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1411261 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 02:47:10 PM

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421  Developer / Art / Re: show us some of your pixel work on: February 16, 2011, 11:15:39 AM
Here is a background I made for somebodys game(If you are out there, I am here)

I actually consists of FIVE layers! I think it must have been one of the hardest pixeljobs Iv'e ever had! GOOD Practice  Well, hello there! !
A little rustbeetle:

 Shrug
At least give some credit to the originals if you're copying stuff...
Canabalt: http://www.adamatomic.com/canabalt/


Rustbug: http://www.pixeljoint.com/forum/forum_posts.asp?TID=2124&PN=10


Actually I was expecting everyone to know the rustbug by now. Anyway. Also, that city scape was made WAY before canabalt was released! I think it was a year ago.
422  Developer / Design / Re: OK, Lets make a tiggame! on: February 16, 2011, 10:42:33 AM
****tards!

Ok, I came up with a plot thing: ADAM ATOMIC IS MISSING! This has got to be the best I can come up with. Seriously, If you will keep on spamming I will abandon this topic.
423  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: February 16, 2011, 03:16:42 AM
Heres a mockup:


and here is a mockup:
424  Developer / Design / Re: OK, Lets make a tiggame! on: February 16, 2011, 12:25:20 AM
So he is banned... Huh? Hand Thumbs Down Left

I'l remove him from the list then and you can stop talking about him.
Areas?
425  Developer / Art / Re: show us some of your pixel work on: February 15, 2011, 11:30:29 AM
Nice sword dude! I would suggest some aa on that thing Hand Point Left Noir!

Heres my Epic Cyborg Mustache Man:

He is the real ultimate hero! He has no emblem so he will never be mediasized and he is a bit nerdy-looking, meaning that he is also BRAINS and not just damn bron.

And here is a mockup for a game called Juxtaposition:

Needles to say, it doesn't exist. But if it did...Ohhhhhhhhh Tears of Joy...

Here is a background I made for somebodys game(If you are out there, I am here)

I actually consists of FIVE layers! I think it must have been one of the hardest pixeljobs Iv'e ever had! GOOD Practice  Well, hello there! !

A little rustbeetle:

 Shrug

A little thing I made while listening to Miike snow:


A mockup called nautic wars


AA practice:
426  Developer / Design / Re: OK, Lets make a tiggame! on: February 15, 2011, 11:00:58 AM
NOW were getting somewhere! So I added the tigerman super(b) Joe as characters. Just one question, Who is super Joe?

@Dustin Smith: What do you mean by that?
427  Developer / Design / Re: OK, Lets make a tiggame! on: February 14, 2011, 09:10:30 AM
 Huh?
428  Developer / Design / Re: OK, Lets make a tiggame! on: February 12, 2011, 04:32:39 AM
Um....Platformer rpg? Anyone!? ABOUT INDIE DEVELOPERS? Come on!
429  Developer / Design / Re: OK, Lets make a tiggame! on: February 08, 2011, 11:31:53 AM
Droop
Facepalm I don't understand.
You want us to make a character using the smileys?
430  Developer / Design / OK, Lets make a tiggame! on: February 08, 2011, 10:27:09 AM
----------------Basic Idea----------------
The idea behind this topic, is to eventually create a design document of a fully functional game designed by a multitude of people(I.E. The "tigsource" community).
-----------------------------------------------------------------------------------------

So, where to begin? You can post ideas, suggestions and have discussions about what the game should be. ANYTHING. Just remember, I don't want to see any talk about 'Who will program it' or whatnot. This is a place for only discussions. How about we start by deciding the games genre and mechanic and slowly move on...

----------------------------DA LIST---------------------------
story:
Quote
ADAM ATOMIC IS MISSING!

Characters:
Quote
A tiger-gentleman.

In game content:
Quote

extra info:
Quote


EDIT: If you want to goof of and say it is going to fail then yes, you failed it!

Ok so it's going to be an rpg.
Godspeed!!
431  Community / Writing / Re: Trying to pick up best translation for russian name on: February 04, 2011, 10:05:08 AM
You pronounce it "ŅičEivo".
432  Developer / Design / Re: The new genre thread. on: January 27, 2011, 02:21:20 AM
Comedy games! YES! Games that are, like, utter bullshit! Imagine, Leading a squadron of spacemarine  Lolcats in an epic battle against the dog empire, and retrieve the golden cheeseburger of power!
433  Developer / Design / Re: The new genre thread. on: January 26, 2011, 02:01:33 AM
I was thinking more of a sort of indirect luck strategy game. The idea is that you control variables that you know nothing about. The example would be that you control a race of mutants and you can change their genome but you don't know what the results will be if you change this or that gene.  Who, Me?
434  Developer / Design / The new genre thread. on: January 25, 2011, 11:40:08 AM
Hi! I had the idea that it could and should be possible to create new genres. So here it is!
The basic idea is that people suggest and discuss new genres here. What do you think? 
435  Developer / Art / Re: More forum smileys please. on: January 25, 2011, 09:31:08 AM
Hey! That's sweet!
436  Developer / Art / Re: Making new genres by mockups. on: January 25, 2011, 09:29:15 AM


So you're saying that I should put this in the design sub forums?
437  Developer / Art / Re: More forum smileys please. on: January 25, 2011, 03:53:18 AM
How come I can't draw perfect !?

I am hopeless ...

It's like my art is contaminated .

There is no life left in my art .

It is... Beyond dead !

I have tried to bring it back by many means but  It is not as it once was .

......

But WAIT! Maybe I can still do this thing !
....

I..DID..IT !
438  Developer / Art / Re: Making new genres by mockups. on: January 25, 2011, 03:03:46 AM
Well, This is meant for mockups that would express new ideas and genres etc. Most other mockups are mockups of a regular platformer, shooter or other game.
439  Developer / Art / Making new genres by mockups. on: January 24, 2011, 10:07:43 AM
So, the purpose of this article is for people to post mockups of games that have an all new 'genre'. You can at least try drawing a hybrid or an interesting meta game or whatever. Be creative.   Coffee(I don't drink beer).
440  Developer / Art / Re: the way you draw people? on: January 22, 2011, 08:22:49 AM
People? I usually draw robots. My robots usually have joints connected by hydrological cords and agile bodies meant for being compact, running fast, jumping, rolling and sliding. They usually have biggish hands but sometimes that is an exception. Their design is as if their whole existence is meant for one purpose that they themselves do no clearly know. I try to make them look as if they are carefully designed and that they function if order.
But I myself am not a sporty kid. Yes, I am 14 but that does not mean that I draw bad characters. I am 177  c'm  high. I am a man of science. It's my feet that are big and not my hands. If my robots are female-type( Huh? ..  Roll Eyes) then they usually have a uniform and I try to give them hair that is black and medium length... in black(I have never drawn a female that has black hair. I sometimes wish I had black raven hair).

So... Is there a connection?    Hand PencilWizardHand Any Key
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