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381
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Player / Games / Re: lol
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on: August 31, 2008, 08:50:51 AM
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I find it somewhat ironic that the reason I found TIGSource was because of Derek's rantings about GameTunnel's Top 100 list, and now there's a new site that claims to be even more indie. It's also funny that Nifflas is not "indie enough" because he tries to sell his games, while Amanita Design and Erin Robinson are A-OK. In any case, I'm gonna subscribe to this blog because there can't be enough indie news! Re Fish: Yeah, using that pic without consent is not cool 
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394
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Community / Bootleg Demakes / Re: Artifact's Our Globe - [DEMO]
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on: August 20, 2008, 02:32:18 PM
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McAndrews: Yeah, the Hulk has been slightly rebalanced. New version is up! - S stops units - H sets units on hold position - B toggles build screen on/off - Build shortcuts have been moved, so expect some initial confusion*. In the next version we should have a proper GUI with clickable buttons. - Online play auto-adjusts for lag - Plasmagun Frigate deals less damage - Missile Hulk is cheaper - Missile Hulk attack range can be upgraded - Blasters have slightly better attack range - Construction rate research now requires fighter chassi research - Bug fixing... http://www.oxeyegames.com/files/ourglobe/OurGlobe.rar* Don't get too attached to the current shortcut layout either...
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397
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Community / Bootleg Demakes / Re: Artifact's Our Globe - [DEMO]
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on: August 19, 2008, 04:22:26 PM
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Cool, thanks!  I love it. So much. But inspectors should be one shot. Catchers seem fast enough so far to be a moving scout unit. I think the ability to move them around is a bit cheap. I could move the probe thing directly onto the enemy mother ship and just have them sit there, watching everything move about. The cpu wouldn't attack them because they would hit the mother ship. I don't know if I could do this with a attacking unit, but if I could, it could be a cheap shot, because the mother ship would never be able to move out of the way, and the unit would never be attacked.
Projectiles can only collide with the target they were shot at (unlike Homeworld), so I think what happened was that you had researched cloaking and then placed the inspector on the mothership. The inspector turns invisible when you have cloaking tech, and the AI never builds inspectors unless you attack with shadow fighters. In other words, it didn't shoot your inspector because it couldn't see it... I hope (else you've found a bug).
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398
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Community / Bootleg Demakes / Re: Our Globe
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on: August 19, 2008, 03:35:14 PM
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GUI-LESS BETA DEMO VERSION!http://www.oxeyegames.com/files/ourglobe/OurGlobe.rarControlsUse the number keys 0 through 9 to build and research as following: 0 - Inspector 1 - Harvester 2 - Fighter Chassi Research, then Catcher 3 - Blaster (req. Fighter Chassi and Hi-Tech) 4 - Frigate Chassi Research, then Attack Frigate 5 - Plasmagun Frigate (req. Frigate Chassi and Hi-Tech) 6 - Hi-Tech Research, then Cloaking Tech Research, then Shadow Fighter 7 - Super-class Chassi Research (req. Hi-Tech and Frigate Chassi), then Missile Hulk 8 - Catcher Speed Research 9 - Construction Rate Research (see previous post for a description of each unit/upgrade) You control all units with the mouse. Left button selects, right button orders. Use SPACE to toggle between tactical (up close) and strategical (minimap) views. You can cancel construction options with backspace, though it's not possible to cancel research at the moment. Beta CommentsSounds are work in progress and some attacks are silent. The game has no GUI. Multi-player can be somewhat slow if you're not in a LAN. Looking for feedback!
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