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101
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Community / Sports / Re: Mini Golf Master (formerly "Mini Golf [working title, obviously]")
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on: November 27, 2012, 05:40:37 PM
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I am getting classy with this game. Classy in that "My Aunt's house is strictly themed with Forest Green and white wallpaper and cherry hardwood furniture" way... New Game Setup screen:  New button skins (moving away from the "Windows 95" style):  Also, Kermit's expression goes SO well with the menu music. So well. Too bad I cannot keep him in there. Perhaps a close approximation via scaled down photo of myself or something.
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104
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Community / Sports / Re: Mini Golf Master (formerly "Mini Golf [working title, obviously]")
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on: November 24, 2012, 04:23:45 PM
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Update for today: -The new mouse aim/shoot mechanism is integrated and working well. -I also added a "hole" object that does sort of an orbiting movement. So now there's a "hole" around the cup that makes the ball miss more dramatically, and allows for more realistic "trickle in" shots. A nice knock-on effect is that now I can have big gradual curved terrain anywhere on the course. I made them dampable, so it can be really subtle.  I think I can say that core gameplay mechanics are now "shippable" for the compo. Time to make some more holes and polish the sounds and artwork! 
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107
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Community / Sports / Re: Mini Golf Master (formerly "Mini Golf [working title, obviously]")
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on: November 20, 2012, 07:09:37 PM
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This is coming together really nicely and the "Masters" theme is a really nice touch. Given it a bit more originality. Can't wait to play  Glad you like it  Tonight I'm working on what I think is a slightly better "putt" mechanism. Right now it's based on multitap space bar (start stroke, choose strength, match accuracy line). It's a kick back to Jack Nicklaus Golf, but it feels a bit clunky. I am playing with a smoother "pull back and aim at the same time then release to shoot" type thing. We'll see what feels better I guess.
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108
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Community / Sports / Re: FLOG
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on: November 19, 2012, 04:33:34 PM
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For those of you who need sex content in your devlogs, here's a raunchy code snippet: balls = ig.game.getEntitiesByType 'EntityBall' for ball in balls if @touches ball # HURRR touched = true break if not touched holes = ig.game.getEntitiesByType 'EntityHole' for hole in holes if @touches hole # Seriously I don't even have to try. touched = true break
 Truly amazing work, sir 
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111
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Community / Sports / Re: Mini Golf Master (formerly "Mini Golf [working title, obviously]")
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on: November 18, 2012, 05:26:16 PM
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Update for this evening: -Added a ton of polish items. Lots of sounds, a title screen, ambient environment noises -Added water hazard and trees -Added cheesy menu music  Example of a tree here. The canopy becomes more transparent the closer the ball gets, so that the gameplay is not negatively impacted  And here's my best "Requires SVGA"-era title screen. I don't know if I like the hole, but I love the rest, especially the pixelated by "omg that is photorealistic" golf club. 
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113
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Community / Sports / Re: Mini Golf [working title, obviously]
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on: November 16, 2012, 08:43:31 PM
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Another unexciting update: Got some " " added in the form of tween'd little placeholder "you got a hole in one!" type messages. Overall gameplay flow is working, can now play a round, finish, start another with no hiccups. Time to start the content creation and polish phase! 
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114
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Community / Sports / Re: Mini Golf [working title, obviously]
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on: November 16, 2012, 08:25:28 AM
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I think I am just going to ship the game with the collision bugs. They are occurring infrequently enough that it doesn't really matter to the gameplay. I've added the "Restart Level" (well, need to reword to "Restart Hole") option so it's not the end of the world. Time to re-focus on adding polish to the gameplay and make at least 16 more fun holes of golf 
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115
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Community / Sports / Re: Mini Golf [working title, obviously]
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on: November 15, 2012, 10:42:21 AM
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Hehe, nice name you got there. Cool updates also, you've got quite the steady pace !  Thanks - I am hoping to work on it some more tonight!  Still have to nail down a couple collision quirks. Maybe that tonight.
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116
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Community / Sports / Re: Mini Golf [working title, obviously]
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on: November 13, 2012, 07:20:57 PM
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I think I may have found a theme for my game now. I was just playing with sound effects, and made a couple with a crowd. It all sounds very serious like the masters, but it's mini golf which is ridiculous. So, I am going to make this have a "Masters of Mini Golf" theme. Too serious to be serious, if that makes sense. So far I am laughing while playing with the sounds, so that's got to be a good sign 
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119
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Community / Sports / Re: Mini Golf [working title, obviously]
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on: November 13, 2012, 02:15:02 PM
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Update for this evening...a few major things got finished up: - Ball colors now customizable
- Game menu implemented
- turn indicator (just grabs attention of player and makes their ball stand out for a second when it's their turn
- Scoreboard implemented (still quite rough, but the logic/drawing is there)
- All player customization now working, except difficulty (as it does not yet have implications on the game play
Player Customization:  Customization in "action" (namely, ball colors):  Scoreboard (note how the name area is far too small...hehe):  Game Menu: 
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120
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Community / Sports / Re: Mini Golf [working title, obviously]
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on: November 13, 2012, 04:33:19 AM
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Thank you! Will you add FXs and such, going for a cartoon way, or keep a more serious style ?
I think I want to make it a mix of both actually Edit: And by that I mean semi-realistic looking balls, grass, etc. but with some juicy fun visual and audio effects. So serious looking, but not serious.
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