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301  Player / Games / Re: Spelunky Level Sharing Thread on: February 26, 2009, 07:11:09 PM
NEW VERSION OF THE GRAND JOURNEY!

*trumpet fanfare*

http://www.mediafire.com/download.php?oglzunlnlfz

Everything up until the temple is complete. Good luck on your quest, spelunkers.

Oh, and I'd appreciate feedback/bug reports.

Yes yes. new version!
302  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 26, 2009, 05:27:30 PM
NEW VERSION OF THE GRAND JOURNEY!

*trumpet fanfare*

http://www.mediafire.com/download.php?oglzunlnlfz

Everything up until the temple is complete. Good luck on your quest, spelunkers.

Oh, and I'd appreciate feedback/bug reports.
303  Developer / Playtesting / Re: Twinland (Castlevania-inspired exploration game) on: February 26, 2009, 12:43:57 PM
PLAYING. will critique in a bit. ...reeeeeaaaally hard.
304  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 25, 2009, 07:26:28 PM
Much Appreciated.
305  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 25, 2009, 06:48:52 PM
So much scope for a game with such humble beginnings

I think this is because Spelunky is giving us what these darn "make a game" programs are supposed to do.  You probably remember the amusement when you first came across a simple game maker or editor somewhere, like an RPG creator or even a mainstream game's level editor.  It's something like: "Huh, this is so simple.  There's just all these little blocks you can put on a map.  But you're telling me I can move them around and make my own [fill in the blank] game?!  Cool!"  And then you, I dunno, carve a smiley face out of rose bushes and come up with a cheesy "hedge-trimming" scenario to amuse your friends.

Spelunky is simple.  Anyone with Game Maker can create a branching-campaign-style-trophy-collection-game of his/her own.  But Spelunky is simple and it works, so people are pretending that it is its own Game Maker program and are going wild with it.

--Delmion

Yeah, that's something I really love about games - the distance between making them and playing them is so small.  You can really go buck wild with the ideas... it's great!  I love what you guys are coming up with.

I spent some time yesterday playing the game and fixing bugs, and will probably do the same tonight!

Can you release a bug fix soon? The level editor stat reset bug is really screwing up my metroidvania.
306  Developer / Playtesting / Re: When The Bomb Goes Off on: February 25, 2009, 01:51:56 PM
That's dark.
307  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 25, 2009, 12:24:19 PM
Sooooo
Is there a place where all the secrets and spoilers are collected because I don't have time to read the whole thread anymore Shrug

Yes. There's a wiki.

http://spelunky.wikia.com/wiki/Spelunky_Wiki
308  Developer / Playtesting / Re: A graphical remake of HHGTG (Infocom 1984) on: February 24, 2009, 02:52:35 PM
wasn't that the game that's basically the adventure game equivalent of I wanna be the guy?
309  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 24, 2009, 02:51:10 PM
Hehe, knives do beat webs currently... Damn, ninja'd.

It's what I do.
310  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 24, 2009, 01:56:02 PM
Knives should beat webs.

They already do. You should check these things.
311  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 23, 2009, 06:13:45 PM

And to those who have ever been juggled against a wall by a yeti, I bring you justice:


What in HELL is that thing? I've played the game 700-odd times. I've even won. And I've NEVER seen the likes of that before.

 Shocked

That thing? magma occasionally shoots off flares. there are small ones and big ones, big ones do damage, and turn into that if it hits the ground. It has tons of health. It loses it over time though. The only way to kill them is waiting or the scepter.
312  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 23, 2009, 12:38:13 PM
I absolutely love you for adding multiple exits/entrances/signs to the level editor. However, whenever you use a doorway to another level in that method the next level you pop up in will ignore what your health, bomb, and rope count was in the previous level. As in, Lv.1 you end with 3 life, 3 bombs, and no ropes, but at Lv.2 you'll start with 4 life, 4 bombs, 4 ropes (or whatever you set them too). This doesn't appear to be the case for held items or accessories. For campaigns or levels requiring you to back tract this is a pretty annoying thing.

Also you should update the user-made levels in the download Wink.

One: The multiple exits and entrances was actually my idea. Hence: I'm making grand journey.

I already suggested fixing the bombs and such reset, but Derek didn't notice.
313  Player / Games / Re: Spelunky Level Sharing Thread on: February 22, 2009, 03:59:29 PM
Just dash push the bottom block.

Exactly.
314  Player / Games / Re: Spelunky Level Sharing Thread on: February 22, 2009, 02:55:03 PM
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That level? beatable. points for getting it.
315  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 21, 2009, 06:47:41 AM
MAJOR BUG:

When you enter a new custom level from a different one, all of your stats default to that level's. your bombs reset and such. FIX IT PLEASE.

This is really throwing off my level design. Derek?
316  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 20, 2009, 09:20:25 PM
The way I see it, Kali is a blood god, like Khorne from Warhammer 40k. She doesn't care so much WHO is sacrificed to her as long as she's GETTING sacrifices to feed her power.

Except certain things are more valuable than others when sacrificed.
317  Developer / Playtesting / Re: Spelunky v0.99.5 on: February 20, 2009, 08:29:19 PM
vdgmprgrmr?
I beat you to the "MASSIVE LIST OF STUFFZ" a long time ago.  Durr...?

Anyway, you managed to convince me to REPOST THEM ALL. MUHUHAHAHAHA.

I have a charge cannon in there somewhere that I think would be awesome.
REPOST:
Things I would like in the level editor:

The interconnected levels (already acknowledged and accepted)

Exclusive equips/weapons that aren't in the actual game. Would be useful with the above, since we could reward secret hunting.

Alternate means of gaining health. Similar reason to the above.


More ideas!

Remote controlled bombs.

Skill books. New talents for out intrepid hero!

IE: Throwing ropes sideways, to make a bridge.

Improved whip talents (Indiana Jones style grappling, perhaps?).

faster gun reloads.

And of course a new appropriate themed store.


Annnd more.

Being able to erase the boundaries, to create bottomless pits and perhaps even exits? I'd like to make dropping in a pit lead to a new room.

Cushions: Blocks you can land on that give no fall damage. You still bounce when you hit them if you fall from high enough.

I like the idea of shoes that increase speed, maybe you could run fast enough to glide over water?

Actually glide gives me an idea.

Hang glider: If you do a running jump, vastly improves jump height and reduces fall speed by more than the cape or parachute. Exclusive of cape and Jetpack.

Wind currents: Pushes you in mid-air Can be any direction. More effective when slowed down, allows you to vastly improve speed if using the hang glider. No effect if you're planted firmly on the ground. Alternatively, lessened effect when on ground, no effect if on ground with spike shoes.

Weapons that can be aimed better than just "left or right". So far only throws have this freedom.

Something that can launch you in a direction in mid-air, ala FLaiL.

A teleporter that stops when it hits a wall, less likely to kill you, but less useful in some regards. I say "less likely" as opposed to impossible because of lava and the like.

for custom level exclusive weapons, Excalibur keeps coming to mind. And ray guns.

Double jump. less useful than the Jetpack, but let's you save the jetpack for later if you're making a metroidvania style set.

Rocket launcher. enough said.

Enemies that don't respawn if you leave and come back. You could make bosses that way. Possibly walls, but that might be difficult to do.

Damn I have a ton of these.


And I have an improvement to the hang glider: A jet Glider.

It works like the regular one crossed with a Jetpack. Activating the jetpack while gliding boosts your horizontal speed, and allows you to kill enemies by hitting them.

Machine gun: Simple enough.

Charge cannon: SUPER WEAPON. Charges up for a short time before firing a blast. very similar to the beams aliens use, but horizontal. Also sucks in nearby objects and shoots them with the blast, which would be really awesome with enough stones lying around.

Alternatively, a weapon with just a second part. Sucks in a launches anything nearby that can be thrown.

something to let you push/throw knocked out enemies around?

Platforms that only work/appear with a certain item. The logical opposite of a locked door.

Sideways springs, to launch the player away from walls.
318  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 20, 2009, 08:15:59 PM
I don't think the last boss is Kali.

Neither do I, but it crossed my mind that not too many cults have more than one god.
319  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 20, 2009, 07:58:51 PM
Yeah, I just experienced the throwing-a-rope-and-it-stopping-in-midair symptom again. And it was my last rope.

EDIT: Also, you should be able to become a cultist if you sacrifice yourself to Kali. Sort of a "Thank you for the ultimate sacrifice, I shall grant you the ultimate gift in return." And she brings you back to life in cultist form. But afterward, you could only gain life by sacrificing damsels, not rescuing them. If you rescue them, you lose life ("Kali frowns upon your betrayal." accompanied by two other cultists waiting in the transition tunnel, one knocks the damsel, incapacitating her and takes her back to the previous level to be sacrificed, while the other knocks you, and deals one damage). Then once you get to the tomb, on the first level you're greeted by a message; "These people are unwilling to sacrifice themselves. As my only true follower, kill them!" Then when you get to Kali, she says, "How dare you look upon me without my permission! I shall destroy you, heretic!"

I like it. The flavor text for the boss could be better.
320  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 20, 2009, 05:21:26 PM
MAJOR BUG:

When you enter a new custom level from a different one, all of your stats default to that level's. your bombs reset and such. FIX IT PLEASE.
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