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1411364 Posts in 69351 Topics- by 58404 Members - Latest Member: Green Matrix

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161  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 30, 2012, 07:55:00 AM
The idea is a shmup but your vertical movement is limited to the four rails

Oh this idea is even better!

Also, main character with a ghetto blaster for a head == gnarly!
162  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 29, 2012, 07:23:52 PM
fighting alien robots on a suspiciously long set of crane beams



The time is ripe for MAPPY LAND redux.

DOOO EEEEEEEEEEEEET  Angry  Angry  Angry  Angry  Tears of Joy
163  Player / Games / Re: Games you would KILL to play on: April 08, 2012, 07:51:12 PM
Yeah, so I'd pretty much kill to get my hands on that game... So let me know if you find a rom or something!!

There are many games I would die for phubans, but no games I would kill for.
164  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 08, 2012, 06:35:18 AM
@Psysal: I hadn't heard of that before! Looks fun. They do look a bit similar come to think of it. The similarity is definitely unintentional however. Tongue

It's not the style overall, I think your mockup has an incredible style. It was more just cool to me that your mockup had the same layout as TAG's very first screen. Anyhow if you haven't played TAG I can't recommend it highly enough, it is really magical and awesome! =)

Please make your mockup into a game, I really like it!
165  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 06, 2012, 12:26:34 PM


I don't even know.

It's kind of like Ultima VI in terms of how when you kill stuff it leaves blood and stuff on the floor.
166  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: April 06, 2012, 12:25:25 PM
Greetings, all. This is my first post on TIGs, though I've lurked for a long time before registering today. Nice to meet you.

Anyway, here is a little something from an on-hold game project of mine.



!!

Have you played Treasure Adventure Game? =) If no, you should!

Your mockup is awesome, but you might be shocked at how close it is to the first screen of TAG =)

167  Hidden / Unpaid Work / Re: Wanna help a 12 year old reach his dream. on: April 06, 2012, 07:27:12 AM
... the biggest obstacle for people learning programming is thinking that it's hard, rather than any actual difficulty to it. it's like math in that way; i think the main reason people fail math classes (at least the lower-level ones, like algebra and trig) is that they are afraid of math

There's definitely a lot of truth to this. I still don't agree that C is such a great place to start, but your other points about oop are also well-made.

For sure, though, the intimidation factors of both math and of programming do the greatest harm to those who could learn them, and want to learn them. Programming is a natural activity, really, one that we do all the time in our daily lives when we make plans or use patterns of activity to finish tasks.
168  Community / DevLogs / Re: In Tall Grass (working title) - explorative monster hunting game on: April 05, 2012, 08:59:04 PM
Yeah, me too. The name is excellent for a monster hunter type of game!
169  Hidden / Unpaid Work / Re: Wanna help a 12 year old reach his dream. on: April 05, 2012, 01:54:09 PM
Just to jump in:

I have to disagree with Paul that C is a good place to start, for the simple reason that to program in C you have to understand not only the abstraction of programming but also how hardware/memory access works. For that, and many other reasons, also I would not recommend starting with C++. By all means, *do* learn the nuts and bolts of hardware; just learn it later, it will be easier.

If I were to recommend someone a language to start programming with it might be lua, Python or even Javascript. AS3 is also not a bad choice at all. I think BASIC is also a great first language but I don't know of a modern context where it's useful (I think there is something called DarkBASIC that has a game engine associated with it?)

Also:

Don't focus on programming primarily. There are so many skills to develop in order to make games!

Maybe start with PROJECT MANAGEMENT:



(note: Image taken randomly and hotlinked from A Girl's Guide to Project Management)

(also note: I'm really only half joking about this. If you learn project management first, as a 12 year old, you may well go on to be the greatest and most prolific game designer the world has ever seen...)
170  Developer / Art / Re: Share Your Palettes on: April 05, 2012, 01:34:01 PM
I'm IN like SIN! This is an awesome topic idea.

I use this palette in a new game:



It's for terrain. Actually I'm not super-happy with it, not enough GREEN. But we'll see.



I use this for The Real Texas when generating books for bookshelves/etc. The algorithm just chooses a pixel randomly for the color to use. It seems like old books once you take the dustcover are all mostly these sorts of colors (I wonder why? Probably some numinous reason going back to the dark ages...)


171  Community / DevLogs / Re: In Tall Grass (working title) - explorative monster hunting game on: April 05, 2012, 01:15:09 PM
I like your art! Good luck with it, don't second guess yourself-- get to it =)
172  Community / Townhall / Re: Offspring Fling!! A baby throwing puzzle adventure on: April 05, 2012, 07:02:06 AM
Finally picked this up last night.

I had a real good time 'til Momma Kirbychu threw her baby in acid then I closed the game formatted my HD and threw it into a volcano I am typing this from an internet cafe also I am homeless now WHYYYYYYYYYYYY momma kirbychu WHYYYYYYYYYYYYYYYYYYYYY

Smiley
173  Community / DevLogs / Re: pick one and i'll m,ake a video game its a bunch of pngs on: April 03, 2012, 02:59:32 PM


This one, with a lanky main character and tall (== realistically proportioned) humans.
174  Community / Townhall / Re: Offspring Fling!! (IT'S OUT NOW) on: March 31, 2012, 06:29:58 PM
I haven't picked this up just yet but will as soon as I have time. Major congrats, I think you are going to kill it with this Mr. Pulver. Also: the art style is absolutely perfect. You already know it but your art is so, so juicy.

EDIT: The fuck I have no idea what happened here I don't talk like that in real life. Anyways AWESOME and CONGRATS, can't wait to play.
175  Community / Townhall / Re: Rin's Quest [NOW AVAILABLE] on: March 21, 2012, 12:31:02 PM
Hey after reading the feedback, just wanted to say that I think not being able to turn on the spot does make sense for the way the gameplay works. Drops could definitely be more common, though!

Just my $0.02, glad to see a demo now! Good luck with it =)
176  Hidden / Game Club / Re: TIGS Game Club: Legend Of Zelda on: March 18, 2012, 08:04:53 PM
How do I advance in this game? Are there any tricks to it? Most of the time I just wander around for a couple screens then end up dying, then have to re-start again. I feel like there's something I'm missing.

Er, do you have the sword? Check out the cave on the first screen! Sorry for spoilers...
177  Community / Townhall / Re: Rin's Quest [NOW AVAILABLE] on: March 17, 2012, 01:55:28 PM
Hey there, just a follow-up! I did get the code and download link later, it was delayed about 2 hours though. So count me a happy customer! =)

Two bits of customer feedback though, not related to this:

1. While the game installs to Program Files/, it tries to save it's settings there and silently fails. What this means is that if you go into config and set it to be full screen, when you restart it won't be. In order to fix this I had to run as admin, but what I'm going to do is install it to my desktop.

2. I really wish there was a save feature. The game is pretty hard, it would be nice to be able to continue where I left off. If I understand how it works I have to beat it all in one sitting which is not likely. I don't mind the difficulty, per se, just that there should at least be some way to exit and then come back!

Great job! This is a fun little game that does a lot of things right. Looking forward to playing it some more-- money well spent, but if those two things were fixed it would be perfect!
178  Hidden / Game Club / Re: TIGS Game Club: Legend Of Zelda on: March 16, 2012, 07:41:28 PM
Pancake stack dudes are "Like-likes". You were close.

I'm surprised we're this many pages in and nobody has complained about the Wallmasters.

Wallmasters manage to scare me more than all other enemies combined, in every zelda game. Fuck those things.
179  Community / Townhall / Re: Rin's Quest [NOW AVAILABLE] on: March 16, 2012, 07:26:53 PM
Hello guys, the game is NOW AVAILABLE! :D

Please let us know what you think!

As for the target platforms, right now it is only available for Windows PC's; there are no plans to port it to any other platforms other than perhaps Debian based Linux distributions.

This game will not run on mobile platforms any time soon.

CURSE YOU AND YOUR UNDERLINE TEXT THAT ISN'T A LINK!! hehehe =) I clicked 50 times on that...

Wooo I'm going to try this now.

(PS I remember finding your website once before but... please post a link!)

EDIT: NOW AVAILABLE

EDIT: Er, I bought it but... nothing! I just got that a customer service representative would be filling my order, or something. Er, not what I expected! =(
180  Community / DevLogs / Re: smokey~* on: March 16, 2012, 06:38:19 PM
ah damn alredy awesome
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