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Pages: 1 ... 3 4 [5] 6 7 ... 14
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84
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Player / General / Re: Shattered Horizon
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on: November 04, 2009, 10:13:08 PM
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Was going to buy CS:S in two weeks with HL2/ep1/ep2 (I have TF2 already) and borderlands but I think I might get this instead...the stats look awesome!
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89
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Player / Games / Re: Igneous!
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on: November 03, 2009, 01:06:15 AM
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Sure but I seemed to get into a roll where I semi-predicted where the blocks were gonna fall. Also there was a very small amount of memorization involved.
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91
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Player / General / Re: Google Wave
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on: November 02, 2009, 02:45:00 PM
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I have wave, no invites though. [email protected] if anyone's interested. And it really isn't THAT great. I could probably find it's uses, but it's been a bit over hyped. I still want the API though. You can mess with the api even if you don't have access to the sandbox. I wish I had the sandbox though, its a pain not knowing quite why flex isn't collecting data and have to edit one line, compile and svn.
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93
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Player / General / Re: Google Wave
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on: November 02, 2009, 02:31:18 PM
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PM me if you want an invite, prepared to dish out about 6-7.
It's really not that exciting since it hasn't become mainstream yet. Though I was messing around with the api (There's a flash lib too! Only works on flex though (I think)) and that was quite fun.
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94
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Developer / Technical / Re: Learning to Flash
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on: November 02, 2009, 02:28:08 PM
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What they be sayin. If you're feeling confident, then you could use an array to store the values too! ie. keyIn[0] could be left keyIn[1] could be right and so on. thing is that you'd have to remember which value in the array is which key. One way that I find handy is to make an array where the ids are equivalent to the keyIDs so keyIn[37] would contain you left key's values. But if you're only going to be using 3-4 keys there's not much point. I originally just typed the first line but then felt my post was a bit redundant 
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