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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:35:28 AM

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2161  Community / VGNG / Re: Brain-Damaged Toon Underworld on: March 14, 2008, 06:44:34 PM
Cactus!  I dont know any Cactus...
2162  Community / VGNG / Re: Monster Gun Siege on: March 10, 2008, 09:16:21 PM
This looks pretty rad.
2163  Community / VGNG / Re: UNBELIEVABLE GOLF DEATHMATCH on: March 10, 2008, 08:26:27 PM
No fair, you cant use caps!  Its too cappy!
2164  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 10, 2008, 04:16:05 PM
If you don't fill all 625 squares of that map then this game's worthless Lips Sealed

FUCK.
2165  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 10, 2008, 02:25:24 PM
If the ostrich has a top hat (to go with his monocle) then perhaps all of his actions could involve pulling something helpful out of it?  Sort of like Felix the cat used to do?

(Advantage:  You could get just one animation of the ostrich pulling something out of a hat, and use it for everything!  Hooray!)

Well, the top hat is an item you'd get at some point, hm.  So then would it be he could only use this ability while standing still on the ground? ;o

Heres my WIP for the map:
2166  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 10, 2008, 02:02:00 PM
Nothing in the lines of imagery to post, but some progress has been made, yes it has!

I currently have a nice map system sort of like Super Metroid set up, its a pretty small grid though as I dont have time for a super huge full game here!  Level loading and saving works (as far as I can tell), and I also have a nifty camera system in the works.

Now, the juicy stuff really begins.  I'm going to try to tackle a solid platform engine with slopes, but honestly I dont really know how to handle such things (I'm using Multimedia Fusion 2 here, remember! Grin)  We'll see what happens.  Oh yeah, and animating this ostrich is going to be a big pain in the ass too, woohoo!

I've been thinking about the ways of combat in this game, and I think I have some solid ideas.
 * Ostrich can shoot energy from his mouth, and you can find new "weapons"
 * Ostrich uses the monocle to shoot energy.
 * Ostrich shoots from the mouth, but can change his weapon by sticking his head down into pots of juice (or something) that change his power

The first and third would require loads more animating, just because of the whole standing + shooting, walking + shooting, jumping + shooting, etc etc.  The 2nd one would only require me to just shoot objects from the monocle.

Any thoughts on any of this?  :O  I'm going back to work, haha!
2167  Community / DevLogs / Re: Fez on: March 10, 2008, 09:59:53 AM
send a chase and desist letter!
It have no pixels too, real Gomez plushie must be made of hundreds of soft cubes
But Gomez is a 2D being!  He must be made of an infinitely thin material.

How the hell do you hold something that only exists in 2 dimensions? What about cuddling it? Can you cuddle the 2Dness?

Since it's infinitely thin, it will just slice through your molecules.
2168  Community / VGNG / Re: Deep Space Yak Omega (formerly Rainbow Samurai Melee) on: March 09, 2008, 10:16:08 PM
Aw man, but Rainbow Samurai...
2169  Community / DevLogs / Re: Fez on: March 09, 2008, 08:51:47 PM
More like Mayor McMayonnaise
2170  Community / VGNG / Re: The Galactic Kangaroo Fiasco on: March 09, 2008, 07:20:48 PM
Thats more fancy programming than I can handle...
2171  Community / VGNG / Re: Secret of Software 64 on: March 09, 2008, 06:44:47 PM
that looks pretty specific for being directionless

maybe you can explain the squares and the circles?

Then there wouldn't be a secret of software!  64!
2172  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 09, 2008, 05:07:47 PM
Hello, whats all this then?



PERHAPS A LEVEL EDITOR.
2173  Player / Games / Re: to Moderator: please delete this thread on: March 09, 2008, 03:00:47 PM
ROMEO PIE SOFTWARE PRESENTS...

Derek vs. Mudkip II:  Dancin' in the Streets
2174  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 09, 2008, 12:23:57 PM
How do you pixel so well?

Is it performance enhancing drugs?

I dont pixel that well, its just an illusion! =D
2175  Community / VGNG / Re: Samurai Rainbow Melee on: March 08, 2008, 11:59:19 PM
Post something god damnit
2176  Community / DevLogs / Re: Fez on: March 08, 2008, 11:22:46 PM
Yo biatch make with the lawyers then :O

Actually wait!  This seems to be "Fez," not Gomez!  Phew.
2177  Developer / Technical / Re: Flash - Where to learn? on: March 08, 2008, 09:44:01 PM
I'm going to go out on a limb here... http://www.actionscript.org/ :I
2178  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 08, 2008, 09:33:07 PM


Heres the aesthetic I'm going for, as this is a work in progress (notice how nothing is tiled, lol!)  The tiles will hopefully look better than what I made there.  If anyone has any helpful advice as to how to ... shade things better, let me know! Grin
2179  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 08, 2008, 08:16:20 PM
Items include the golden monocle, a hip fake mustache, an epic cape, and a top hat of wonder.  More on this as it develops.

Do not forget the spats.  No self-respecting gentle-ostrich of good taste would be caught dead without his spats.

Actually, yeah. I'm totally going to add Spats to the array of items.  ITS SETTLED THEN!  I'll post a mock up at some point as well.
2180  Community / VGNG / Re: Ye Olde Ostrich in Crazyland on: March 08, 2008, 06:00:18 PM
This is an ostrich.  I think.

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