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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:10:34 PM

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21  Community / DevLogs / Re: Maze Explorer / Digger Dungeons on: January 28, 2016, 03:17:56 PM
This kind of reminds me of Crystal Caves Smiley Looks fun so far, keep it up  Coffee
22  Community / DevLogs / Re: [Hull Breach] Explore, Adapt, Survive. on: January 28, 2016, 03:15:39 PM
What's with the DMCA Takedown notice posted on your greenlight page? What does this mean for the game?
23  Community / DevLogs / Re: MANDAGON on: January 28, 2016, 12:22:11 PM
This game is gorgeous! I love the high level of detail. And the moody lighting on the interior scenes.  Kiss
24  Community / DevLogs / Re: Mini Golf Master Redux on: January 28, 2016, 11:38:32 AM
Making some more obstacles, and tweaking editor GUI and usability.

Obstacles like this could be used to craft some easy levels that become hard if you don't shoot straight enough.



If you can think of any types of fun obstacles for Mini Golf, let me know!   Hand Point Left Well, hello there! Hand Thumbs Up Right
25  Community / DevLogs / Re: Mini Golf Master Redux on: January 27, 2016, 09:31:09 PM
This evening's focus is on Hole meta data.



Still have some work to do, as you can type outside the name field. But, the data saves/loads just fine.  Smiley

I also added a repeat button thing where you can change par quickly by holding down the button. Par range is 1 to 99, which should accommodate the most sinister of course designers.  Wizard
26  Community / DevLogs / Re: Mini Golf Master Redux on: January 26, 2016, 08:03:09 PM
@Cranktrain Me too! It's so far been super useful for tweaking tool functionality. It's actually fun to edit, which feels really weird! haha.

Here are the results of today's work:

-I got most/all of the tools and undo stuff working correctly.
-I added a few tiles and objects to the game, of varying types (physics based and not, one is just an environmental sound source, etc.)

Here's a gif of the action, but it might be slow since it's a few MBs:



Process is approximately: "Those rocks are not quite in the right spot, and that sound is a touch too loud when near the hole. And that hole could move down a bit"

Video Games!  Smiley
27  Community / DevLogs / Re: Mini Golf Master Redux on: January 26, 2016, 06:41:22 AM
So after some careful consideration, I have abandoned the "pink rectangle" method of undo



Now you can undo a theoretical infinite number of times, and it's not really any slower at all. Huzzah.

I was so proud of that pink method, too. Oh well. KILL YOUR DARLINGS! (as they say)  Screamy

still have to fix that bug where undoing "strange weird object" undoes a few at a time. That's today's task.  Coffee
28  Community / DevLogs / Re: Mini Golf Master Redux on: January 26, 2016, 06:35:18 AM
Oh heck yeah, I'm down to play some mini golf.  Smiley

This is what I like to hear!  Gomez
29  Community / DevLogs / Re: Mini Golf Master Redux on: January 24, 2016, 10:14:23 PM
There we go.



(The pink is just a debug reference to show localized undo box. Makes things way more efficient)
30  Community / DevLogs / Re: Mini Golf Master Redux on: January 24, 2016, 09:18:09 PM
Coding the undo function. It's not quite working yet  Cheesy

31  Community / DevLogs / Re: Mini Golf Master Redux on: January 24, 2016, 07:37:16 PM
The hole editor allows for realtime editing/playing so you can quickly make changes to the level and try them out. Boring right now as there is only one kind of thing to paint with. But there are BUNNIES, so that makes it a bit better  Screamy

32  Community / DevLogs / Mini Golf Master Redux (with Course/Hole Editor) on: January 22, 2016, 03:12:02 PM
Hi folks,

Starting a new devlog for a project, which is basically amounting to a "shippable" version of my TigSource Sports Compo entry, Mini Golf Master: https://forums.tigsource.com/index.php?topic=29422.0

Key features mapped out so far
  • Updated physics to remove glitches and allow for a more fun and better feeling game
  • Tighter feeling controls (old ones were in the right spectrum, just janky)
  • Hole/Course editor

Key items to fix up
  • Improved controls (old ones were in the right spectrum, just janky
  • Better sound and music, but similarly "realistic" style
  • Improved graphics, screen management
  • Camera system for better "follow the ball" feel
  • More zazz, game feel goodness

The target audience for this includes me, as well as the casual "bejeweller" crowd, Golf Dads™, and anyone else who just wants to chill and take their time and have some fun on their computer.

So far, the editor has a mario-paint esque feel to it, which I want to drive for. Making holes should be as enjoyable as playing them.


I've got a prototype editor working now, which allows for basics saving/loading of files, painting/deleting tiles and placing objects. Working on more advanced things like undo, tile palettes, etc. next.

Will post more here in the coming days and weeks (and hopefully not years!)  Toast Left

For now, here's a rabbit running away from the cursor inside the hole editor










33  Developer / Playtesting / Re: Galaxian-esque shooter on: October 18, 2013, 09:42:50 AM
I liked the sound a lot – especially the swooping sound that the green hexagons made, that was quite scary. I also liked the little tunes that played between games and when I lost a life.

I liked the concept, but felt like it was quite slow paced. After I shot all the green shapes, slowly clearing out the blue shapes that were left over was not very exciting.

Thanks for playing and for your feedback Smiley I was thinking that the blue things could move faster or change behavior once the green things were gone, so that the last part of each stage would be a bit more frantic. Sort of like in Mario when the music changes once you hit 100 seconds left in the level.

What do you think?
34  Developer / Playtesting / Re: Super Highway Riders ! on: September 29, 2013, 01:58:19 PM
Neat-o retro feel to it. High score of 1024 (which has extra nerd panache)  Gentleman
35  Developer / Playtesting / Re: Retroids - Asteroids Revival on: September 29, 2013, 01:52:42 PM
Very fun, love the visuals! Smiley Gamepad support would be great though
36  Developer / Playtesting / Re: Negative Tetris on: September 29, 2013, 01:48:35 PM
Such a neat game! Smiley
37  Developer / Playtesting / Re: Trenchbrain - Test Build on: September 29, 2013, 01:41:11 PM
This game looks pretty nifty I think. I got stuck in the tutorial level though. Shot all the target dummies, but wasn't sure how to progress or maybe I broke something. Being able to play on a larger window would be nice and add to the atmosphere (all black rather than web page and small black part).

I'll be checking back on this one Smiley
38  Developer / Playtesting / Re: One Game a Month September: Hexel on: September 29, 2013, 01:34:29 PM
...you can but currently the first 5 levels from the standard game mode are near done and available to play here.

Link isn't working for me. Says the game doesn't exist Sad
39  Developer / Playtesting / Galaxian-esque shooter on: September 29, 2013, 01:26:37 PM
Hi all,

I made a fairly quick prototype this week, and wondered if there are any arcade game fans willing to play and give some feedback. It's hexagon-focused because the September one game a month theme was hexagons, and this was a good excuse to play around and make something I've never made before, while keeping it visually simple. I'd eventually like to choose a stronger theme and update the graphics to be more snazzy, etc. But more important, I want to know if it's any fun for other people  Smiley

The game is best played with an xbox 360 or similar game pad, but keyboard also works.

System Requirements:
  • Windows PC
  • Keyboard or Gamepad
  • Mostly any graphics card and screen resolution of at least 640px high




So far I've had a lot of fun making it and playing it. My best high score so far is 9326. Here's a link if you're keen to try it: http://whilefun.com/hexagone.php

I hope you have fun. I'd like to get a feel for how you find the pace, difficulty, etc., but any and all feedback welcome! Also, please post your high score  Grin

Thanks!
40  Community / Sports / Re: Sports Compo: VOTING! on: December 25, 2012, 10:58:55 AM
4 votes! Thanks!  Gentleman

Great compo. Congrats all Smiley
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