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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:35:22 AM

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161  Player / Games / Re: Marvel vs Capcom 3 on: December 09, 2010, 02:48:43 PM
Those Storm demo videos are so inaccurate.  She should be spamming attacks and shouting "Ooo!" 100 times a second.
162  Player / General / Re: Me on Nickelodeon when I was 13... on: December 09, 2010, 09:29:38 AM
Phubans your life becomes more interesting to me every day.
163  Player / Games / Re: So... Super Meat Boy. on: December 06, 2010, 01:52:43 PM
I got to cotten alley and played a few levels, gently put the controller down, and walked away.[...]
That coming from the guy who made that one platformer which I loved but for the life of me just couldn't finish makes me.. anxious Epileptic I'm just starting to find the hell levels rather hard...

I was a mere child when I made that game... I didn't know any better... but hey at least in my game you had health.  Until the lasers.
164  Developer / Design / Re: A "continuous" platformer? Has something like this been done? on: December 05, 2010, 09:21:01 PM
Limbo on XBLA doesn't have any cuts.
165  Player / Games / Re: So... Super Meat Boy. on: December 05, 2010, 08:01:39 PM
I'd hate to hear about what would've happened had you played the kid levels  Corny Laugh

Yeah I tried the first one for a little bit, didn't get very far into it.
166  Player / Games / Re: So... Super Meat Boy. on: December 05, 2010, 05:52:35 PM
I got to cotten alley and played a few levels, gently put the controller down, and walked away.

I walked for 2,500 miles until I reached Tommy's apartment, and knocked on his door.  When he opened it, I kicked him in the balls as hard as I could, and as he lay crumpled in his doorway a broken man I walked off into the morning mist.
167  Community / Jams & Events / Re: GDC China 2010 on: December 05, 2010, 10:47:41 AM
Sick bro I'm gonna BARF.
168  Developer / Business / Re: How some games are getting popular on: December 02, 2010, 07:14:10 AM
super meat boy was marketed by the power of microsoft

and it had a viral clever 90s commercial trailer

as well as the usual suspects -- several twitter accounts for the characters, a sequel to a very popular flash game on newsgrounds, etc. etc. etc.

Team Meat did all their own marketing.  I wouldn't give "The power of microsoft" any credit for it.  The 90s commercial trailer is one thing they did that caught a lot of attention for them, and they did a lot before that.  They made 3 mini comic books promoting the game which were sent out to the press and handed out at events like GDC and PAX.  They posted a lot of stuff on their blog which usually got the attention of social news sites like Reddit.  Plus  Edmund has been making games for a pretty long time and probably has a decent size fan base built up from that.  Probably the thing that got them the most attention was the inclusion of indie game characters.  Every single reveal of characters got them another wave of press from sites like destructoid, kotaku, joystiq, etc etc.

I think the only thing that Microsoft did was place the super meat boy image on the xbox360 menu.
169  Developer / Art / Re: show us some of your pixel work on: November 30, 2010, 12:00:50 PM
trains

Oh man those look DELICIOUS.
170  Community / Tutorials / Re: Game Maker Tuts on: November 29, 2010, 08:19:21 PM
Unless you absolutely need to save the exact state of the game I would avoid using the built in save function and just write what you need to save to a file.
171  Developer / Audio / Re: Show us some of your music! on: November 29, 2010, 05:40:33 AM
I doodled some songs.

http://dl.dropbox.com/u/3194991/volcanoparty2.ogg
http://dl.dropbox.com/u/3194991/volcanoparty3.ogg
http://dl.dropbox.com/u/3194991/volcanoparty4.ogg

...I have no idea what the hell I'm doing.  I'm currently using modplug tracker as thats the only program I remotely know how to use when it comes to making music of some kind.  Does anyone know of any musical related tutorials I can follow?  Once again, I have no clue what I'm doing.
172  Community / Jams & Events / Re: South Bay Micro Jam 3 (Fri Dec 3rd) on: November 29, 2010, 02:56:44 AM
Don't be a dong.

Words to live by, Phubans.
173  Player / General / Re: Why should I use Game Maker ? on: November 28, 2010, 03:20:44 AM
I'm not sure what the differences are between AS2 and AS3 but if you're already familiar with AS2 then why not try out AS3 with something like Flixel or Flashpunk?  (Or just straight up flash AS3 depending on what you're doing.)

I've used game maker for the past couple years and it's been pretty good to me, but I prefer making pixel art games so that might be a big factor.

As far as scripting goes, it uses its own scripting language known as GML, which is sort of like.... C, I think?  That's what I've heard at least.  There is a free version of Game Maker you can check out if you're interested.  The pro version is 25 dollars though and unlocks some fancy features.

174  Community / Competitions / Re: IGF major post-deadline updates yes/no? on: November 28, 2010, 03:16:06 AM
As far as I know, update whatever you want.  There's just no guarantee that a judge will see your updates if they played an earlier version of your game and already scored it.
175  Community / DevLogs / Re: Minitroid (A Mini Metroid Adventure) on: November 27, 2010, 03:55:44 AM
This is my favorite first post.
176  Developer / Business / Re: Questions About FlashGameLicense on: November 23, 2010, 12:06:02 PM
text bomb

A game I had on there, depict1, had low res pixel art NESish graphics, and most of the reviews/comments I got on FGL were pretty unfavorable about it at times, with one person even saying that the game "had no graphics," but it still sold on FGL without a problem.  I wouldn't worry too much about it, I mean there's a difference between having a cohesive low resolution art style and having an ugly art style.
177  Developer / Technical / Re: Hi TIG on: November 22, 2010, 04:57:55 PM
http://forums.tigsource.com/index.php?topic=45.0
178  Developer / Art / Re: Hall of Fame for Games Featuring Outstanding Pixel Art on: November 17, 2010, 08:28:01 PM
Waku Waku 7 is a fucking amazing arcade fighting game.  I played it online with my friend almost every day after school for a good couple of months.
179  Player / Games / Re: Marvel vs Capcom 3 on: November 16, 2010, 08:57:35 PM
Man, I fucking hate Capcom's DLC.
180  Player / Games / Re: The Games Factory 2: Newgrounds Edition on: November 16, 2010, 04:42:38 PM
Yeah, it will spawn a vast sea of completely crappy games, but if it gives someone the chance to make games and discover the awesome feeling of making something then SO BE IT! The chosen ones will charge forward over the dark shadows of despair and default platform movement, they will overcome the hardships of On Animation End only working half the time because their custom animation got stuck, they will rise above the corrupted files and bad objects and endless seas of checkboxes, and they will become game making warriors worthy to dethrone the gods themselves!  And the others... the others will be blammed.  Such is life in the Mojave.
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