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421
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Developer / Art / Re: show us some of your pixel work
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on: February 16, 2011, 11:15:39 AM
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Actually I was expecting everyone to know the rustbug by now. Anyway. Also, that city scape was made WAY before canabalt was released! I think it was a year ago.
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422
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Developer / Design / Re: OK, Lets make a tiggame!
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on: February 16, 2011, 10:42:33 AM
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****tards!
Ok, I came up with a plot thing: ADAM ATOMIC IS MISSING! This has got to be the best I can come up with. Seriously, If you will keep on spamming I will abandon this topic.
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425
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Developer / Art / Re: show us some of your pixel work
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on: February 15, 2011, 11:30:29 AM
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Nice sword dude! I would suggest some aa on that thing  ! Heres my Epic Cyborg Mustache Man:  He is the real ultimate hero! He has no emblem so he will never be mediasized and he is a bit nerdy-looking, meaning that he is also BRAINS and not just damn bron. And here is a mockup for a game called Juxtaposition:  Needles to say, it doesn't exist. But if it did...Ohhhhhhhhh  ... Here is a background I made for somebodys game(If you are out there, I am here)  I actually consists of FIVE layers! I think it must have been one of the hardest pixeljobs Iv'e ever had! GOOD Practice  ! A little rustbeetle:  A little thing I made while listening to Miike snow:  A mockup called nautic wars  AA practice: 
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426
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Developer / Design / Re: OK, Lets make a tiggame!
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on: February 15, 2011, 11:00:58 AM
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NOW were getting somewhere! So I added the tigerman super(b) Joe as characters. Just one question, Who is super Joe?
@Dustin Smith: What do you mean by that?
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430
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Developer / Design / OK, Lets make a tiggame!
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on: February 08, 2011, 10:27:09 AM
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----------------Basic Idea---------------- The idea behind this topic, is to eventually create a design document of a fully functional game designed by a multitude of people(I.E. The "tigsource" community). ----------------------------------------------------------------------------------------- So, where to begin? You can post ideas, suggestions and have discussions about what the game should be. ANYTHING. Just remember, I don't want to see any talk about 'Who will program it' or whatnot. This is a place for only discussions. How about we start by deciding the games genre and mechanic and slowly move on... ----------------------------DA LIST--------------------------- story: ADAM ATOMIC IS MISSING!
Characters: A tiger-gentleman.
In game content: extra info: EDIT: If you want to goof of and say it is going to fail then yes, you failed it! Ok so it's going to be an rpg. Godspeed!!
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432
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Developer / Design / Re: The new genre thread.
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on: January 27, 2011, 02:21:20 AM
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Comedy games! YES! Games that are, like, utter bullshit! Imagine, Leading a squadron of spacemarine Lolcats in an epic battle against the dog empire, and retrieve the golden cheeseburger of power! 
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433
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Developer / Design / Re: The new genre thread.
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on: January 26, 2011, 02:01:33 AM
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I was thinking more of a sort of indirect luck strategy game. The idea is that you control variables that you know nothing about. The example would be that you control a race of mutants and you can change their genome but you don't know what the results will be if you change this or that gene. 
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434
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Developer / Design / The new genre thread.
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on: January 25, 2011, 11:40:08 AM
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Hi! I had the idea that it could and should be possible to create new genres. So here it is! The basic idea is that people suggest and discuss new genres here. What do you think?
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437
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Developer / Art / Re: More forum smileys please.
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on: January 25, 2011, 03:53:18 AM
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How come I can't draw perfect  !? I am hopeless  ... It's like my art is contaminated  . There is no life left in my art  . It is... Beyond dead  ! I have tried to bring it back by many means but It is not as it once was  . ...  ... But WAIT! Maybe I can still do this thing  ! ...  . I..DID..IT  !
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438
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Developer / Art / Re: Making new genres by mockups.
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on: January 25, 2011, 03:03:46 AM
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Well, This is meant for mockups that would express new ideas and genres etc. Most other mockups are mockups of a regular platformer, shooter or other game.
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439
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Developer / Art / Making new genres by mockups.
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on: January 24, 2011, 10:07:43 AM
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So, the purpose of this article is for people to post mockups of games that have an all new 'genre'. You can at least try drawing a hybrid or an interesting meta game or whatever. Be creative.  (I don't drink beer).
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440
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Developer / Art / Re: the way you draw people?
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on: January 22, 2011, 08:22:49 AM
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People? I usually draw robots. My robots usually have joints connected by hydrological cords and agile bodies meant for being compact, running fast, jumping, rolling and sliding. They usually have biggish hands but sometimes that is an exception. Their design is as if their whole existence is meant for one purpose that they themselves do no clearly know. I try to make them look as if they are carefully designed and that they function if order. But I myself am not a sporty kid. Yes, I am 14 but that does not mean that I draw bad characters. I am 177 c'm high. I am a man of science. It's my feet that are big and not my hands. If my robots are female-type(  ..  ) then they usually have a uniform and I try to give them hair that is black and medium length... in black(I have never drawn a female that has black hair. I sometimes wish I had black raven hair). So... Is there a connection?   
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