General / Dropbox - best thing since sliced bread? on: January 17, 2009, 05:21:47 AM
Dropbox is a service for backup/sharing files, check out the video here: http://www.getdropbox.com

All I can say is that it's extremely helpful when I want to share stuff with Kinten and thewreck... No more zipping and ftping and unpacking and such crap.
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