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161
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Player / Games / Re: Marvel vs Capcom 3
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on: December 09, 2010, 02:48:43 PM
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Those Storm demo videos are so inaccurate. She should be spamming attacks and shouting "Ooo!" 100 times a second.
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163
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Player / Games / Re: So... Super Meat Boy.
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on: December 06, 2010, 01:52:43 PM
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I got to cotten alley and played a few levels, gently put the controller down, and walked away.[...] That coming from the guy who made that one platformer which I loved but for the life of me just couldn't finish makes me.. anxious  I'm just starting to find the hell levels rather hard... I was a mere child when I made that game... I didn't know any better... but hey at least in my game you had health. Until the lasers.
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165
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Player / Games / Re: So... Super Meat Boy.
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on: December 05, 2010, 08:01:39 PM
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I'd hate to hear about what would've happened had you played the kid levels  Yeah I tried the first one for a little bit, didn't get very far into it.
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166
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Player / Games / Re: So... Super Meat Boy.
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on: December 05, 2010, 05:52:35 PM
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I got to cotten alley and played a few levels, gently put the controller down, and walked away.
I walked for 2,500 miles until I reached Tommy's apartment, and knocked on his door. When he opened it, I kicked him in the balls as hard as I could, and as he lay crumpled in his doorway a broken man I walked off into the morning mist.
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168
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Developer / Business / Re: How some games are getting popular
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on: December 02, 2010, 07:14:10 AM
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super meat boy was marketed by the power of microsoft
and it had a viral clever 90s commercial trailer
as well as the usual suspects -- several twitter accounts for the characters, a sequel to a very popular flash game on newsgrounds, etc. etc. etc.
Team Meat did all their own marketing. I wouldn't give "The power of microsoft" any credit for it. The 90s commercial trailer is one thing they did that caught a lot of attention for them, and they did a lot before that. They made 3 mini comic books promoting the game which were sent out to the press and handed out at events like GDC and PAX. They posted a lot of stuff on their blog which usually got the attention of social news sites like Reddit. Plus Edmund has been making games for a pretty long time and probably has a decent size fan base built up from that. Probably the thing that got them the most attention was the inclusion of indie game characters. Every single reveal of characters got them another wave of press from sites like destructoid, kotaku, joystiq, etc etc. I think the only thing that Microsoft did was place the super meat boy image on the xbox360 menu.
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170
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Community / Tutorials / Re: Game Maker Tuts
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on: November 29, 2010, 08:19:21 PM
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Unless you absolutely need to save the exact state of the game I would avoid using the built in save function and just write what you need to save to a file.
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173
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Player / General / Re: Why should I use Game Maker ?
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on: November 28, 2010, 03:20:44 AM
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I'm not sure what the differences are between AS2 and AS3 but if you're already familiar with AS2 then why not try out AS3 with something like Flixel or Flashpunk? (Or just straight up flash AS3 depending on what you're doing.)
I've used game maker for the past couple years and it's been pretty good to me, but I prefer making pixel art games so that might be a big factor.
As far as scripting goes, it uses its own scripting language known as GML, which is sort of like.... C, I think? That's what I've heard at least. There is a free version of Game Maker you can check out if you're interested. The pro version is 25 dollars though and unlocks some fancy features.
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176
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Developer / Business / Re: Questions About FlashGameLicense
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on: November 23, 2010, 12:06:02 PM
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text bomb
A game I had on there, depict1, had low res pixel art NESish graphics, and most of the reviews/comments I got on FGL were pretty unfavorable about it at times, with one person even saying that the game "had no graphics," but it still sold on FGL without a problem. I wouldn't worry too much about it, I mean there's a difference between having a cohesive low resolution art style and having an ugly art style.
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180
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Player / Games / Re: The Games Factory 2: Newgrounds Edition
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on: November 16, 2010, 04:42:38 PM
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Yeah, it will spawn a vast sea of completely crappy games, but if it gives someone the chance to make games and discover the awesome feeling of making something then SO BE IT! The chosen ones will charge forward over the dark shadows of despair and default platform movement, they will overcome the hardships of On Animation End only working half the time because their custom animation got stuck, they will rise above the corrupted files and bad objects and endless seas of checkboxes, and they will become game making warriors worthy to dethrone the gods themselves! And the others... the others will be blammed. Such is life in the Mojave.
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