Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:35:30 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 106 107 [108] 109 110 ... 114
2141  Community / VGNG / Re: ROM CHECK FAIL (finished and downloadable) on: March 25, 2008, 04:43:25 PM
way mroe awesome than i expected, great job  Kiss

My thoughts exactly.
2142  Community / VGNG / Re: Dynamite Prison Armageddon *Complete* on: March 25, 2008, 02:09:35 PM
Hm, I'm completely stumped on the level where you start on the jump pad and you can go left to land on a left teleporter which is right next to a up teleporter.
2143  Community / VGNG / Re: No One Can Stop the Sloth of the Blood God [Finished] on: March 25, 2008, 01:59:17 PM
You've really out done yourself this time, Pencerkoff.
2144  Community / VGNG / Re: Brain-Damaged Toon Underworld on: March 25, 2008, 01:58:47 PM
I like the checkpoint system, very interesting.  I think the physics were fine, and I didnt really die on accident a lot.  I was hoping that the "THE END" screen was lying and that it was some sort of weird cactus joke though Grin
2145  Community / VGNG / Re: Planet of the Forklift Kid [FINISHED] on: March 25, 2008, 01:01:21 PM
Wow, this game is pretty sweet.  I'm literally having a blast playing through it.  Great jearb!
2146  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 25, 2008, 07:24:19 AM
You know, I've been itching to say this since the start of this thread and I finally registered mostly just to say this.

Ever played Psychonauts? It's a game were you use psychic powers and explore the minds of misfits, monsters and madmen.

It has nothing to do with your game per se but I remember reading in an interview with the creator, Tim Schafer, that the original idea for the game was to play as a crazy ostrich. The ostrich had multi-personality disorder and the game's levels were to take place within the minds of the different personalities.

In the end, the idea was trashed. Tim Schafer thinks that video games is a sort of wish fulfillment and he thougth that no one secretly wished to be a crazy ostrich.

I love Psychonauts as it is but a game about a crazy ostrich would be awesome.

So... thank you, I guess.

What an awesome first post.

I WONT LET YOU DOWN!
2147  Community / VGNG / Re: Twin Hobo Rocket! (finished) on: March 25, 2008, 12:17:08 AM
Any game that is fun by playing multiplayer by ones self is amazing in my book.
2148  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 25, 2008, 12:05:46 AM
Great art dude, shame you couldn't finish, you tried rebuilding your game with the latest HWA beta? It still ran fine on my machine but that would sort the fps problems unless you were using some unsupported extentions or something, dunno just a idea.



Well, for this engine the game loads each level based on a few active picture objects that render everything out from pasting objects into the background.  This functionality doesnt work in the latest HWA beta unfortunately, unless you set the pictures to "software mode" and that just generates the same results that the normal MMF2 gives me.
2149  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 24, 2008, 11:42:01 PM
Well, it would've been awesome to actually finish this... but my aim was far too high!  I kind of knew that from the beginning, but oh well.  I'll just have to put that much more time into this to finish it!

Heres a quick play test demo.  Just the platform engine, the ability to shoot fire from your face, and a map of sorts.  Just a few rooms, roam around, and thats about it.  I figured it'd be more satisfying to post at least something, right?

I mean, check out that ostrich animate... man.

http://www.bonesaw.org/ostrichtest.rar (z - jump, x - shoot, a - map)

Oh, and it seems impossible for me to not make something in Multimedia fusion that doesnt lag like fucking hell, so for those of you who can run it at a steady 50fps (hit numpad 0 for details about that) then have fun.
2150  Community / VGNG / Re: Brain-Damaged Toon Underworld on: March 24, 2008, 02:41:28 PM
Hello everyone.
My name is Kinten, and I'm a Cactuholic.


Man, if I had a beard you'd be my long lost... Eh, triplet. (Yes, I already have a twin brother Cool ).

You've even got my trademark awkward smile down! Awesome.

Wait, you have a twin brother?  Man, you should've taken him to GDC, that would've been fun.
2151  Community / VGNG / Re: Brain-Damaged Toon Underworld on: March 23, 2008, 10:40:58 PM
Today 24th. Right! uh? :D

Dont worry, I'm sure cactus will have 4 or 5 games for us today!

... I kid, cactus, I kid!  500 BANANAS!
2152  Community / Archived Projects / Re: Owl Country (Download) on: March 22, 2008, 08:02:50 PM
I like dis game.  :D
2153  Player / General / Re: the art of play! AKA moboid goes crazy and organizes an event in 7 weeks fla on: March 22, 2008, 06:20:50 PM
ill be there too.
im even on the closing pannel.

im riding a train down to Rohrer's place for a night, then we all drive to pittsburg.
awesome indie roadtrip woo!

Shit dawg, you gonna be in Potsdam?!
2154  Community / VGNG / Re: Tiny Platypus Pimps on: March 21, 2008, 12:53:58 PM
Man thats a lot of fucking stats.  You must need some sort of degree to be a tiny platypus pimp.
2155  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 16, 2008, 03:21:34 PM
Right, cool colors usually go toward the background and warm come to the front.  I think.  Maybe you're talking about something different.

Anyway, I've been animating all day, and thanks to a cool combination of photoshop and imageready my workflow is pretty cool now!  Mad props to Adam for that ;D
2156  Player / General / Re: Nikujin > Cave Story. on: March 16, 2008, 11:34:29 AM
Holy God, Derek.  Where the RomeoPie did you get that image?
2157  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 16, 2008, 11:33:05 AM
Wacky! The reason it's confusing is because of a visual effect where redness is perceived further forward and blueness is perceived further back, so typically you want elements that are more blue to belong to the background.

Think aerial perspective: the effect that makes distant objects look bluer.

But this only works on earth, where atmospheric perspective makes things more blue! :D  This is crazyland, damnit!

An interesting theory, and I agree definitely!  I really like this color palette though, but I can play around some after I  make progress in other areas.
2158  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 16, 2008, 10:56:19 AM
Blue stuff is foreground, it'll be more clear when you're actually moving around.
2159  Community / VGNG / Re: Zombie Dog in Crazyland on: March 15, 2008, 09:53:00 PM
Your crazyland is a lot darker than mine!  I sense evil is afoot.
2160  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 15, 2008, 09:46:58 PM
I wish things were moving a little faster on this (graphics wise, argh I can't animate for the life of me.)  But heres just a shot of some progress.  This is the actual game and not a mock up, yay.



I really like what I have going so far, so I'll definitely release something playable come the due date of the competition, but I want to make it into an actual game after that, with bosses and what not.  :D
Pages: 1 ... 106 107 [108] 109 110 ... 114
Theme orange-lt created by panic