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1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 07:58:19 AM

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81  Community / Indie Brawl / Re: Indie Brawl: Design Doc and Latest Build- New Version 1/18/09 on: February 18, 2009, 07:16:10 PM
Wait... someone was asking that in another thread....

Will there be Smash Balls? By that I mean, an item that lets you do a supermove?

It was you WTF
ahaahahahah
ahahahahahahahaha
hahahahahahahahaha
I don't even know why I'm laughing
82  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 17, 2009, 04:31:49 AM
A - Aggress ~Shoot Pistol/Hit with Key (maybe a combo with a specific order?)
A> - Random Scythe Attack (Rocket Launcher Scythe, normal melee scythe, Snoop Dogg Bust Scythe etc)
A^ - Throw Candy Corn upwards ~Does higher damage to larger enemies.
Av - Diplomatic Immunity (or imaginary fort?)

S - Window Smack ~Strikes out with a window and teleports the enemy to the other side of him
S^ - Constant Inertia ~Hops into a window and comes out of another vertically and quickly. If used in mid-air, the window appears beneath him and he comes up as quickly as he was going down.
S> - Fair Shake ~Tommy gun shoots upward at a slight angle, window with machine gun shoots straight ahead.
Sv - Team Pose (This shit just got real)/ PS: SEPULCHRITUDE ~Ace Dick and Pickle Inspector appear and pose. Lasts a while but only damages when initially executed/if it's the guaranteed last move in the game (like, guaranteed to kill everybody. They've all got 1 life left and are below x% health)

added it in as an alternate attack for Sv

83  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 16, 2009, 06:32:49 PM
One of PS's Attacks has to be PS: SEPULCHRITUDE
But that'd kill everyone, including himself!
Perhaps he could only use it on 1-10% health.
84  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 16, 2009, 06:19:23 PM
One of PS's Attacks has to be PS: SEPULCHRITUDE
85  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 13, 2009, 09:04:08 PM
The comic is an indie game
Everybody votes on the outcome

therefore it's not just a game

it's a democracy
86  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 13, 2009, 08:28:45 PM
pleeeeeaaasse
87  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 13, 2009, 06:04:22 PM
I'm pretty sure it's a game

You vote on the next move
88  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 13, 2009, 03:52:59 AM
Quote from: Bunch of Dudes
Problem Sleuth

I'm sorry, am I missing something? Who, uh, IS this?

>>

Hm... I've sized him down a little and also removed an unecessary shade of skin. Now he is shorter than grown up but still small characters like Quote and Naija, though he is still higher than Liero and maybe Gomez.

You want him even smaller?


He's... well, sorry to critique without any solid input, but he really lacks [dynamism?]. By that, I mean that Lyle in Cube Sector was one of the most visually striking games I've played, ever. The amazing, fluorescent graffiti look of the entire game, as well as a pervasive [funk?] in the characters really made it stand out.

I know a direct transfer wouldn't work, but the sprite really needs some more... special.

Again, sorry for the vague, vapid critique. But, hey, may as well throw it in. He's much better short, though!
http://www.mspaintadventures.com/?s=4http://www.mspaintadventures.com/?s=4
89  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 12, 2009, 01:58:47 PM
Problem Sleuth
A -  Shoot with gun/hit with key -Randomly switches between the two
A> - Throw hat- throws hat like boomarnang
A^ - Be a diplomat - Rapid fire the pistol into random places
Av - Think - stops moving but is invulnerable

S - Badass move - throws corpses of dead mobsters
S^ - Pose as a team(because shit just got real!) - Ace Dick and pickle inspector show up and they pose, temporarily causing all other fighters to slow down
S> - Double fire - Fire two guns at once, gangster style
Sv - Candy Corn Vampire - (too lazy to come up with effect)

fixed it up

AND YES HE COUNTS
90  Community / Townhall / Re: Gang Garrison v2.0 on: February 12, 2009, 12:32:35 PM
Great game.

The bubbler is actually quite useful, but you need 2 or 3 of them.
91  Community / Indie Brawl / Re: Indie Brawl: Creator Permissions on: February 11, 2009, 08:02:42 PM
I'm pretty sure donkey kong is the villain of Donkey Kong
92  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 11, 2009, 07:19:51 PM
Problem Sleuth
A -  Shoot with gun/hit with key -Randomly switches between the two
A> - Throw hat- throws hat like boomarnang
A^ - Be a diplomat - Rapid fire the pistol into random places
Av - Think - stops moving but is invulnerable

S - Badass move - throws corpses of dead mobsters
Sv - You are now Ace Dick- You become ace dick for a short amount of time so you have stronger attacks but are slower

I can't think of any others

...But he's not an indie game character.

That, and his Sv move should be CANDY CORN VAMPIRE.
Haha that's an amazing Idea

It's a indie game in a sense
93  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: February 11, 2009, 07:11:38 PM
Problem Sleuth
A -  Shoot with gun/hit with key -Randomly switches between the two
A> - Throw hat- throws hat like boomarnang
A^ - Be a diplomat - Rapid fire the pistol into random places
Av - Think - stops moving but is invulnerable

S - Badass move - throws corpses of dead mobsters
Sv - You are now Ace Dick- You become ace dick for a short amount of time so you have stronger attacks but are slower

I can't think of any others
94  Community / Townhall / Re: Gang Garrison v2.0 on: February 11, 2009, 05:50:06 PM
How do I become bubbler
95  Community / Townhall / Re: Gang Garrison v2.0 on: February 11, 2009, 05:46:28 AM
Niiiiiiiiiiiiiiiiiice~
96  Developer / Art / Re: Tigsource OpenCanvas session topic on: February 04, 2009, 12:17:57 PM
Damn. Tommarow then.
97  Developer / Art / Re: Tigsource OpenCanvas session topic on: February 03, 2009, 08:28:43 PM
Well how about 5, I'll post my IP and stuff at 4:30
98  Developer / Art / Re: Tigsource OpenCanvas session topic on: February 03, 2009, 07:31:41 PM
How bout I host at like 6 pm est tommarrow

I'll post details at 5:30 est
99  Developer / Art / Re: Tigsource OpenCanvas session topic on: February 03, 2009, 06:35:20 PM
I'm pretty sure that Iscribble doesn't even come close to being as awesome

and yes it is only 1.1
100  Developer / Art / Re: Tigsource OC topic on: February 03, 2009, 06:27:18 PM
Open canvas

you know

the thing where you can have networked art sessions
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