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Community / VGNG / Re: Brain-Damaged Toon Underworld
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on: March 25, 2008, 01:58:47 PM
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I like the checkpoint system, very interesting. I think the physics were fine, and I didnt really die on accident a lot. I was hoping that the "THE END" screen was lying and that it was some sort of weird cactus joke though 
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2146
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 25, 2008, 07:24:19 AM
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You know, I've been itching to say this since the start of this thread and I finally registered mostly just to say this.
Ever played Psychonauts? It's a game were you use psychic powers and explore the minds of misfits, monsters and madmen.
It has nothing to do with your game per se but I remember reading in an interview with the creator, Tim Schafer, that the original idea for the game was to play as a crazy ostrich. The ostrich had multi-personality disorder and the game's levels were to take place within the minds of the different personalities.
In the end, the idea was trashed. Tim Schafer thinks that video games is a sort of wish fulfillment and he thougth that no one secretly wished to be a crazy ostrich.
I love Psychonauts as it is but a game about a crazy ostrich would be awesome.
So... thank you, I guess.
What an awesome first post. I WONT LET YOU DOWN!
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2148
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 25, 2008, 12:05:46 AM
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Great art dude, shame you couldn't finish, you tried rebuilding your game with the latest HWA beta? It still ran fine on my machine but that would sort the fps problems unless you were using some unsupported extentions or something, dunno just a idea.
Well, for this engine the game loads each level based on a few active picture objects that render everything out from pasting objects into the background. This functionality doesnt work in the latest HWA beta unfortunately, unless you set the pictures to "software mode" and that just generates the same results that the normal MMF2 gives me.
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2149
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 24, 2008, 11:42:01 PM
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Well, it would've been awesome to actually finish this... but my aim was far too high! I kind of knew that from the beginning, but oh well. I'll just have to put that much more time into this to finish it! Heres a quick play test demo. Just the platform engine, the ability to shoot fire from your face, and a map of sorts. Just a few rooms, roam around, and thats about it. I figured it'd be more satisfying to post at least something, right? I mean, check out that ostrich animate... man. http://www.bonesaw.org/ostrichtest.rar (z - jump, x - shoot, a - map) Oh, and it seems impossible for me to not make something in Multimedia fusion that doesnt lag like fucking hell, so for those of you who can run it at a steady 50fps (hit numpad 0 for details about that) then have fun.
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2150
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Community / VGNG / Re: Brain-Damaged Toon Underworld
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on: March 24, 2008, 02:41:28 PM
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Hello everyone. My name is Kinten, and I'm a Cactuholic.  Man, if I had a beard you'd be my long lost... Eh, triplet. (Yes, I already have a twin brother  ). You've even got my trademark awkward smile down! Awesome. Wait, you have a twin brother? Man, you should've taken him to GDC, that would've been fun.
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 16, 2008, 03:21:34 PM
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Right, cool colors usually go toward the background and warm come to the front. I think. Maybe you're talking about something different.
Anyway, I've been animating all day, and thanks to a cool combination of photoshop and imageready my workflow is pretty cool now! Mad props to Adam for that ;D
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2157
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 16, 2008, 11:33:05 AM
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Wacky! The reason it's confusing is because of a visual effect where redness is perceived further forward and blueness is perceived further back, so typically you want elements that are more blue to belong to the background.
Think aerial perspective: the effect that makes distant objects look bluer.
But this only works on earth, where atmospheric perspective makes things more blue! :D This is crazyland, damnit! An interesting theory, and I agree definitely! I really like this color palette though, but I can play around some after I make progress in other areas.
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Community / VGNG / Re: Ye Olde Ostrich in Crazyland
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on: March 15, 2008, 09:46:58 PM
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I wish things were moving a little faster on this (graphics wise, argh I can't animate for the life of me.) But heres just a shot of some progress. This is the actual game and not a mock up, yay.  I really like what I have going so far, so I'll definitely release something playable come the due date of the competition, but I want to make it into an actual game after that, with bosses and what not. :D
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