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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:19:14 PM

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161  Community / DevLogs / Re: Adventures of Life [Working Title] on: March 26, 2010, 02:40:48 PM
P.S. Cool script for writing/displaying movies in-game. I like where this is going.
162  Community / DevLogs / Re: Adventures of Life [Working Title] on: March 26, 2010, 02:37:37 PM
The concept reminds me something Will Wright would have written if he was making games in 60's. Smiley

EDIT: And hence had limited access to computer graphics. Just thought I should clarify.
163  Community / DevLogs / Re: CafĂ© - Demo on: March 26, 2010, 02:28:57 PM
me.. want.. play... cafe. now! Smiley
164  Community / DevLogs / Re: Moldering on: March 26, 2010, 02:18:57 PM
Here's a teaser for one of the cutscenes. The music is original for Moldering, but keep in mind most of the graphics are placeholders. Except the house, lol Tongue




The quality was a little downgraded after uploading to youtube. Let me know what you guys think!

James

[P.S. Does anyone know how to embed a video into a forum post?]
165  Developer / Art / Re: show us some of your pixel work on: March 26, 2010, 11:52:24 AM
Another floating tree I made today. Better than my last one.



I really like the tonality of this piece and it's simplicity. It's simplicity is similar to some of the background art in the game I'm working on: http://projectmoldering.com/photos/

How interested would you be in doing some of the art for Moldering? We still need a lot more art.
166  Community / DevLogs / Re: Moldering on: March 25, 2010, 06:40:13 PM
Just a short update. I scripted out the intro cut scene and I am pretty pleased with it, if I do say so myself. The graphics aren't final, but I'm going to tweak it a bit more and extend it, and maybe I'll post a video online.

I'd definitely like to get some feedback!
167  Community / DevLogs / Re: I Live Underground on: March 24, 2010, 08:15:51 PM
Droqen have you looked into A* pathfinding. It might be a good place to start if you haven't worked with pathfinding before. I haven't worked with it but I keep hearing its a great algorithm:

http://www.policyalmanac.org/games/aStarTutorial.htm

Here's a page that looks really promising!
168  Community / DevLogs / Re: I Live Underground on: March 23, 2010, 03:46:20 PM
Hey, where's the music thread? I wanna listen!
169  Developer / Playtesting / Re: Vertex Demo on: March 23, 2010, 03:44:33 PM
Also, I liked the camera movements. The camera seems to be pretty smart and know where I'm going.
170  Developer / Playtesting / Re: Vertex Demo on: March 23, 2010, 03:42:47 PM
I played through the demo. Here's a couple of thoughts.

The shooting could be more responsive. There's a short delay after a press the button until the time that the bullet is released. Maybe that's intentional and I just need to get used to it, but if its not you might want to make it quicker.

Also, it seems that there's no reason to use the first guy (Edgar?) after you get the chick cause she has double jump and can shoot further. What incentive is there to use the other guy? Is he stronger?

Otherwise, I like the graphics, the levels are cool (I like all the secrets and short cuts), and I like the NPC's a lot.

Keep up the good work!

171  Community / DevLogs / Re: Red Rogue on: March 23, 2010, 12:28:18 PM
Really cool so far. I love the shadow effects, are you casting rays for that effect?

I didn't read the whole thread, but I couldn't get out of the first dungeon. I probably missed something or else you didn't make an exit (which I would of missed since I didn't read the forum,  Corny Laugh).
172  Community / DevLogs / Re: Moldering on: March 23, 2010, 12:20:21 PM
Thanks guys! It's a lot of fun working on Moldering, and words of encouragement are always welcome!
173  Community / DevLogs / Re: I Live Underground on: March 21, 2010, 12:11:09 PM
Addicted I can't wait to hear what music for this game will sound like!
174  Community / DevLogs / Re: Moldering on: March 21, 2010, 11:20:45 AM
Haven't posted in a while, but here's some updates!

I got a break from school so I worked a bit on the game. Progress is slow sometimes since I'm the only one working on it at the moment, but the game will definitely be finished... eventually.

Here's a few animated gifs I put up on the web. The speed seems to play fine in Firefox, but at least Chrome and IE seem to want to slow them down.



I finally got the swimming figured out. For some reason game developers in general appear to think swimming levels should be the most frustrating (Mario?). Tongue I disagree.



Originally the first jump was going to be the "regular" jump, and the second was going to be a spin jump, but I like it better this way. You don't see it often and I think it works for Moldering. [I'm also going to add some kind of pulse in the air at his feet when he double jumps]



And this too, although I'm not going to go into too much detail about what it is or what purpose it plays. Smiley

James
175  Developer / Art / Re: show us some of your pixel work on: November 15, 2009, 01:00:51 PM
I like the contrast and the obvious-ness of difference between foreground and background.
176  Developer / Art / Re: show us some of your pixel work on: November 14, 2009, 02:28:22 PM
I <3 this thread.
177  Player / Games / Re: Harmony on: November 13, 2009, 09:54:55 AM
This looks awesome enough as it is. The fact that all of you think it's scary makes it look even more awesome. I'm definitely going to play this one.
178  Community / Assemblee: Part 1 / Re: Music on: November 11, 2009, 06:32:11 PM
Awesome EarthBound-esque track.
179  Community / Assemblee: Part 1 / Re: Real Piano Sounds - Sfx and Music on: November 11, 2009, 06:19:53 PM
Yeah, once the noise is in there you can't really take it out unless you want to sacrifice some quality.
180  Community / Assemblee: Part 1 / Re: Real Piano Sounds - Sfx and Music on: November 11, 2009, 11:54:22 AM
That would be very nice of you. I would be able to run the midi scores through my vsts and come up with some really nice, clean samples. If it's a bother I don't want to bother you to muck around with sheet music and midis and such. I really like where you're going with this though, so its up to you.

James
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