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81  Developer / Design / Please help me design/improve enemy ships for my shmup game! on: August 02, 2011, 11:07:50 AM
Hi!

I am making a game that is a shmup. All the basic stuff is in. Parents are done(This is GM) all I need now is some more enemies (And maybe an artist who would draw all the other sprites and tiles but that's another thing). I was wondering if you would like to help meinvent some new ships. They should be enemies or something but I just need designs and functionality descriptions. I can even draw them etc. Just help me, cause I'm totally un-creative at the moment. You can also help in any way you think is best... I guess.

Ok, so here's what I have now:


I guess I should also describe what they do so that you can think of something new. I'l go by their numbers:

Quote
#1:Its a standard ship, it just goes left. When hit it starts burning and falls down to its death.
#2:It also flies straight to the left, but it also fires bullets to theplayer. It also rotates.
#3:just like the first one but this one also flies towards the players y axis.
#4:This ship drops mines that drop to the ground, its a bit hard to kill due to it having 4 health.
#5:This is more of a mine than a ship. It doesn't move at all and is easy to kill.
#6:This ship flies a bit when you first see it, then it slows down and charges a lazer beam.
#7:This ship doesn't shoot. Its more of a good looks thing. It a train that carries a buntch of #8 ships behind it in a trail.
#8: Its a wagon for ship # 7.
#9: A catapult for the Medieval level. It throws a rock at a certain distance. This can damage the player.
#10: A dragon for the Medieval level. It just flies. and when hit, it falls to the ground and collapses. I could make a fire breathing version.
#11: Another one for the Medieval level. He doesn't shoot, he just charges to the other side of the map. It's still dangerous in a tight tunnel.
#12: Its a UFO that follows certain orders and flies up and down. He doesn't do much else.
#13: Another UFO. This one flies under the player. When at the players x axis, he starts to rotate at the x and y coordinates of the player(when the player was at the same x as the ship) and shoots at the center.
#14: Its a ship that follows orders(That means it can be assigned paths) and it will fly up or down through them. Its quite hard to kill due to having 6/7 health.
#15 and #16: This ship is interesting. It tries to reach the players x and y coordinates and meanwhile it also tries to go in the direction of the player. It sort of flips with a slowdown delay thingy. If you have played platypus then you should get what I'm talking about.
#17:A blimp for the Berlin level. It stands almost still with a very small x movement. It shoots lightning blots from the top of the screen. Insta death...Well, actually I am using the 80's standard so everything is insta-death.
#18: A ship just like number 2. Just a different style. Maybe it should have more health.
#19: This is a tank enemy. It rolls, just along the ground  and shoots at the enemy.
#20: That long thing is a snake. It has a tail and it tries to ram into the player. Upon death all the bits will jump in their direction so the player has to be a bit careful with this one.
#21: A standard rocket. One of the prototype enemies shoots these. They follow the player around before they die.

All the other enemies that don't have a number are prototypes, and I don't have a clue what they should do or behave. I just drew them.

So please, any suggestions design/art c&c is welcome.
82  Community / Jams & Events / Re: [TICKETS!] Berlin Indie Game Jam 2011 - Aug 26-29 on: July 31, 2011, 10:13:12 AM
If I am 15 can I still come?
83  Player / General / Re: Things that Suck on: July 31, 2011, 04:42:50 AM
seeing these horrible things in claw machines





 Waaagh!
84  Player / General / Re: Ask someone a question! on: July 31, 2011, 12:04:40 AM
if youve mastered them  Ninja

Did I just earn my 4'th level?
85  Player / General / Re: Video Game Name Generator on: July 31, 2011, 12:03:49 AM
RADIOACTIVE. PLATYPUS. GLADIATOR. OH MY GOD!!!
86  Community / Creative / Re: What percent % of each day is spent working on "your project(s)" on: July 31, 2011, 12:02:52 AM
Its currently 11 am and I am making my game for 2 hours now. I usually slack off quite a bit too so...
87  Player / General / Re: Ask someone a question! on: July 30, 2011, 11:05:54 PM
 Big Laff

 Concerned?
88  Community / DevLogs / Re: Orb It on: July 30, 2011, 11:02:03 PM
I saw this in the mockumps section. Hope it gets finished. Also, good luck making ai with the grandma engine. I usually have bugs.
89  Community / DevLogs / Re: That isometric game with rodents on: July 30, 2011, 10:49:08 PM
Wow! I totally hope this gets finished.
90  Player / General / Re: Ask someone a question! on: July 30, 2011, 01:39:15 PM
The nether.

Blue or orange?
91  Developer / Playtesting / Re: Astralia (top down shooter/RTS mix) on: July 30, 2011, 01:00:14 PM
 Shocked

...

This...looks...AMAZING!!! Oh wow! I hope this gets finished.
92  Developer / Playtesting / Re: RAM - Hack n' Slash dungeon crawl goodness! on: July 30, 2011, 12:58:40 PM
I really loved the idea! Are you still continuing it?
93  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 30, 2011, 12:53:47 PM

What bison? (Some background tile work)

I love Kag. I just played it. It totally needs this.
94  Player / General / Re: Ask someone a question! on: July 30, 2011, 11:53:03 AM
Of course, like a lot of things people do on the Internet.

Is she fat?

Depends, if shes made of fat then perhaps thats on purpose.
95  Player / General / Re: Ask someone a question! on: July 30, 2011, 11:20:47 AM
First Deal with his subconscious.

Why did the American government fake 9,11?
96  Player / General / Re: Ask someone a question! on: July 30, 2011, 09:22:15 AM
No, I just came back from the seaside. Do you expect me to?

Is there anything better than finding a Girl gamer to date?
97  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 30, 2011, 09:18:18 AM


 Blink Blink
98  Developer / Art / Re: show us some of your pixel work on: July 29, 2011, 01:45:33 PM
let's play help rdein improve:


 window

I would suggest you draw males more...Anyway.

Colors are a bit too saturated. Especially the dark red. Also, somethings wrong with her legs. I cant quite point it out though... And the hair has strange AA on it. FIX ITT NAW OR I WILL EAT YOU!
99  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 29, 2011, 01:41:53 PM
Cool. I just wanted to say that I now completely understand the world...Ok I still need to learn a bit more about biology, math and love but I totally know what makes this place tick...Society wise. I blame you!


also, why do we have this  Hand Metal Left smiley here!? Do you know what that means!?

 Hand Any Key Apoplectic


also, is there some nD website or something?
100  Player / General / Re: Human Hugs on: July 29, 2011, 01:37:43 PM
i have always saved my hugs and they're grown interest so much that i've got enough for the rest of my life, so i'm gonna give some to you because i can see where your earlier-this-page is coming from even if i have no actual experience in the field.
you should just understand that everything just can't go well forever for some people sometimes.









(and you never know what might be coming to YOU!!!!!!!)  SmileyHand Knife Right
Aw...Hugs you too  Coffee Hand Knife Right.... Hand Money Left Tears of Joy Hand Money Right
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