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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:20:09 PM

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121  Developer / Business / Re: What do people reccomend for video capture? on: April 29, 2010, 07:23:48 PM
Cam Studio with the the k-lite codec pack works wonders. You just will need to find the right set of options. It's important you get the k-lite codec pack though. I recorded this with that setup...

122  Developer / Audio / Re: October November December on: April 29, 2010, 07:00:03 PM
I just listened to this album again. I haven't listened to it since the day it came out. I gotta say man, I like it a lot. My favorite songs are the more structured ones... "It Rains," and "A Walk in the Cold."

Your music's tonality is similar to the stuff I do... http://www.jamesdaniello.com/demo

Let me know if you want to do a collab some time. If you come up with some material you want to work on with me, send it over and I'll mess with it.

James
123  Developer / Audio / Re: October November December on: April 10, 2010, 02:43:10 PM
I loved every second of it. (Except you might want to consider altering that ringing sound in the last song, it might be a little grating). Excellent album though! I've listened 3 times to it!
124  Developer / Audio / Re: October November December on: April 10, 2010, 10:52:54 AM
Most Excellent! Downloading now.
125  Community / DevLogs / Re: Pylo Noveau - new demo time on: April 07, 2010, 08:26:32 AM
Oohhh. I thought those were the worlds. Cool! So, there's a lot more for me to play than I thought. Sweet. *downloads and unzips*
126  Community / DevLogs / Re: Pylo Noveau - new demo time on: April 06, 2010, 02:40:47 PM
Just to clarify I meant the second or third stage in world 2. I couldn't beat it because it was too frustrating. Specifically, I mean the level where there's the secret door if you dont press the switch that leads to Gigaloon(sp?).

127  Community / DevLogs / Re: Pylo Noveau - new demo time on: April 06, 2010, 10:39:26 AM
I think there's just too many guys during world 2. Specifically, too many guys on the ground that knock you into the water. It's not the balloons really, it's all the stuff going on. World two should probably be 2/3rds the difficulty as it is at most, I think.

The game can work either as being really difficult or just difficult enough so that anyone can beat it, but you want the former. So, I suggest hinting at how difficult it will be in the earlier stages with a few more pretty difficult parts and maybe curving it a bit more. Psychologically to the player, the first world is a breeze and it gives the impression that the game will be more of a casual game, and then when you get to world 2 all hell breaks loose without much of a warning.
128  Community / DevLogs / Re: Pylo Noveau - new demo time on: April 05, 2010, 05:36:31 PM
I agree.
129  Community / DevLogs / Re: Pylo Noveau - new demo time on: April 05, 2010, 02:00:58 PM
This game is fun. However, the second world is much harder than the first. And, unless the game gets really really hard, you might want to tone down the second world just a little bit. I couldn't get past the area with the secret door where you fight gigaloon. I kept dying before I could get to the next area because of all the soldier guys, fish, balloons, clam guys, and everything else.

Great fun though. I can tell I liked it because even though it was really hard I kept playing it over and over again.
130  Community / DevLogs / Re: I Live Underground [dev pause in effect] on: April 05, 2010, 01:33:24 PM
Maybe I can help point you in the right direction on how to program some AI. What's the next enemy you wish to tackle?
131  Community / DevLogs / Re: Cloud Scream > Expect A Bulk Release Soon! on: April 05, 2010, 01:31:07 PM
I don't get it. Also, why is your blog 'dead'?
132  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 04, 2010, 06:42:10 PM
Blorb. Aptly named because you control a blue orb.

Blog: http://blorb.tumblr.com/

Thoughts?
133  Developer / Audio / Re: Show us some of your music! on: April 04, 2010, 05:34:57 PM
I've been working on a down-tempo chill-out album for 2-3 years now. I work on so many projects at once some times that it takes me forever to come around and finish them. I'd like to know what you guys think:

http://jamesdaniello.com/demo/

As a side note, if anyone is putting together a small game and needs a track or two for a game that's near completion I've been in the mood to get really creative and come up with some ambient stuff that really helps tells a story. I've been getting into design and music/color tonality lately and if anyone wants me to give them a few tracks for a game, I'd like to give it a shot. The only prerequisite being that the project should be near completion. If it works out, it works out. If not, no biggie. Let me know.

134  Developer / Audio / Re: Kaleidoscope Soundtrack for FREE! on: April 04, 2010, 04:47:42 PM
and.............. it does! I love it. This is great music. Now, where can I play this game?
135  Community / DevLogs / Re: Probability 0 on: April 04, 2010, 03:30:31 PM
This game is awesome. The concept is strong but what got me the most was the presentation. Excellent execution!
136  Community / DevLogs / Re: Why I Want to Fuck Barack Obama on: April 04, 2010, 12:19:09 PM
This is the most bizarre thing I have ever seen.
137  Community / DevLogs / Re: I Live Underground [dev pause in effect] on: April 04, 2010, 11:54:36 AM
Finite State Machines are a great simple way to perform AI. You can switch out the state of the AI using an object oriented approach. If you want I can explain it in detail if you think it would help.
138  Developer / Audio / Re: Sound Effects (Where to get them?) on: April 01, 2010, 07:32:54 PM
Synthesized brass is notoriously cheesy sounding. But your program sounds cool. I can't wait for a Windows version. What language is it in? Maybe I can lend a hand making a version that will compile for Windows.
139  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 31, 2010, 07:02:36 PM
Visit II is really cool. I enjoyed playing it, the only thing that drove me nuts was the music. Everything else is really cool. Welcome back!
140  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 30, 2010, 01:02:58 PM
Welcome Jefftronic, both of your games look pretty interesting and I'd love to see what you're working on now.
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