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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 07:58:11 AM

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1  Community / Creative / Re: Today I created... on: November 05, 2009, 05:18:02 PM
Holy cow titties- That's awesome.

I am very, very jealous.
2  Community / Creative / Re: Today I created... on: November 05, 2009, 04:21:05 AM
Today, I created a mockup and several sprites.


I'd say at least 40% badass.
He hasn't even shot anyone.  That's the damn tutorial.
3  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: November 05, 2009, 04:20:11 AM
None of the guys have names. I have been going through tons of different mythologies from Japanese to Viking.
Attack of the Clay Men!
4  Developer / Design / Re: Pitch your game topic on: November 03, 2009, 04:32:44 AM
You play as one of four characters, all equally ridiculous, travelling the world in a flying pirate ship, killing zombies and fighting bosses that have nothing to do with zombies.

It's a sidescrolling-platformer-shooter.
5  Developer / Art / Re: Mockups on: November 03, 2009, 04:29:57 AM


sept

In-game they're going to be all pixel-ey and not drawn in flash.
6  Player / General / Re: Piracy: graduated response system on: November 03, 2009, 04:03:30 AM
I think this is all rubbish.  I pirate often, but only large, triple-a games that not only are gaining way too much money anyway.  And I do buy triple-a games too.

The same goes for music and movies.  I still buy the good movies and music.


My point is make they should make us want to buy their music and movies and games.  Earn it.
7  Community / DevLogs / Re: You've got Red on You(Now with mockup!) on: November 03, 2009, 03:52:33 AM
Sorry I haven't been able to get you any of the art..I feel nasty sick.
8  Community / DevLogs / Re: You've got Red on You(Now with mockup!) on: November 02, 2009, 10:16:49 AM
Now you need to buy the rights for "Don't stop me now" by Queen Smiley
That, my good sir, would be bad-fucking-ass.
9  Developer / Design / Re: Disappointing final bosses on: November 01, 2009, 07:21:03 PM
I'm going to make it so that the final boss in my game will be the final villain. Before the great fight, the main character and villain talk and settle their differences. When you gain control, you have to high-five the boss. Then the game is won.
Inspired by JaJitsu.
That's so anticlimactic it's not even funny.


Unless the high five is very, very difficult.
10  Community / DevLogs / Re: You've got Red on You(Now with mockup!) on: November 01, 2009, 05:20:27 PM
I watched Shawn of the Dead last night.

My, what an original title you have.  My Word!
As did I, my dear chap.
11  Community / DevLogs / Re: You've got Red on You(Now with mockup!) on: November 01, 2009, 04:34:57 PM
Updated once more.
12  Community / Creative / Artist looking for programmer. on: November 01, 2009, 03:03:43 PM
Project details can be found here:
http://forums.tigsource.com/index.php?topic=8867.0

I'm just looking for a flash programmer for a game that includes zombies, physics, blood, classy-ness, and blood. Or Unity.  Preferably Unity.  Just because that would make it possible to run on Xbox and Iphone.  Actually, hell, any type of programmer that can program games that run on windows and are preferably multiplatform.  I don't really give a damn.

Reasons I'm not programming it on my own:
A:I have attention span problems and can never seem to learn a coding language
and
B:A dead rodent has more drive to code a game then me.

I even made a mockup!

Note:  This is a mockup of a tutorial level and not representative of the actual gameplay.

Ok, the main reason I'm not programming it on my own is because I want the blood to go like this:

Or as explained by a non-retarded diagram, I want the blood to be realistic, as the only colors that aren't during bosses are red, white, and black.

Contact me at if you're interested at:
[email protected]

or PM me.  Either works.
13  Community / DevLogs / Re: The Horrible Vikings: massive update on: November 01, 2009, 02:05:44 PM
This looks really, really nice.  I wish I had an Itouch/phone so badly right now.
14  Community / DevLogs / Re: You've got Red on You(Now with mockup!) on: November 01, 2009, 02:04:25 PM
i love the concept art for this. bootiful.
Shank you very much.
15  Community / DevLogs / Re: You've got Red on You(Now with mockup!) on: November 01, 2009, 01:28:24 PM
Updated.

I can't decide whether the name should be You've got Red on You or And Then There Were Zombies.
16  Community / Creative / Re: Today I created... on: November 01, 2009, 01:23:33 PM
Today, I created a mockup and several sprites.

17  Community / Creative / Re: Programmer looking for an artistic partner on: October 30, 2009, 08:28:40 AM
I'm looking for a programmer for a retarded-zombie-shooter-platformer game (which you can see in the DevLogs section.)

You can see some of my art here:http://omnimuffin.deviantart.com/
18  Community / DevLogs / Re: And Then There Were Zombies on: October 30, 2009, 07:19:55 AM
Can't wait to see more.





...


Walrus Monk?! WTF

Well, he's more of an escaped insane asylum patient with the ability to bend time and space than a monk.  Same difference.
19  Community / DevLogs / You've got Red on You(Now with mockup!) on: October 26, 2009, 06:09:02 PM
I promise I'll have at least the concept art of the main characters by this tuesday.  Also, I'm taking resources and ideas from all those games that I never finished and using them in this.

It's a game about zombies.

And it's a 2D-platformer-shooter type game.  And It's got three classes (The FancyMan, The Ninja Pirate,  and the Walrus Monk.)

The Ninja pirate is the average short range dude.

The FancyMan is more of an archer, and has explosives.

And the Walrus monk is more of a mage type deal.

I don't really like how this one turned out.  I screwed it up.


Oh, and I need a programmer.


Oh, and the bosses have nothing to do with zombies.



Bosses so far:
-Giant (quite possibly) Enemy Crab
-Bigass floating top hat.

-Giant Demonic Walrus.

-Robo-fucking-Cthulu.



I'm just adding art as I make it.

Now with mockup!



Also name is a Shaun of The Dead reference.
20  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: October 26, 2009, 05:32:06 PM
After much discussion (with myself) I've decided to change the name of my game (and most of it's content)

The new name is: And Then There Were Zombies.

On an unrelated note, I need a programmer.
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