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1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 05:19:36 AM

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161  Player / General / area 51. Thoughts? on: June 17, 2011, 09:36:01 AM
I was just wandering what you think about all the conspiracies in America and the world(I'm not american by blood though). Trust me, conspiracies exist. Back in the soviet era, Almost Nobody in Latvia believed that any person would be shipped out to Siberia due to soviet propaganda. Turns out, THOUSANDS of people were shipped out. The thing is that propaganda is all around us. It exists in several forms. What propaganda have you seen? What have you not seen?

I was just thinking how area 51 exists as a restricted are and the guards there can use lethal force and will confiscate all your stuff if you go there but people still say that its all fake. They say "Well if its a conspiracy then people wouldn't know that much about it! Hah! DERP DERPADERP!!!" And that really bugs me. Also 9/11. Two planes hit two towers, but three towers fell down at free fall speed with no side effects of the claimed "pancake theory". Also, the official report says that the plane that his the pentagon Evaporated...

SRSLY!? WTF!?
162  Developer / Art / Re: show us some of your pixel work on: June 16, 2011, 11:37:26 PM
Some testing:
163  Developer / Art / Re: the angry artist room on: June 15, 2011, 04:10:54 AM
Attention angry artists that can't get skin/hair right:
http://www.retouchpro.com/forums/html.php?file=bbcolorcharts.html

You'll thank me. You'll mank thee mery vuch.
And what if I dont want to mhank mou!?
164  Developer / Audio / Re: Show us some of your music! on: June 13, 2011, 03:20:27 AM
I recently made this.
http://soundcloud.com/antymattar/powerright
165  Developer / Workshop / Re: A game from space. Unexperienced spriter in desperate need for feedback! on: June 07, 2011, 11:21:03 AM
Oooh, Ding! Yup the hat on the space pirate is a bit better now. I prefer the small scale ones better.
166  Developer / Design / Re: So I had this cool idea. on: June 07, 2011, 11:17:17 AM
want to see something disturbing?
google derek yu.
167  Community / Creative / Re: what does this make you think? on: June 07, 2011, 07:47:35 AM
Probably portal with more bugs.
win!

I am actually thinking of cavestory with a more awesome plot, better graphics, voice acting, and music by Miike Snow. There is no smiley that can describe this. Take it to the heart!
168  Developer / Workshop / Re: A game from space. Unexperienced spriter in desperate need for feedback! on: June 07, 2011, 07:42:32 AM
that s[ace pirate looks great. Only thing I would suggest is a small shadow line on that big body of his. Along the arms.
169  Community / Creative / Re: VENTING! Why do people just disappear - in a two-man project?! on: June 07, 2011, 07:35:33 AM
I would have to say that actually, it all depends on you. YOU must not be the person who leaves. You must also not be the person who expects the other to answer. A two-man-project is a great great test of strength from my personal experience. When theres only two people, you are responsible if anything does not get done. You cant simply blame some other person. If you succeed, then you will have gained a lot and as a reward, a game. If you fail...you will be set back big time. If YOU fail, then you not only ruin a part of your reputation, but a part oh of your heart. So is the way of the Gamemen. How do I know this is true, because during me writing this, I felt my gravitational center go higher and higher and split into both my mind and heart. Also, I saw a double rainbow today. Seriously. I have not lied a bit in this post.
170  Developer / Art / Re: The album cover appreciation thread on: June 07, 2011, 07:26:31 AM


Best album in the multi-verse. Period.
171  Community / Creative / Re: what does this make you think? on: June 02, 2011, 09:48:19 AM
playing keygens?
172  Community / Creative / what does this make you think? on: June 02, 2011, 09:28:21 AM
What does the phrase "The indie equivalent to portal 2" make you think(also, I cant understand people who say that portal 2 was worst than portal 1)
 Well, hello there!
173  Community / Creative / Re: keeping in line on: June 01, 2011, 02:59:43 AM
Bu what if I dont WANT to be human!?   Cheesy
174  Community / Creative / keeping in line on: May 31, 2011, 01:08:32 PM
So I'm sortof having trouble with keeping a steady schedule. I work with Someone on the interwebs to make a little rpg, The problem is that I can only work on it so much. When I get the time to work on somthing, I mostly have to concentrate to make it as good as can be, and then its always a question of creativity. Ever had that time when you sit down, feel unable to do the task yet still try and spend two hours doing NOTHING? I hate that. I hate it when I sprite and i hate it when I code and I ESPECIALLY hate it when I compose. ever had that?
175  Community / Creative / Re: VENTING! Why do people just disappear - in a two-man project?! on: May 31, 2011, 12:15:53 PM
is if you know their email/username on some forum/whatever

The whole point is that they disappear completely, which is the most frustrating.
....
 Cool
...
Where did you get this information?  Big Laff
maker
Anyways. Have you heard of the Game Maker Community Project? I was going to be a great rpg made by a team of people...But Myself included and a whole lot of people were contributing WAAAAAAAAY toooo many ideas and the thing just turned into a discussion forum about the story. Afterwards, the leaders RAN AWAY!!! Only one of them had the balls to actuall make one post afterwards. Dude! WTF!?!?!? The best storywriter in the whole forums is now a hermit, the AWESOMEST artist(Well I liked him anyway) is GONE OF THE INTERNETS. Though I know where he lives. And a great composer is gone...Plus he was a fellow Christian. But please dont blame me because I was sick with schizophrenia and couldn't account for my actions back then.
176  Community / Creative / Re: VENTING! Why do people just disappear - in a two-man project?! on: May 31, 2011, 11:59:55 AM
Well, a good way to keep people on the slave line is if you know their email/username on some forum/whatever. Then its just RETARDED to quit. A

Ps: If Sundownkid reads this, I'm sorry for the big wait. My pc was down for a few days and we didnt know what happened to it. I'm really sorry for that.
177  Player / General / Re: TIGSauce's most epic posts. Hmmm... Can I edit the title? Yes I can! on: May 25, 2011, 03:25:53 AM
Quote
When I look at the stars and the moon and the sun...I stand in awe and think "Damn! I need to make something more interesting than this"
Well, hello there!
178  Community / DevLogs / Re: Minion's Quest: A Monst-ARPG on: May 22, 2011, 08:08:15 AM
I wondered where out devlog was.
179  Player / General / Re: *~JUDGEMENT DAY~* on: May 21, 2011, 11:36:51 AM
Actually, the apocalypse is much worst than a zomby attack. Instead of zombies, you get...something that is weird. I have no idea. Have you played verago? Play it NOW!!!
180  Developer / Design / Re: Mathematical design behind XP-based level systems on: May 19, 2011, 09:05:12 AM
I always found it a bad thing that you eventually had to have 5983385790 xp to gain a level.
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