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441  Developer / Technical / Jewel matching puzler in gm. on: January 18, 2011, 04:29:54 AM
Hello and salutations!

Recently I had a really good idea for a gmae so I wrote it down. Basically, it is a Matching game very similar to Bejeweled. Everythings great but I have a slight problem. I don't know how to programm the gems to fall and get blown up!  Huh?
There is always some problem. I tried to make all the things that are displayed in one object but that didn't work. Then I tried making the gems into sepperate objects and that didn't work either brcause the matching is all wrong.
 I would really apreciate if someone could demonstrate a code that would make the gems fall and perhaps a code for making the gems that are ligned up work or explain what I have to do to get it to work. Thanks!

-Varis.
442  Developer / Art / Re: ASCIIPaint on: October 29, 2010, 11:10:17 AM
This is a really good program. I like it. I made a small mockup.


443  Developer / Design / Re: The Neverending Hybrid Game Design Game on: October 29, 2010, 01:09:23 AM
ZOMBIE APOCALYPSE + RTS + META TIME + FANTASY

Ever Since The discovery of time travel people have wrecked the history of the world. Now there is a new science- Necrology. People have discovered a way to use the dead to their advantage. The world has fallen in chaos! People now resort to living in secret vaults. Who will be the slayer of the foul doom? Who will rise against those who keep the surface to themselves? Use your armies, Defeat the enemy, and ultimately, go back in time to stop the war before it ever happened. On whose side are you? The resistance? The dwarves? They have hidden strength but they will not leave their fortresses? The humans? They may be strong and brave but their time is coming and many will fall into darkness? The elves who will protect their home? They know much but rely on greater forces to come. Or are you with the dark ones who started this plague?

PS: There is really a meta time game that is totally epic. It is called ACHRON!!!
444  Developer / Design / Re: Ecolocation on: October 29, 2010, 12:52:22 AM
A 3d game where you use eco location to see the enemies would be epic. Or a game where you can swich between thermo vision, super smell and ecolocation to see enemies.
445  Developer / Design / Re: Some scientific experiments to take computing to the max. on: October 29, 2010, 12:26:32 AM
@LemonScience- My original idea was to have a screen that just stands there and constantly shows what it's status is and then people just walk by. And when something appears, the people will go  WTF WTF WTF... Addicted... Well, hello there!... Tears of Joy... Corny Laugh... Wink.
Plus the Problem is that all those poligons in the sample used random instead of procedural code
Quote
4) If the new painting looks more like the source image than the previous painting did, then overwrite the current DNA with the new DNA
That should not be random. If it was procedural, say, Mutate the image in only this direction and in only these values because that is what is closest to the image and if not then change the directions. That would work better.

@SirNiko- I don't think that patenting every image would be worth while.
446  Developer / Design / Re: Some scientific experiments to take computing to the max. on: October 28, 2010, 09:52:43 AM
Th joy would not be seeing that one mona lisa but all the cripples around her!  Facepalm
447  Developer / Design / Re: Some scientific experiments to take computing to the max. on: October 28, 2010, 09:20:05 AM
I don't think that colorful complexity would be a good idea in that case.

Compare these two colors: A A
448  Developer / Design / Re: Some scientific experiments to take computing to the max. on: October 28, 2010, 07:32:35 AM
The idea is not to make the pc draw something that I would want to draw but hoping that it takes less time. The idea is that you will get any picture possible and I'm not talking abot something predictable. You could just have 2 colors and still come up with a Mona Lisa that fits a 32*64 piece. I think that this would not take much time if the color limitations were not photoshop-ish
449  Developer / Design / Some scientific experiments to take computing to the max. on: October 28, 2010, 03:09:11 AM
So hi. I am a 14 year old science dude ( Durr...?... Facepalm) who likes to tink so much his mom has to tell him to stop bothering her. I have had some ideas of what science could do with computers and some ideas that pc's will never be able to do(But still are cool). Ok so here goes!

===PIXEL-ALL===
[/size]

The idea is that there is a X*X space of pixels and a certain amount of possible colors.
The computer starts at the left top. It colors the pixel into any of the given colors. When the pixel is done, the computer moves on to the next and shifts it to the next given color and the previous pixel goes through the cycle again. Only when all the previous pixels have changed all their possible colors then the next one can change. This way you could LITERALLY get the computer to draw any image possible. ANY IMAGE(With the given colors that is.) Even the face of God(That was stupid, I know, but think about it.). The averige time for the program to finish would be Delta_Time*X*Y*Color_Amount/Pc_Speed
Quote
possible colorswidth*height/PC speed.
.

===Good Procedural music===
[/size]

I know that it has already been done but usually, most I hear is three or four samples being played in different sequences and tones. The idea here is that the code given would set up a mood(Happy, sad, angry, dramatic, power, EPIC) and set up the base chords for the beginning(Like the ones in smoke on the watter), then set up a corresponding upper tune that would play, repeat, change, call back, invert and step through the octaves corresponding to the lower tune(Or this might be otherwise and the lower tune will be the general track). Then the pc may add drums depending on the mood(Sad mood might have drums in the parts where there is a gust of anger. EPIC BATTLE moods would normally have drums would play always but maneuver louder-quieter, Organized-Chaotic). This is literally the basics but since I have yet to see an engine that does this in a good way I shall leave it as is. In a second version it could also be possible to define the Theme(Like those epic choirs that you hear in WH40K or StarCraft in contrast to a jazz theme or a heavy metal theme). Another option would be to ad instrumental change, assistance and/or background at certain points.


I will update these more. That's all for now. If you have any more ideas of what would be a cool experiment on a pc then please post it here. Bye.
450  Community / Tutorials / Re: Simple Typewriter Text on: October 28, 2010, 02:49:15 AM
THAT... WAS.... EPIC!!!   Hand Point Left Cool  Hand Metal Right

So many projects would have not been abandoned if I had had this.  Cave Story
451  Developer / Technical / Re: Game Maker for Beginners: Part III on: October 27, 2010, 02:52:49 AM
I ma making a game from this. Can I use and edit the tileset? I am going to give you credit.
452  Jobs / Offering Paid Work / Re: Pixel artist looking for payed job please! on: October 15, 2010, 07:43:12 AM
Hey guys. I didn't update the thing but I did get someone after all. Sorry I'm just gona stick to closing this all now.   Hand Thumbs Up Left Grin  Hand Joystick
453  Jobs / Offering Paid Work / Re: Pixel artist looking for payed job please! on: October 14, 2010, 09:12:50 AM
Ok, I'l post some newer work soon.
454  Jobs / Offering Paid Work / Re: Pixel artist looking for payed job please! on: October 14, 2010, 04:37:39 AM
I said two years man. that means two years between them. the city being the most recent I think.  Ninja
455  Jobs / Offering Paid Work / Re: Pixel artist looking for payed job please! on: October 12, 2010, 11:55:10 PM
Dude, those were all for different project's. some were higher rezolution some were more cartoony etc.
456  Jobs / Offering Paid Work / Re: Artist is needed (1000$) on: October 07, 2010, 09:04:48 AM
You should specify more info about what you want. Otherwise people will not want to work for you. I really want to but I need more info.

Ps: 40$ is a bit too much dont you think?
457  Developer / Technical / Re: Game Maker For Beginners: Part IV on: October 03, 2010, 01:24:33 AM
BUT THIS IS GM PRO!!!
458  Community / Creative / Re: What do you use to create and animate sprites? on: October 02, 2010, 08:42:27 AM
I use the thing that comes when you get game maker 8. It will only make sheets but that works for me!  Shrug
459  Developer / Business / Re: The Marketing Failure Hall of Fame on: October 01, 2010, 09:17:44 AM
Timesplitters



Play the game and then you will see how much it fails. It makes a fortune but it could earn souls!!! MWAHAHAHAHAHAHAHAHA!!!
460  Community / Tutorials / Re: Unity3D: Video Tutorials by Alec on: October 01, 2010, 01:18:16 AM
Hei I know you! Your'e that guy who looks like my friend and has those cool tutorials I was learning from 3 months ago.  Who, Me?
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