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122
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Developer / Audio / Re: October November December
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on: April 29, 2010, 07:00:03 PM
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I just listened to this album again. I haven't listened to it since the day it came out. I gotta say man, I like it a lot. My favorite songs are the more structured ones... "It Rains," and "A Walk in the Cold." Your music's tonality is similar to the stuff I do... http://www.jamesdaniello.com/demo Let me know if you want to do a collab some time. If you come up with some material you want to work on with me, send it over and I'll mess with it. James
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123
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Developer / Audio / Re: October November December
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on: April 10, 2010, 02:43:10 PM
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I loved every second of it. (Except you might want to consider altering that ringing sound in the last song, it might be a little grating). Excellent album though! I've listened 3 times to it!
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126
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Community / DevLogs / Re: Pylo Noveau - new demo time
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on: April 06, 2010, 02:40:47 PM
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Just to clarify I meant the second or third stage in world 2. I couldn't beat it because it was too frustrating. Specifically, I mean the level where there's the secret door if you dont press the switch that leads to Gigaloon(sp?).
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127
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Community / DevLogs / Re: Pylo Noveau - new demo time
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on: April 06, 2010, 10:39:26 AM
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I think there's just too many guys during world 2. Specifically, too many guys on the ground that knock you into the water. It's not the balloons really, it's all the stuff going on. World two should probably be 2/3rds the difficulty as it is at most, I think.
The game can work either as being really difficult or just difficult enough so that anyone can beat it, but you want the former. So, I suggest hinting at how difficult it will be in the earlier stages with a few more pretty difficult parts and maybe curving it a bit more. Psychologically to the player, the first world is a breeze and it gives the impression that the game will be more of a casual game, and then when you get to world 2 all hell breaks loose without much of a warning.
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129
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Community / DevLogs / Re: Pylo Noveau - new demo time
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on: April 05, 2010, 02:00:58 PM
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This game is fun. However, the second world is much harder than the first. And, unless the game gets really really hard, you might want to tone down the second world just a little bit. I couldn't get past the area with the secret door where you fight gigaloon. I kept dying before I could get to the next area because of all the soldier guys, fish, balloons, clam guys, and everything else.
Great fun though. I can tell I liked it because even though it was really hard I kept playing it over and over again.
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133
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Developer / Audio / Re: Show us some of your music!
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on: April 04, 2010, 05:34:57 PM
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I've been working on a down-tempo chill-out album for 2-3 years now. I work on so many projects at once some times that it takes me forever to come around and finish them. I'd like to know what you guys think: http://jamesdaniello.com/demo/As a side note, if anyone is putting together a small game and needs a track or two for a game that's near completion I've been in the mood to get really creative and come up with some ambient stuff that really helps tells a story. I've been getting into design and music/color tonality lately and if anyone wants me to give them a few tracks for a game, I'd like to give it a shot. The only prerequisite being that the project should be near completion. If it works out, it works out. If not, no biggie. Let me know.
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135
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Community / DevLogs / Re: Probability 0
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on: April 04, 2010, 03:30:31 PM
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This game is awesome. The concept is strong but what got me the most was the presentation. Excellent execution!
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137
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Community / DevLogs / Re: I Live Underground [dev pause in effect]
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on: April 04, 2010, 11:54:36 AM
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Finite State Machines are a great simple way to perform AI. You can switch out the state of the AI using an object oriented approach. If you want I can explain it in detail if you think it would help.
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138
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Developer / Audio / Re: Sound Effects (Where to get them?)
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on: April 01, 2010, 07:32:54 PM
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Synthesized brass is notoriously cheesy sounding. But your program sounds cool. I can't wait for a Windows version. What language is it in? Maybe I can lend a hand making a version that will compile for Windows.
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