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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 07:05:19 PM

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41  Developer / Design / Re: The Neverending Hybrid Game Design Game on: April 06, 2010, 01:41:52 PM
Survival Horror + Zahada

You are at a mysterious blank screen with the single word "help." written in the center.  You must now find clues on the page, look at the page source, google lots of hints that just make the game harder and then insert the answer in the url bar...all while trying to hide throughout the internet from a raging zombie Tim Langston with a giant pair of scissors legal papers.
42  Developer / Playtesting / Re: Noodle Blaster 2 Turbo HD Remix EX+ Alpha A on: April 06, 2010, 01:18:33 PM
I thought it seemed a bit tedious, personally, though the sound effects were amazing. XD
43  Developer / Playtesting / Re: Garfeild Adventure on: March 11, 2010, 02:47:30 PM
forget yiffing, CSI will have a FIELD DAY with this fad! Well, hello there!
44  Developer / Playtesting / Re: Garfeild Adventure on: March 08, 2010, 03:12:51 PM
This massive deleting of accounts is simply a tribute to the artsiness of Garfeild Adventure.


Jon merely symbolized the inner strife that racked increpare and FiaStarta's souls, and so they did the only thing they could do.  They threw the spider at their accounts.  They thew it...  Hand Shake Left Cry
45  Developer / Playtesting / Re: Flower on: March 08, 2010, 02:55:14 PM
anyone who can program must know about Viruses that plague indescriptive programs, so please describe and/or screenshots before people assume that it's a virus.
46  Developer / Playtesting / Re: Minecraft (alpha) on: March 04, 2010, 06:31:14 PM
1.8 times the size of this earth seems pretty infinite to me. Wink



Now, who's up for making that 1:1 scale of Sweden? XD
47  Developer / Design / Re: The Neverending Hybrid Game Design Game on: February 28, 2010, 06:13:38 PM
Wrpg + Drinking Game

Every time you gain experience, you drink.  Every time you level up, you drink.  Every time you go on an escort mission, you drink.  Every time you pass out from too much drinking, you drink.


There's also the fraternity mod where instead of just drinking something, it's always a water cooler full of water.  Perfect for hazing!
48  Player / Games / Re: Battle Kid: Fortress of Peril... *NEW* NES platformer on: February 28, 2010, 03:48:28 PM
I have an NES, but I need to buy it off my brothers, sisters and mom before I could move it over to where I'm at.  Sadly, the inter-mountain west doesn't like old game systems, so I never see any NEses, or SNESes, or REAL used game stores (GameStop doesn't count) around here. Facepalm


I mentioned this to a friend of mine once, and they were all like "Well, just go to GameStop!  They have used games! Big Laff"


But on topic, I should totally buy this game once it's available again.
49  Developer / Playtesting / Re: extreme gardening RELEASED on: February 25, 2010, 03:50:46 PM
Haha that was fun Smiley flash port it!
...


Saying that is like saying "I liked your speech in English.  Now, say it again, word for word, in Russian.  Here's a dictionary.  Get crackin'."

I'll have to try this game later when I'm not "doing homework" and extremely hunry.  Looks sweet!
50  Developer / Design / Re: The Neverending Hybrid Game Design Game on: February 21, 2010, 04:17:53 PM
Boggle + Shmup

Each die has enemies waiting to rip your ship/rectangle/shrine maiden apart!  Win the game of boggle before your health goes down to zero, while dodging bullets!
51  Developer / Technical / getting PDCurses to work on Code::Blocks with minGW and not in the C drive on: February 21, 2010, 04:10:26 PM
Hey, so I've been getting very tired of console-based applications, so I decided to start learning to use PDCurses.  The problem is that I can't figure out how to compile it on minGW without it being in my C drive.
    I would gladly have it in my C drive, except that at the tender age of 17, I'm not exactly trusted with Vista admin privileges, so I have to store just about everything on my USB drives.


Any suggestions?
52  Community / Assemblee: Part 2 / Re: BirdyWorld [FINISHED] on: February 20, 2010, 02:37:07 PM
For reasons unknown, Kaspersky Anti-virus is convinced that BirdyWorld is malicious, claiming that is has "hoax.win32.badjoke.formatter.r"


is this normal, or did your download get compromised?
53  Community / Assemblee: Part 2 / Re: CAVE EXPLORER on: December 26, 2009, 10:51:42 AM
I'm going to say this before anyone else gets the chance...


OH GOSH IT HAS THE WORD "CAVE" IN IT IT MUST BE A CAVE STORY RIP-OFF!


but hey, if this is an exploration game, then I'll most likely play it for days to come!  Well, hello there! Hand Thumbs Up Right
54  Community / Assemblee: Part 2 / Re: 6nine - CAN YOU DEFEAT DEREK YU?? on: December 24, 2009, 09:46:55 AM
Epileptic  What has been seen...can never be un-seen...
55  Community / Adult/Educational Compo / Re: Action Sight Reading Tutor [FINISHED] on: August 13, 2009, 08:38:45 PM
It would have been a lot better if you did a keyboard layout like a piano rather than typing the note letter. When i play the piano I'm generally not worried about the letter name of a note, more of its position on the piano
can you hit piano keys on a trumpet or on your vocal chords? Tongue
56  Community / Adult/Educational Compo / Action Sight Reading Tutor [FINISHED] on: August 12, 2009, 01:59:00 PM
Great work!  Now I have to actually use my brain and pull up my choir memories about the Treble Cleft order  Facepalm

I remember that Bass is Every Good Boy Deserves Fudge for the lines, at least!  Well, hello there!
57  Community / Adult/Educational Compo / Re: historical themed beat'em up on: July 21, 2009, 06:19:15 PM
Sorry, I'm already holding my breath Wink


So, will this game be where you like beat up "heathens" in Salem as a puritan?  That would be amazing  Kiss
58  Developer / Technical / I must be very sick... on: July 06, 2009, 10:46:56 AM
Is Lego really plural?



So far I've already made a program that draws lines  Kiss


The only thing that weirds me out is that with this language it's easier to make graphical programs than it is to make text-based stuff WTF

All I have to do now is figure out interaction and animation, and I oughtta be able to actually make stuff for compos and whatnot!  Well, hello there!


And what was that about an eye?  Blink
59  Developer / Technical / Re: I must be very sick... on: July 05, 2009, 09:45:39 AM
Being an assembly lover, I'm always interested in this kind of things Smiley
However, designing a universal assembly language that performs well on many architectures is pretty hopeless, unless the architectures are very similar. F.ex., L.in.oleum "allows direct access to five general-purpose registers", which means that it won't exploit to the maximum CPUs that have more registers  - think of PPCs or even old M680x0s, which have 8 data registers and 8 address registers (and the difference between them is very blurred, so that it isn't that wrong to consider them almost like 16 general-purpose registers). Not to mention other features like addressing modes, degree of RISC-/CISC-iness, etc. In many cases C sources could yield more performing binaries.
I applaud the attempt, but I can't see it a winning one.
The five registers are just the noob registers that are easiest to access Smiley  Pursonally, I've been using 15 registers and whatnot for matrices and vectors and whatnot :D

And yes, I'm mainly doing it for fun.  Something about this language just seems a lot less stuffy than C++, which is what I've been doing.  Not to mention that full 3D games have been made on this using less than 1 MB  Big Laff
60  Developer / Technical / Programming Languages and Compilers (WIP) on: July 04, 2009, 09:19:48 PM
I have one to add:

L.in.oleum
main website: http://anywherebb.com/
community: http://anywherebb.com/
Tutorials: http://anywherebb.com/postline/posts.php?t=843
Cost: Free
Programming required: L.in.oleum
Games of Note: Noctis V is being made in Lino(short for the full name).
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