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162
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Community / DevLogs / Re: Adventures of Life [Working Title]
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on: March 26, 2010, 02:37:37 PM
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The concept reminds me something Will Wright would have written if he was making games in 60's.  EDIT: And hence had limited access to computer graphics. Just thought I should clarify.
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164
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Community / DevLogs / Re: Moldering
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on: March 26, 2010, 02:18:57 PM
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Here's a teaser for one of the cutscenes. The music is original for Moldering, but keep in mind most of the graphics are placeholders. Except the house, lol   The quality was a little downgraded after uploading to youtube. Let me know what you guys think! James [P.S. Does anyone know how to embed a video into a forum post?]
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165
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Developer / Art / Re: show us some of your pixel work
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on: March 26, 2010, 11:52:24 AM
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Another floating tree I made today. Better than my last one.  I really like the tonality of this piece and it's simplicity. It's simplicity is similar to some of the background art in the game I'm working on: http://projectmoldering.com/photos/How interested would you be in doing some of the art for Moldering? We still need a lot more art.
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166
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Community / DevLogs / Re: Moldering
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on: March 25, 2010, 06:40:13 PM
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Just a short update. I scripted out the intro cut scene and I am pretty pleased with it, if I do say so myself. The graphics aren't final, but I'm going to tweak it a bit more and extend it, and maybe I'll post a video online.
I'd definitely like to get some feedback!
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169
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Developer / Playtesting / Re: Vertex Demo
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on: March 23, 2010, 03:44:33 PM
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Also, I liked the camera movements. The camera seems to be pretty smart and know where I'm going.
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170
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Developer / Playtesting / Re: Vertex Demo
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on: March 23, 2010, 03:42:47 PM
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I played through the demo. Here's a couple of thoughts.
The shooting could be more responsive. There's a short delay after a press the button until the time that the bullet is released. Maybe that's intentional and I just need to get used to it, but if its not you might want to make it quicker.
Also, it seems that there's no reason to use the first guy (Edgar?) after you get the chick cause she has double jump and can shoot further. What incentive is there to use the other guy? Is he stronger?
Otherwise, I like the graphics, the levels are cool (I like all the secrets and short cuts), and I like the NPC's a lot.
Keep up the good work!
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171
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Community / DevLogs / Re: Red Rogue
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on: March 23, 2010, 12:28:18 PM
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Really cool so far. I love the shadow effects, are you casting rays for that effect? I didn't read the whole thread, but I couldn't get out of the first dungeon. I probably missed something or else you didn't make an exit (which I would of missed since I didn't read the forum,  ).
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172
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Community / DevLogs / Re: Moldering
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on: March 23, 2010, 12:20:21 PM
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Thanks guys! It's a lot of fun working on Moldering, and words of encouragement are always welcome!
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174
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Community / DevLogs / Re: Moldering
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on: March 21, 2010, 11:20:45 AM
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Haven't posted in a while, but here's some updates! I got a break from school so I worked a bit on the game. Progress is slow sometimes since I'm the only one working on it at the moment, but the game will definitely be finished... eventually. Here's a few animated gifs I put up on the web. The speed seems to play fine in Firefox, but at least Chrome and IE seem to want to slow them down.  I finally got the swimming figured out. For some reason game developers in general appear to think swimming levels should be the most frustrating (Mario?).  I disagree.  Originally the first jump was going to be the "regular" jump, and the second was going to be a spin jump, but I like it better this way. You don't see it often and I think it works for Moldering. [I'm also going to add some kind of pulse in the air at his feet when he double jumps]  And this too, although I'm not going to go into too much detail about what it is or what purpose it plays.  James
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177
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Player / Games / Re: Harmony
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on: November 13, 2009, 09:54:55 AM
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This looks awesome enough as it is. The fact that all of you think it's scary makes it look even more awesome. I'm definitely going to play this one.
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180
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Community / Assemblee: Part 1 / Re: Real Piano Sounds - Sfx and Music
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on: November 11, 2009, 11:54:22 AM
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That would be very nice of you. I would be able to run the midi scores through my vsts and come up with some really nice, clean samples. If it's a bother I don't want to bother you to muck around with sheet music and midis and such. I really like where you're going with this though, so its up to you.
James
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