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Pages: 1 [2] 3 4 ... 7
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21
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Player / General / Re: Games you liked but were disliked by the press
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on: September 11, 2010, 08:23:17 AM
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I think Legend of Zelda 2: The Adventures of Link was pretty intense, despite the fact that it's dang hard to kill skeletons.
@KM: It seems to be a growing phenomenon to have gamer moms. My mom plays Professor Layton games and Maplestory like a junkie.
Oh, for the record, I still think that Superman 64 sucks.
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23
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Player / General / Re: Happy Birthday, old friend
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on: September 10, 2010, 01:25:53 PM
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Never owned a Dreamcast myself, but can I spread some love for the Gamecube port of Sonic Adventure 2 and the GBA version of Chu Chu Rocket?
Sorry, son, but the Gamecube Sonic Adventure 2 isn't as awesome as the Dreamcast one, if for nothing else because the controller doesn't feel as cool. I also had this surfing game for Dreamcast, which was intense, because I could surf in a hurricane. :D
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24
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Player / General / Re: Happy Birthday, old friend
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on: September 09, 2010, 06:03:46 PM
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Oh man, I love the Dreamcast! No joke, when I was at the beach for spring break, any moment not getting covered in salt water was spent playing Shenmue.
That game was and is still the future. How many games do you see that has a weather system that actually effects routines and endings based on how quickly you do things and kung-fu fighting with old men in parks? Yeah, that's right, none.
I spent a ton of time on Sonic Adventure, not only playing the game, but also glitching my way around as Tails and using the memory card with the screen for the Chao tamagotchi thing.
Oh yeah, also, nothing is more satisfying than playing Ecco in 3D, and making him(her?) launch up onto a beach, and then slowly roll down, chirping for dear life.
Dang, I need to buy me one, since I always just used my brother's one.
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25
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Developer / Playtesting / Re: Minecraft (alpha)
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on: September 04, 2010, 03:22:47 PM
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Dear C418,
If you ever plan on changing up the Slime's sound, may I suggest chewing gum loudly with your mouth open?
I don't see why. I haven't heard the slimes my self, but the general census on the minecraft forums (warning, high 1-year-old-nazi density) is that the slimes sound like dramatic fapping. Oh yeah, I'm making a cool castle.
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26
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Player / General / Re: Games you liked but were disliked by the press
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on: September 04, 2010, 03:14:05 PM
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Graffiti Kingdom.
Yes, the story is bad. Yes, the voice acting makes me want to rip my ears off. Yes, it's so sugar-coated that i feel like i can't play it without catching Diabetes.
Yes, I love making Flame-thrower Oprah Winfrey beat up angry flowers.
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27
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Player / Games / Re: The Korean indie gaming scene is being trampled on by Korean law
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on: September 04, 2010, 03:06:45 PM
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Wow, all this talk of hosting Korean games under the noses of the government makes me feel like I'm hiding refugees or something.  But yeah, I think that Korean developers should release their games anyway, but say that it was made by Lee Myung-bak. That would be great. Or, they could release it under some large umbrella, like "The South Korean Indie Union" where people would know that it's from Korea, but there would be so many people under that title that it would be impossible to find out who to charge?
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28
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Developer / Playtesting / Re: Smoke
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on: August 21, 2010, 11:45:58 AM
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It seems like a pretty fun game so far. I'm at [spoiler]the dragon boss, and it seems like leaving a cloud of gas around him hurts him sometimes when he blows fire, but not often. Maybe I'm not doing it right.[/spoiler]
Also, I can't hear the sound. I'm running on vista 64 with a quadcore, 6GB RAm and a Geforece 9100, just in case those have anything to do with it.
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30
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Developer / Playtesting / Re: Fireplace (v0.5)
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on: July 03, 2010, 01:39:24 PM
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even though it's July and I don't live in Australia, this really made me want to pull on a sweater. This is so cool!
I especially enjoyed cooking a marshmallow and fireworks at the same time, and then burning my marshmallow and eating it in a smore.
I gotta say, though, a couple commands that I'd like to see are:
"bacon" "bottlerockets" "paper" "baby" "littlegirl" and, in honor of tigsource: "cavestoryripoff" - since this game has wood, making it a cave story ripoff.
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31
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Developer / Playtesting / Re: '3d pixel' object editor
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on: June 18, 2010, 12:47:03 PM
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I think that this update adds a little bit of functionality, though I had to click revision019 to get it to work.  I made a mengere sponge, and I think that the rendering seems a little strange. If you put two blocks with a space between them over a square of blocks, than it looks like there's a third block. Also, why does your program have so many folders that do nothing?
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32
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Developer / Playtesting / Re: SUPER SPACE EXPLORER
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on: June 12, 2010, 11:27:21 AM
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I like this! It reminded me of a 2D sort of Noctis. After a bit of trying to find some really far out planets and getting bored with thinking that the technolights were actually planets, I managed to form an almost perfect orbit around a planet that I lovingly called Pinkland, since it was pink.
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33
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Developer / Playtesting / Re: NOCTU
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on: June 12, 2010, 11:18:08 AM
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This all seems very moody and cool!
If I were you, I'd have Adam be from Miskatonic University, but maybe that's just me.
Also, yes, I would love to see an unofficial demo.
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34
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Developer / Playtesting / Re: '3d pixel' object editor
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on: June 12, 2010, 11:04:09 AM
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I'm glad to see that it's been updated a couple of times! Here's a wooden chair that I made:  I noticed that when switching between high-res and true using a custom palette that it will return to the normal palette until you place a pixel somewhere on the screen. Just noting! I think that this is turning out out be pretty cool! My only suggestion would be to have an optional "45-degree isometric" option so that I could make pictures that would look good in something like an rts, mainly just because I love the amount of detail you can see at that angle. If you can't, then this regular angle is still pretty cool. Are you planning on implementing a save feature?
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35
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Developer / Playtesting / Re: '3d pixel' object editor
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on: June 11, 2010, 09:13:18 AM
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Okay, time to give this thing a run-down of what I did and didn't like:
PROS: It's a neat concept, since it makes low-res isometric pictures as easily as you use paint.
It's extremely easy to use, as in I didn't even read the help the first time I used it.
Layering is very easy to do
It's pretty fun to mess around with
It never crashed! :D
CONS: I see no point in true def
Sometimes when you draw something in high-def and put it into true def, it will disappear
True def is kind of buggy, since it seems like I'm only really drawing half a pixel each time
The palette on the left looks ugly
The way the pixels are rendered on the right screen looks kind of like something in ZZT
BUGS: the true def bug
When drawing something on top of something else, it will sometimes look goofy (i.e. i will be one block to the left, or up, or whatever
when I changed palette, I'm not sure if it actually did anything.
PERSONAL THINGS: When I first read "3d pixel" I thought voxel, but it's still pretty cool, nonetheless.
I'm going to play around a bit more and then go into more detail, and send in a picture probably later today.
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36
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Developer / Playtesting / Re: Manufactoria: A Game About Putting Robots In Their Place
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on: June 11, 2010, 08:51:54 AM
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Yeah, um, Batmanifestdestiy, I know that passes the tests... but it isn't a solution to the question. Try feeding it BRBR which should fail but passes yours. I think it is just accepting any even length input that starts with a B.
Oh, well, I passed the level, so...I'm too lazy to fix it. 
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