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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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1201  Community / Creative / Re: makin' something new on: September 10, 2009, 04:16:49 PM
Neat. I had a mock-up of my own SRPG somewhere...

I always kinda wanted a Disgaea with the Grandia battle time system...Hmmmm...Anyways, good luck...How about some awesome gigantic pixel sprites>? How about some 45 degree slopes?

Offtopic- I've played just about every Nippon Ichi SRPG to date excluding Disgaea 3, which I thought was a big disappointment. My Favorite Nippon game is Makai Kingdom.
1202  Community / Creative / Re: Wanted: looking for a pixel artist/animator for mock up on: September 10, 2009, 11:43:47 AM
Jack-of-all-trades here.

You can take a look at my website with some examples of my pixel art. Not many animations there though. I excel at 2d platform type game art, but wouldn't mind doing anything else.


www.trevordunbar.com

I can always be contacted here or on any service www.meebo.com provides and I like to do lots of back and forth critique with clients as the work progresses. I'm pretty much always on the IM services either on the computer or mobile.

Work might take exponentially longer the bigger the sprites are.

Prefer Paypal payments.

Let me know if I'm right for you, Good luck with your project.
1203  Player / General / Re: Twitter on: September 01, 2009, 06:34:53 AM
www.twitter.com/Draco9898
1204  Community / DevLogs / Re: 'Trey the Toucan' 2d XNA platformer on: August 31, 2009, 02:16:39 PM
Quote
Apart from those couple of niggles though I like it. How's the code side of things going?

It's going ok, I'm not sure how I want to implement objects like springs because each object is probably going to need it's own class. They will inherit a basic object class, but they are all going to be so unique they'll need their own field members.

Also need to recode winforms. Gross.
1205  Player / General / Re: This could go very, very, very wrong. on: August 31, 2009, 02:05:14 PM
Speaking of fantastic animation: http://video.google.com/videoplay?docid=-2263043366719734101
1206  Community / DevLogs / Re: 'Trey the Toucan' 2d XNA platformer on: August 31, 2009, 12:11:49 PM
I can't draw land tiles to save my own damn life.  Cry
Granted, it's not complete...but for pete's sake I hate trying to draw rocky terrain.



It'll have to do for now. Now let's plug them into my game editor...
1207  Player / General / Re: Onix on: August 31, 2009, 08:09:10 AM
You guys love retarded Poke'mon, what's wrong with you!?




Just kidding

No, seriously -- hate anything after the 2nd generation.

I'm calling pokemon out! Enough of stuff like this- *Picture of Sunkern or Bidoof here*
1208  Player / General / Re: This could go very, very, very wrong. on: August 31, 2009, 07:58:33 AM
Oh. My. God.  Epileptic

Is it safe to kiss Marvel vs. Capcom 3 good-bye now?

Isn't it already bad enough that disney sold-out a long time ago? Giving up what made them awesome and special just for money...Smooth, crappy shading on animated characters...3d mickey mouse for toddlers???...They don't make shorts like this:

anymore.

The last movie they made that I liked was Emperor's new groove.

Fuck, I miss old cartoons.

I'm going to cry my bird eyes out now.
1209  Developer / Technical / Re: Game slows down with winforms(XNA) on: August 30, 2009, 12:04:55 PM
I really like coding the forms by hand- I don't why, Also my I want my edtior to edit levels on-the-fly (you can play the game while adding stuff).
1210  Player / General / Re: Onix on: August 30, 2009, 08:02:43 AM
Me and my Murkrow are ditching you guys. Let's go get pizza...



"Yeah, Pizza. Caw."
1211  Developer / Technical / Re: Game slows down with winforms(XNA) on: August 30, 2009, 03:08:20 AM
I use this approach in my game and it works fine. Are you running on Vista or Windows 7? Is Vertical Sync enabled?

No Vista, No Win7. Vsync is enabled to prevent page tearing.
1212  Developer / Art / Re: TIGer Paint on: August 29, 2009, 09:51:16 AM
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1213  Developer / Art / Re: Let's draw Puzzdog!! on: August 29, 2009, 08:49:24 AM
Collaboration time for puzz dog! I will pixel moar...pixels.

Someone start designing platform puzzles.
1214  Developer / Technical / Re: The grumpy old programmer room on: August 28, 2009, 12:44:23 PM
Winforms not playing nice with my XNA game. I'm not an amused bird.
1215  Developer / Technical / Game slows down with winforms(XNA) on: August 28, 2009, 12:36:36 PM
I added some winforms controls into my XNA game so I can have a on-the-fly level editor. The game screen runs internally at 640x480 and it's render target is drawn into a window that's at 800x600 that has some controls put in it.
The problem is the game starts running at less than 60 frames a second, sometimes even going down to 40 frames a second. It doesn't do this in any other resolution without winforms, not even at 1280 x 960 full screen.

The method I used is this:
Code:
Form frm = Control.FromHandle(this.Window.Handle) as Form;
This creates a form from your game's window handle. How handy.


and then adding controls and stuff like so:
Code:
// setup the panel control
this.panel1.Dock = DockStyle.Right;
this.panel1.Width = 160;

// create a exit button and add it to the panel
Button button = new Button();
button.Location = new System.Drawing.Point(2, 10);
button.Text = "Exit";
button.Click += (sender, e) => { this.Exit(); };
this.panel1.Controls.Add(button);

// add the panel to the game window form
frm.Controls.Add(this.panel1);

You also have to add/change the references/dependencies like so in the top of the Game class:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using ButtonState = Microsoft.Xna.Framework.Input.ButtonState;
using Point = System.Drawing.Point;
using Keys = Microsoft.Xna.Framework.Input.Keys;

Anyone have any clue why this would run slowly? I'm I doing something wrong? Is something in the windows message loop screwing my game up?

1216  Community / DevLogs / Re: Fez on: August 28, 2009, 03:48:59 AM
Quote
3~5 hours for a first run, I guess.
Uh---uhhhh...really? Oh dear...my time through is really embarrassing then.



This is a day one purchase, and congrats on getting on EP!

Also, your programmer really knows his stuff, tell him he's awesome too. Looking through his blog, some of his code and stuff was really great.

This really inspires me to keep working on my XNA 2d platformer (which I just made some progress on)

Any chance for some kind of stand-alone level expansion pack when you guys get this wrapped up? Probably something with some new mechanics and/or something challenging?
1217  Player / Games / Re: Kickstarter Invites on: August 26, 2009, 10:35:16 PM
Hey, sign me up please, this looks interesting! I had something like this (the idea for a way to raise monies) in the back of my mind, but I thought something like this wouldn't exist.

I still don't know if my 'old-school 2d platformer in XNA' project is worth it or not.

I don't even know what i'd offer if people donated, maybe I could link to them on my website. Or maybe people would be interested in a fancy art book and toy key-chain? Exclusive pixel-art or drawing tutorials on-line?
1218  Developer / Art / Re: Let's draw Puzzdog!! on: August 25, 2009, 08:02:17 PM
1219  Developer / Art / Re: Let's draw Puzzdog!! on: August 25, 2009, 10:58:52 AM
I will pay for any unrepairable eye damage I might have caused.

Sketchy pixel line-art, go!


Might shrink it and color it, I dunno...
1220  Developer / Art / Blender help thread on: August 25, 2009, 08:33:11 AM
Post questions or answer questions for Blender. http://www.blender.org/. Go!
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