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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:29:14 PM

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161  Developer / Playtesting / Re: Captain Forever on: September 11, 2009, 12:26:39 AM
TLDR: Everyone aggros on you because it's more fun.

Ah ok... it's just a bit hard...and making enemies run around each other sounded kinda fun :D
Also are there seperate factions IE. Pirates, Traders, and Lawmen?
Or are YOU the pirate?
(Because with seperate factions the ai fighting might work?)
162  Developer / Playtesting / Re: Captain Forever on: September 10, 2009, 10:02:27 PM
I'm not sure if this is the case but...
When enemies are chasing me and I'm really week I tend to lead to so that the shoot each other. When an "Innocent" (Unprovoked, non-aggressive) bystander gets shot, they seem to go straight to me?
Should there be "Aggrivator" target so that other ships could be destroyed with careful maneuvering and no hit in the "Law" meter?
163  Developer / Playtesting / Re: Captain Forever on: September 09, 2009, 10:03:54 PM
I got to a uh Law:Huh?Huh???... I think I broke it :D
                             
                             
          |       |         
      v   +       +   
v     
    --- ---
/---\ --- ---   
    |  =|  =
| @ |=  |=  |   
    --- ---
|---| --- ---   
     | |  ^   
^   ^  | |     
    |---|           |---|   
     
| |             | |     
    |---|
--- ----- |---|   
     | |
=  ||  = | |     
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--- ----- |---|   
     
^   ^   ^   ^   ^     
                             
                             
                             

Pilot this vessel

Basic (Really bad) prison ship
164  Developer / Playtesting / Re: Captain Forever on: September 08, 2009, 10:25:08 PM
This is awesome!  Hand Shake Left  Crazy Hand Shake Right
Also anyone have that code for the autopilot?
165  Developer / Playtesting / Re: the widescreen shmup on: September 03, 2009, 08:41:11 PM
32. Windows is so... Blink after...
166  Player / Games / Re: Just played some zeno clash, and I "want" to like it. on: August 28, 2009, 06:37:33 PM
Well yea, but everytime I tried to pick it up yesterday, the difficulty was really frustrating.
167  Player / Games / Just played some zeno clash, and I "want" to like it. on: August 28, 2009, 06:18:19 PM
I went to a friends house yesterday and played some zeno clash and it was awesome.
The whole game is brimming with style and it's just up my alley.
But GOD does the game need to be soo freaking user-unfriendly?

I'm about was third of the way through the game and I could not beat any encounter (bar the tutorials) without a retry or hints from my friend. I know I can beat it. I CAN beat it, but the game seems to want me to fail at least once on each level. Maybe I'm just bad at the game but I think there's just some pacing issues here (The first fight is easy compared to the rest but it kinda makes you hit the ground running?).
168  Community / DevLogs / Re: Dev’ing Life: What’s it like to be a young developer? on: August 11, 2009, 11:02:23 PM
Haha this is like me a year ago.
Gave up on my first project because art was a huge issue.
Hope you guys have better luck :D
169  Developer / Technical / Re: [Resolved]ColorMatrixFilter very expensive? on: August 10, 2009, 08:24:49 PM
Hm? No...I only have one filter...but I'm satisfied with my results but if I had time, I'd definitely look into Eclipse's solution.
170  Developer / Technical / Re: ColorMatrixFilter very expensive? on: August 09, 2009, 07:56:29 PM
Its a rhythm game which throws sparks basically when you do well, it's only 5 per burst which shouldn't be too bad I think I'll pastebin the code when I get home...

EDIT: RESOLVED, made the renderer smaller, decreased the blur quality and did some minor housekeeping. Now I'm only losing about 5 ticks max which is quite acceptable :]
171  Player / General / Re: Indie Things on: August 09, 2009, 01:57:56 AM
The definition of indie:

Scroll right incase you didn't see it...
172  Developer / Technical / Re: ColorMatrixFilter very expensive? on: August 09, 2009, 01:36:48 AM
Hm? Nono I think it applies the filter everytime it updates so I think I might have to go and modify the library :/
173  Developer / Technical / [Resolved]ColorMatrixFilter very expensive? on: August 09, 2009, 01:26:29 AM
I'm using Flint for some particle effects and I've run into quite a bottleneck.
I've tracked down the suspect to this function:
Code:
renderer.addFilter( new ColorMatrixFilter( [ 1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0.95,0 ] ) );

It's kinda essential since it reduces the alpha of each particle every time the flint renderer updates so that it has a trail effect.But it's really reducing my framerate(Well not my framerate but more updates per second kinda thing)

Is there some kind of alternative to this?

edit: I've reduced the amount of particles generated to only 5 per burst but it's still reducing my UPS quite alot..
Code:
98.80239520958084 tick:99 delta:1002
97.41550695825049 tick:98 delta:1006
89.46322067594434 tick:90 delta:1006
76 tick:76 delta:1000
86.48111332007952 tick:87 delta:1006
97.41550695825049 tick:98 delta:1006
91.71597633136095 tick:93 delta:1014
70.2970297029703 tick:71 delta:1010
76.69322709163347 tick:77 delta:1004
78.37301587301587 tick:79 delta:1008
80.5168986083499 tick:81 delta:1006
97.41550695825049 tick:98 delta:1006
75.62189054726367 tick:76 delta:1005
80.67729083665338 tick:81 delta:1004
76.69322709163347 tick:77 delta:1004
82.50497017892644 tick:83 delta:1006
77.7666999002991 tick:78 delta:1003
83 tick:83 delta:1000
97.22222222222223 tick:98 delta:1008
92.35352532274081 tick:93 delta:1007
68.93106893106892 tick:69 delta:1001
73.70517928286853 tick:74 delta:1004
95 tick:95 delta:1000

Notice the spikes that reduce by up to 30?
100 Ups is the "goal"
174  Developer / Technical / Re: The happy programmer room on: August 07, 2009, 10:28:38 PM
Pleased at how easy flint is to use
175  Community / DevLogs / Re: Space Defenders 11|06 on: August 07, 2009, 10:06:58 PM
Did some more work on graphics and added particle effects (using Flint).
Still not satisfied with the look of the game though (need to put in some custom sprites for the sparks)
176  Community / DevLogs / Re: In Tandem; Co-op Shooter on: August 04, 2009, 01:45:21 AM
Horay for co-op!
Looking cool so far!
177  Community / DevLogs / Re: Space Defenders 11|06 on: August 02, 2009, 10:16:56 PM
Wait WHAT?
What flash demo? What music?
I'm soo confused...

EDIT: Oooh that flash demo...Haha forgot about that, need to make a new blog page for SD Stuff...
EDIT: What I'm worried most right now is that it's TOO FRIGGIN HARD and its kinda not fun?
I'm not sure... But I think the user generated content thing will be kinda cool
178  Community / DevLogs / Re: Space Defenders 11|06 on: August 02, 2009, 11:00:45 AM
Haha thanks, almost forgot about this thread.
Yea uh development is on pause for a while(until november).
But until then I "Should" be making a "few" new songs so check HERE for new progress?
179  Player / General / Re: We are all monsters. on: July 29, 2009, 12:37:17 AM
This thread legitimately made me laugh out loud...several times.
 Hand Any Key MOAR Hand Any Key
180  Player / General / Re: Movies you really fucking need to see on: June 28, 2009, 01:46:50 AM
Woah, I didn't realise the Shawshank Redemption was released the year I was born...
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