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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:29:15 PM

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141  Community / TIGCast / Re: TIGcast Official Thread on: September 22, 2009, 01:15:07 AM
Oh shit...Daylight saving is this week.
Makes me unavailable... Ah well, Hope you guys have fun!
142  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 22, 2009, 01:14:27 AM
40 minutes of fun. Good stuff Hand Thumbs Up LeftDroop
40 Mins?  Giggle try 19:37 :D
143  Community / TIGCast / Re: TIGcast Official Thread on: September 21, 2009, 08:14:11 PM
8:00 am Sunday for me I think...Doubt I can make it, although I think I can in december... (I have tutoring at 9)
144  Community / TIGCast / Re: TIGcast Official Thread on: September 21, 2009, 12:03:36 AM
Time zone?
145  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 19, 2009, 10:34:07 PM
Also don't forget that run button!
146  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 19, 2009, 02:07:41 PM
Yea I found a few of those bugs too, quite annoying, Hoping to get under 25:00 when I try again tonight.
147  Player / Games / Neverdaunt:8Bit: Gmod meets Minecraft? on: September 19, 2009, 02:34:42 AM
Yea Indiegames.com finds the best stuff ever!
http://8bit.neverdaunt.com/



Youtube video here:




This looks pretty rad, installing the beta now
148  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 19, 2009, 02:27:14 AM
I managed to finish; Good ending, all the treasure found:D 30:07 (second try)
149  Player / General / Re: Your World of Text on: September 18, 2009, 05:49:26 PM
Gah it's starting to lag now :[
150  Developer / Playtesting / Re: Extreme Bordercrossing on: September 18, 2009, 05:22:51 PM
Classy.
I love your games jwaap!
 Well, hello there!
151  Community / TIGCast / Re: TIGcast Official Thread on: September 18, 2009, 04:52:21 PM
There was a thread about this before, But i'm good for podcast :D

And I kinda like the 1up Yours/listen Up and Giant bomb format.
152  Player / Games / Journey to the centre to the earth (Jap indie game) on: September 18, 2009, 02:49:24 PM
http://www.indiegames.com/blog/2009/09/freeware_game_pick_journey_to.html
This game is SOOO FUN!
It's a platformer kinda like spelunky meets knytt story and you can't die.

It's not too hard but also challenging, you can choose to get all the treasure or just make your way through the level(s).

SPOILER:Does anyone know how to finish the race-esque segment in the ice level? I'm always about half a second off


PS. What does the little tent do? (start on a 360 controller)
153  Player / General / Re: Your World of Text on: September 18, 2009, 01:12:15 AM
I found someone drawing in realtime, had a nice chat with him :D
154  Developer / Technical / Re: (animated) Grass in 3d games? on: September 16, 2009, 07:10:04 PM
Hm interesting... thanks for the answers i think I get the general gist of it now.
155  Developer / Technical / (animated) Grass in 3d games? on: September 15, 2009, 11:28:54 PM
I've always wondered how 3d games have 3d grass that blows in the wind (may or may not be in sync) and still maintain solid performance.
I'm just asking this out of curiosity so I don't really need specifics but I can't seem to find anything through googling.
Also quite curious on how 3d games "tween" between animation (Eg. chest rising while idling then suddenly running and stopping again mid-stride).
156  Developer / Playtesting / Re: Captain Forever on: September 14, 2009, 10:12:51 PM
Oh farbs, that gives me an idea.
Maybe when the free version gets released you could put in a ship designer for the paid version? Just a thought.
157  Developer / Playtesting / Re: 2XUE [LD48] - I want to hear how it plays. on: September 14, 2009, 01:38:54 AM
I played it with a friend, and the problem that we ran into was that I couldn't build levels fast enough for him to play...which isn't really your problem? although maybe a marquee tool for drawing large squares of tiles would be helpful?
158  Developer / Playtesting / Re: Protonaut on: September 11, 2009, 09:46:01 PM
Was there another demo a few months back? If there was, it's come a long way, well done!
159  Developer / Technical / Re: User-friendly programming software. (preferably free) on: September 11, 2009, 06:47:53 PM
Flash with flashdevelop and flixel is nice?
160  Developer / Playtesting / Re: Captain Forever on: September 11, 2009, 01:37:02 AM
Do YOU pillage and rape?
Am I? Concerned AM I? Big Laff
no.

EDIT: Do I? DOI?
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