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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:44:44 PM

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1  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 08, 2009, 07:27:22 AM
That script was made in a few seconds before going to the bar, so there weren't too many choices.
I just added "few" words to it...

2  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 08, 2009, 04:34:08 AM
You have to make a "You have to"-generator.

Seriously. Wait, I have to. Unless you already have.
Here you go:
http://zepi.kapsi.fi/tigs/YouHaveTo.php

 Durr...?
3  Community / Commonplace Book / Re: Verge (27 Life and Death) [FINISHED] on: December 26, 2008, 04:52:37 AM
Great game, I love the music and atmosphere Smiley

Though, I have few grudges...
The average first time play through I've seen from a lot of people is 15 minutes, and one person I know took 40 minutes somehow.  So no, there wont be a saving feature.
Well... Managed to finish just under one hour. So you might not need saving, but other people might...

I was stuck on this place for wayyy too long, timer says 12 mins, but over 20 would be closer. Those jumps were just impossible for me. Maybe something could be done for those? There are three death jumps, which is quite tricky to get perfect.
Me no platformer (me no Tarzan either Durr...? )

Also, didn't found out the way how to shake those underworld baddies before this very level. I noticed some help shown earlier, but I missed it totally, because it was the first time I was attacked by those things.
4  Developer / Art / Re: Benzido's Useful and Unusual Smilies Challenge. Round 3 - "Idiot" on: December 15, 2008, 08:43:07 AM
Umm, not really sure should I...
5  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: December 15, 2008, 07:54:56 AM
Oh, seems that I missed this thread moment ago.
I have been lurking around for a little while and now brought myself about to register.
So hi everyone! Beer!

I have been making small apps/utils/games for a while now, but somehow never finished any game - though one got very close at DOS era. Mainly I am a programmer, mostly C/C++/perl, but some pixel art or picture modifications are always fun. Especially when they are attached to some small script Wink
Currently I am playing around with SDL/OpenGL combination, maybe I get around to create something from there.
6  Community / Procedural Generation / Re: Dyson [FINISHED] [website launched!] on: December 15, 2008, 07:33:10 AM
Whoa, that was awesome game!

Some small improvements like possibility of sending seedlings a bit further away (on the endgame) would be great. Routing seedlings around took quite a while with multiple asteroids, though it wasn't tedious yet. Keeping playing areas small enough - as they were - will keep this issue under control.
Anyhow, great game.


Oh and hi all! Beer!
I have been lurking around here for a little while now, and now I got a good "excuse" to register here
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