Nothing in the lines of imagery to post, but some progress has been made, yes it has!
I currently have a nice map system sort of like Super Metroid set up, its a pretty small grid though as I dont have time for a super huge full game here! Level loading and saving works (as far as I can tell), and I also have a nifty camera system in the works.
Now, the juicy stuff really begins. I'm going to try to tackle a solid platform engine with slopes, but honestly I dont really know how to handle such things (I'm using Multimedia Fusion 2 here, remember!

) We'll see what happens. Oh yeah, and animating this ostrich is going to be a big pain in the ass too, woohoo!
I've been thinking about the ways of combat in this game, and I think I have some solid ideas.
* Ostrich can shoot energy from his mouth, and you can find new "weapons"
* Ostrich uses the monocle to shoot energy.
* Ostrich shoots from the mouth, but can change his weapon by sticking his head down into pots of juice (or something) that change his power
The first and third would require loads more animating, just because of the whole standing + shooting, walking + shooting, jumping + shooting, etc etc. The 2nd one would only require me to just shoot objects from the monocle.
Any thoughts on any of this? :O I'm going back to work, haha!