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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 03:28:16 PM

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1  Community / Jams & Events / Re: [Dec 22-31] insane & absolute end-of-year Variety Megajam on: December 10, 2013, 10:00:36 PM
This sounds totally scary, crazy, impossible, and even more crazy.

I'm in! I'll be doing the first 10 days of 2014 as well. A great way to start the year I reckon.
2  Developer / Design / Re: Tight gameplay on: February 04, 2013, 10:52:53 PM
Part of the problem with 3d games, especially platformers, is down to technical limitations. Between pressing a button, there can be up to four frames until the game starts rendering that input. At 60 FPS that's 66 milliseconds, which is a huge amount of time when it comes to reactions. The core of this problem is that the game has to wait until the current frame is finished before it reads the input, then it has to process the input, then run the physics to move the character, then render the changed scene, and lastly wait until a vsync before flipping the buffers. Each of these things take time, and it's why 3d platformers feel so floaty.

There are technical applications that can be used to speed up the input->reaction time, unfortunately many of them aren't implemented even in professional level games. Most of them still use the basic input -> process -> render loop thinking it's 'good enough'.
3  Developer / Art / Re: Art on: December 03, 2010, 09:47:00 AM
I love all those textures, they are so awesome.

Plus the blend between the grass and the cobble stones works so well, even with just a simple fade.
4  Community / Competitions / Re: The GHOSTS&MAKERS Compo [theme: GHOSTS, status: GO!] on: November 30, 2010, 03:25:35 AM
I vote allen too. Peer pressure and all that.

Also, soz I haven't been posting. Life got busy, and I've been working on the game engine mainly. Will post screen shots soon.
5  Community / DevLogs / Re: [Ghosts&Makers] Tale of the Ghost Tamer on: November 25, 2010, 10:36:02 PM
No! Nooooooo! Nooooooooooooooooooo!

I'm not spying on you at all.

Or is that just what I want you to think?  Well, hello there!

The games will probably still be vastly different even if they are similar ideas.
6  Community / DevLogs / Re: [Ghosts&Makers] Psychopomp on: November 25, 2010, 10:00:10 AM
That sounds pretty cool.

Also I love Dead Like Me, so I definitely want to see this develop!  Kiss
7  Community / DevLogs / Re: [Ghosts&Makers]Where's My Pickaxe? on: November 25, 2010, 09:59:08 AM
I like it! :D

I wanna see where this one is going for sure!
8  Community / DevLogs / Re: [Ghosts&Makers] Things (Extremely temporary title) on: November 25, 2010, 09:58:02 AM
KittenEater on art? This game is going to rawk! :D

Draknek is probably great at coding too! :D
9  Community / Competitions / Re: The GHOSTS&MAKERS Compo [theme: GHOSTS, status: GO!] on: November 25, 2010, 09:55:51 AM
My Devlog:

http://forums.tigsource.com/index.php?topic=16040.0

Probably do post(s) on my own blog too.
10  Community / DevLogs / Re: [Ghosts&Makers] Tale of the Ghost Tamer on: November 25, 2010, 09:54:13 AM
Yeah, probably.

As I haven't played monster rancher at all, and not much of any other pokemon/monster training game, this is all original to me.

But probably not to anyone else. Wink
11  Community / DevLogs / [Ghosts&Makers] Tale of the Ghost Tamer on: November 24, 2010, 09:53:45 AM
So as per Droqen's game context here: http://forums.tigsource.com/index.php?topic=15859.75 I am making a game based on the Theme of Ghosts! :D

Thus is born: Tale of the Ghost Tamer.

It's a story of a world which is suddenly invaded by ghosts of all varieties. Short ones, Tall ones, Nice ones, Mean ones, Happy ones, Angry ones, Sad ones, etc etc. The problem with ghosts though is that they can interact with people, but people can't directly interact back. It's up to the player to befriend some ghosts to help get rid of the mean and nasty ghosts while finding out what is actually going on.

It will be an rpg where you befriend and train ghosts to fight the more nasty ghosts. It will be a little bit like pokemon, but I'll be focussing more on the rpg and personality aspects of the ghosts rather than just the combat. Some ghosts will happily go on their way if you solve their problems. Others will have have to be defeated.

So I'm working on design this week, and it's shaping up pretty well so far. :D
12  Community / DevLogs / Re: [ghost/makers] Untitled ghosty gamey devlog on: November 24, 2010, 09:45:22 AM
That is very cool, and cute! :D

That would very well work as an art style.
13  Community / DevLogs / Re: [Ghosts&Makers] No Stars on: November 24, 2010, 09:44:09 AM
Sweet! :D

The setting sounds awesome.
14  Community / Competitions / Re: The GHOSTS&MAKERS Compo [BETA VERSION] on: November 22, 2010, 07:51:19 AM
I, Parthon, hereby and forever more give my vote to Monsters!
15  Community / Competitions / Re: The GHOSTS&MAKERS Compo [BETA VERSION] on: November 20, 2010, 10:28:28 AM
I'm in, solo for now cause I don't have a teammember. :D

ps. I'm most proficient in programming of all kinds.
16  Player / General / Re: TIG Game-Making Forum Werewolf Compo Idea Thing (what the hell) on: November 15, 2010, 11:14:18 AM
Start soon? I want to play already.

Perhaps also a list of all those that are already signed up.
17  Player / General / Re: TIG Game-Making Forum Werewolf Compo Idea Thing (what the hell) on: November 09, 2010, 10:17:26 PM
I'm in too! This compo just sounds like too much fun not to be a part of it. :D
18  Player / Games / Re: The Korean indie gaming scene is being trampled on by Korean law on: September 05, 2010, 08:05:13 AM
They are doing it to make money.

At up to $700us per game, that's quite a cash cow. They are squeezing the one they think they can get money out of, even if the Korean game market suffers.

It's sad that they want to destroy an entire industry under the guise of protecting the populace just to get a bit of pocket change. I swear government-backed ratings boards are the worst of the worst.

And there's nothing we can do aside from pull our games and let the country rot in their stupidity. Encouraging Korean games sites to do articles and emailing their MPs about it might help. You have to go around the rating board to be heard. If we could get someone like Blizzard to pull their games sales, that would be a start, but no company would want the lost sales.
19  Developer / Art / Re: show us some of your pixel work on: April 20, 2010, 08:02:06 AM
Guys, help. I can't get the crown right ;_; Any suggestions?




I did an edit to the right pic. Moved the crown forward and down and got rid of the outlining on the bottom.

What do you think?
20  Developer / Art / Re: Mockups on: April 13, 2010, 11:08:24 AM


idea for a puzzle platformer i had, where the two main characters have to meet, but if they venture into the other character's color, they die, so they both need to find their way into the purple area by working together.

Make it three people and 8 colours and you have a winner!
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