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1  Community / Townhall / Teletubies Fighters on: September 27, 2009, 05:41:13 PM
Topher Jam Smithy Productions http://www.topherjamsmithy.com/
is proud ready to present:

Teletubies Fighters!



Teletubies Fighters (Yes, that is spelled correctly) is a sort of side-scrolling beat em up/shooter.  It's probably easier for you to just play it and find out for yourself.  Me and my friends have been working on this for 2 years, which sounds like a lot, but quite a bit of it was interrupted by life (also slacking off).  Being our first game, we were only beginning to get an understanding of Game Maker, so there are a lot of things that we could have done better, but some all of the errors are intentional.  It's sort of a parody of poor game design, but I hope the flaws jokes aren't glaring enough to hinder your enjoyment of the ridiculous story.

To do well in this game, you have to abuse the saving mechanism. (also I recommend saving before trying to load, unless you enjoy crashing the game)

A lot of the fun in making this game was the music.  We made every track for the game ourselves. (You can check out more of our music on our website)

I'm almost done with a strategy guide for this game, done in the style of Nintendo Power and Prima Official Strategy Guides.

Download - http://rapidshare.com/files/285397536/TTF.zip.html

TIGSource Exclusive Tip - Bored already? Press 'C' at the main menu to unlock Chuck Norris.

PROTIP - Press F1 for help (Massive help file intentional)

Questions? Comments? criticism?
2  Community / Townhall / Re: Classics Week at TIGSource? on: June 02, 2009, 11:28:42 AM
I definitely agree that Destruction Carnival deserves some coverage.  Egoboo was also pretty fun.


I'm not sure if this game has been covered yet, but I had a lot of fun with it.  It's called XEvil.  It came to me on this CD called 300 Arcade Games, which was basically a collection of free games on the internet burned to a CD.  I just remembered it today, and here's the link to the site : http://www.xevil.com/.

XEvil



XEvil is a fun, free, ultra-violent 2D-side scrolling deathmatch arena.  It was developed by, believe it or not, an M.I.T. student named Steve Hardt (it's freeware and open source).  Released in 1994, it runs on Windows, Linux, and Unix platforms.  You can play as many different characters (including a soldier, ninja, alien, robot, and several others) in a variety of game modes.  You have your run-of-the-mill elimination mode, team deathmatch, and even a campaign mode.  Also, the levels are randomly generated.  Each character has unique abilities (ninjas can crawl on walls), but there are weapons and items that all the characters can use (like a pistol, laser, and my personal favorite: the chainsaw).

You can play by yourself against computer opponents, but the best part of this game is, in my opinion, the ability to play networked multiplayer.  You have to manually type IP addresses, and I had some problems with this at first (If you're not sure which IP you should tell others to type, use ipconfig in a DOS prompt).  Once you get it working, it's really addicting.  The cooperative campaign mode is a fun challenge, and you get a short title after you die depending on how well you played (e.g. Hell's Gatekeeper).  You can play against bots in team deathmatch or just have a free-for all with your friends.

There are several things that I think make this game fun.  The plot, characters, sound effects, and backrounds are ridiculous and somewhat humorous (There are signs in the backgrounds saying things like "Strangle your Pets").  The variety of items ensures that the game doesn't get too repetitive, and lets you develop strategies.  And nothing, NOTHING, beats co-op games (unless you can't find anyone to play with  Cry)

At times, the game is a little buggy, and the AI isn't very intelligent.  In addition, the control scheme takes some getting used to.  But none of that seems to matter when you're chainsawing your way through a screaming cluster of aliens, robots, ninjas, and Flying Burger King Guys while high on PCP.  And the best part is, you don't need a fancy computer to play it.  If you have some cruddy old PC and a bored friend, just hook it up to your network and play away.

Anyways, check it out if you're in the mood for some fast-paced, old-school action.  You might get a kick out of the website, too.  Especially the character page (http://www.xevil.com/xevil/profiles/ look under the Characters and Weapons tab).

(You can use that as the review, I can add stuff if needed)
3  Community / Competitions / Re: SpaceBuild: Special Op | Vaporware Compo Entry on: May 21, 2009, 08:33:52 PM
Interesting, we're doing the same game!  Mine is a top down game, too, but not really a scrolling shooter.  It's more of a stealth/action game kind of like MGS for the MSX.
4  Community / Competitions / Re: The Vaporware Competition begins! on: May 21, 2009, 11:04:45 AM
Already started on a Starcraft: Ghost game.  Also, that FreeMind program is really cool and useful, thanks for mentioning that Sensenmann.
5  Community / Competitions / Re: The Vaporware Competition begins! on: May 19, 2009, 06:54:52 AM
Finally, a competition!  I've been waiting for forever to start in on the next (and my first) competition.  I'm definitely in on this one, maybe a game based on Starcraft: Ghost. Is someone going to submit an announcement about this compo? 
6  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: April 12, 2009, 03:24:34 PM
Hi!  I'm ForTheUSSR, but that name has nothing to do with my political views and is mainly for comedic relief.

I started out making games with Multimedia Fusion when I was young.  I also played lots of SNES games (my favorite one so far being Earthbound). 

Now, me and my small group of friends make short audio and video skits as well as games in Game Maker.  We're working on finishing up our newest game (which has been in progress for over a year), Teletubies (misspelling intentional) Fighters, which is partly why I'm introducing myself now.  That way I can post the finished game and say I haven't been lurking for the past month.

I've only taught myself a bit of programming.  I'm looking forward to learning some more powerful languages (C++) and getting better at writing games.

I really like the TIGSource community, hoping to participate in one of the competitions soon! 
7  Community / Cockpit Competition / Re: Enviro-Bear 2000: Operation: Hibernation [Finished] on: April 11, 2009, 08:28:21 AM
This is hilarious and fun! 
8  Community / Cockpit Competition / Re: Super Cockpit Football Fighters [FINISHED] on: April 11, 2009, 08:06:42 AM
That music is awesome!  The game itself is also enjoyable.  I wish I actually had someone to play against.
9  Community / Cockpit Competition / Re: My cockpit is bigger than yours. [Finished] on: April 11, 2009, 08:01:10 AM
Nice visual and audio style!  I had a hard time finding the voxels, but it was fun to fly around the wierd map.
10  Community / Cockpit Competition / Re: [FINISHED, fixed] STAR CANNON: INVASION FORMATION on: April 11, 2009, 07:54:04 AM
Fun game!  The movement was really smooth, and I liked how the player leans when going left or right.  The sound effects were also surprisingly fitting with the nice lo-fi graphics. 
11  Community / Cockpit Competition / Re: Vessel-IV [FINISHED FINISHED] on: April 11, 2009, 07:39:36 AM
I really like the atmosphere of the cockpit.  The control scheme takes a little to get used too, but it's pretty fun.  It gets pretty intense when the enemies start coming.
12  Community / Cockpit Competition / Re: Cockpit Crash 1984 [FINISHED] on: April 11, 2009, 07:17:20 AM
This game was really fun!  I had no problems understanding what was going on, even though it was ascii based. 
13  Developer / Playtesting / Re: Spelunky! on: January 02, 2009, 08:48:07 AM
I really enjoy this game!  I could imagine playing this and enjoying it for a lot longer than even commercial games.  I particularly like the rougelike procedural generation element.  So far, the only issue I have had is that it crashes when I exit by pressing esc and quit.
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