Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:02:48 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1]
1  Community / Competitions / Mo'Minis Launches New Studio Release and Extends GameCast#2 Contest on: January 12, 2010, 05:02:40 AM
Mo’Minis unveils the new timeline for GameCast #2 enabling the developers to take full advantage of Mo’Minis Studio latest upgrades.

No more sneak peeks – this is it. The new version of Mo'Minis Studio has been officially released on January 7. This version introduces new features designed to help developers create an enhanced gaming experience, such as persistent storage, improved sound support and compatibility analysis tools.
Additional details and release notes are available here.

Without a doubt, the highlight of the new Mo'Minis Studio release is the 'Get 2 Mobile' feature. Rather than testing a game on the simulator, this feature enables developers to get their game up and running on their personal mobile phone and to experience the game's true look and feel first hand.
Mo'Minis Studio supports a wide and ever-growing range of mobile devices. The 'Get 2 Mobile' feature will be enabled by the first week of February.

Participation in our current GameCast#2 contest is even beyond our own expectations. Due to multiple requests from game developers, we have extended the timelines to let you go all out in the creation process.
We can't wait to start seeing your rough cuts on January 12.

More good news - we are close to completing work on several new distribution channels and deals - stay tuned for coming announcements.

About Mo'Minis

Mo'Minis has created a revolutionary solution for the fast creation, porting and publishing of mobile games and entertainment applications. The Mo'Minis Studio allows the development of games from scratch without any programming knowledge. Mo'Minis worldwide developers' community uses the platform to create innovative content, which is monetized through Mo'Minis solid distribution network. For more information, please visit www.mominis.com
2  Community / Townhall / Mo'Minis Launches New Studio Release and Extends GameCast#2 Contest on: January 12, 2010, 05:00:34 AM
Mo’Minis unveils the new timeline for GameCast #2 enabling the developers to take full advantage of Mo’Minis Studio latest upgrades.

No more sneak peeks – this is it. The new version of Mo'Minis Studio has been officially released on January 7. This version introduces new features designed to help developers create an enhanced gaming experience, such as persistent storage, improved sound support and compatibility analysis tools.
Additional details and release notes are available here.

Without a doubt, the highlight of the new Mo'Minis Studio release is the 'Get 2 Mobile' feature. Rather than testing a game on the simulator, this feature enables developers to get their game up and running on their personal mobile phone and to experience the game's true look and feel first hand.
Mo'Minis Studio supports a wide and ever-growing range of mobile devices. The 'Get 2 Mobile' feature will be enabled by the first week of February.

Participation in our current GameCast#2 contest is even beyond our own expectations. Due to multiple requests from game developers, we have extended the timelines to let you go all out in the creation process.
We can't wait to start seeing your rough cuts on January 12.

More good news - we are close to completing work on several new distribution channels and deals - stay tuned for coming announcements.

About Mo'Minis

Mo'Minis has created a revolutionary solution for the fast creation, porting and publishing of mobile games and entertainment applications. The Mo'Minis Studio allows the development of games from scratch without any programming knowledge. Mo'Minis worldwide developers' community uses the platform to create innovative content, which is monetized through Mo'Minis solid distribution network. For more information, please visit www.mominis.com
3  Player / General / Mo'Minis Launches New Studio Release and Extends GameCast#2 Contest on: January 12, 2010, 04:57:59 AM
Mo’Minis unveils the new timeline for GameCast #2 enabling the developers to take full advantage of Mo’Minis Studio latest upgrades.

No more sneak peeks – this is it. The new version of Mo'Minis Studio has been officially released on January 7. This version introduces new features designed to help developers create an enhanced gaming experience, such as persistent storage, improved sound support and compatibility analysis tools.
Additional details and release notes are available here.

Without a doubt, the highlight of the new Mo'Minis Studio release is the 'Get 2 Mobile' feature. Rather than testing a game on the simulator, this feature enables developers to get their game up and running on their personal mobile phone and to experience the game's true look and feel first hand.
Mo'Minis Studio supports a wide and ever-growing range of mobile devices. The 'Get 2 Mobile' feature will be enabled by the first week of February.

Participation in our current GameCast#2 contest is even beyond our own expectations. Due to multiple requests from game developers, we have extended the timelines to let you go all out in the creation process.
We can't wait to start seeing your rough cuts on January 12.

More good news - we are close to completing work on several new distribution channels and deals - stay tuned for coming announcements.

About Mo'Minis

Mo'Minis has created a revolutionary solution for the fast creation, porting and publishing of mobile games and entertainment applications. The Mo'Minis Studio allows the development of games from scratch without any programming knowledge. Mo'Minis worldwide developers' community uses the platform to create innovative content, which is monetized through Mo'Minis solid distribution network. For more information, please visit www.mominis.com
4  Player / General / Re: Anyone know anything about this? (Mo'Minis) on: January 18, 2009, 10:46:31 AM
Hi guys,

Nice to meet you, my name is Aviv and I’m one of Mo’Minis founders. I’ll start by apologizing to anyone who was offended by the way we contacted him.  Thank you for all of your comments and feedback, I will do my best to answer your questions and I apologize again if you find this reply too long  Smiley

To tell you a bit about our history (I hope this won’t bore you to death), we are game devs with a special passion for mobile. 3 years ago we started developing a tamagotchi-like mobile game. That’s when we first faced the challenges of developing for the mobile world. We also found out that after you finish making a game, you have to port it to 100s of handsets… and if all of that was not enough, we have heard from various studios that for an indie, selling a game to a mobile operator is near to impossible. 
Familiar with the concept of game engines (Klik & Play, Game Maker, etc.), we recognized a great opportunity here - creating a mobile games engine which will enable indie game devs like us to develop for mobile and make some money.  We dropped our original game project and started working on this right away.

In a brief, we offer a solution which includes a platform for the rapid development of mobile games, automated porting technology (to 100s of various handsets) and a games commercialization service (sharing the revenues with the developer).  In addition, we invest many efforts in establishing a vibrant community where creators can collaborate, consult, share ideas and game assets. (You are welcome to read more about the company at: http://gigaom.com/2008/08/05/mo-minis/)

To answer Cymon and Hideous, we aim at offering a full service which includes a strong business model for the game creator (and not produce “yet another” game making software). Put into simple words, what we do is to let you to focus on the gameplay and creativity aspects of the game, while we take care of all of the rest (porting, distribution, etc.).  We have already partnered with Orange Israel, the leading operator in Israel with over 2.5 million subscribers, and we are now exploring partnership opportunities with several additional operators and aggregators.

I’ll try to answer some specific issues you mentioned:
 
well, the beta is free only now for developers  Lips Sealed

The studio will remain free after the beta.

 
What I can gather from their FAQ is that the distribution of the games is controlled by them somehow, so you can't just make your game with it and publish it the way you want.
Loophole found!

To make it clear, we do not try to exploit the situation, but to offer you a real service. There is no loophole we are trying to hide.

As you know, in the PC world, it’s fairly easy to distribute games but rather hard to make real money.
In the mobile world, it’s the total opposite – hard to distribute games but the client is more than happy to pay. Unfortunately, mobile operators will tend to ignore indie developers which offer them a few games. By offering them 10s-100s of games created by our community, we are in a very strong position to bargain. This is a partnership so if you don't make money.. we don't make money.

Nonetheless, as stated in our FAQ, if you do wish to distribute a game by yourself, you are more than welcome to contact us and we will be happy to assist you doing that.

To conclude, it’s actually very frustrating to witness indie games succeed in the PC world, with no actual equivalent in the mobile arena. I believe that this is a great opportunity for indies to enter the rapidly growing mobile games market. The contest is a good way to add a mobile game to the portfolio, while potentially making a nice profit and enjoying a lot of exposure.

Like every other product in beta stage, the studio has bugs and is continuously being improved. We would really like to bring a change to the mobile world. We will appreciate your feedback, suggestions and willing to answer any further questions you may have.

p.s. you may also find our FAQ (http://www.mominis.com/faq.php) and forums useful.
5  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 08, 2009, 06:01:42 AM
Hi guys,

I'm Aviv and I'm a game developer and co-founder of Mo'Minis (http://dev.mominis.com?sr=10). My company offers a cool platform for fast creation, porting and publishing of mobile games.

I'll publish some of my game pics soon!


6  Community / Competitions / Re: Currently Running Competitions on: January 08, 2009, 05:35:29 AM
Mo'Minis is running a competition using their software.  It is a Game Maker-ish program designed to make mobile games.  I really don't know much about the software, but thought others might want to take a look at it.

Hi everyone & Happy New Year! I'm Aviv from Mo'Minis.
Thank you TheBlackMask for mentioning our contest!

Just wanted to give you guys some more info. Our platform (Mo'Minis Studio)  allows fast development of mobile games with seamless support for a wide range of mobile handsets.

We have recently partnered with Sun Microsystems and orange Israel, initiating the first-ever mobile game creation contest targeted at independent creators. Contest leaders will receive revenues of the wide distribution of their games in orange Israel WAP Portal (accessible to 2,500,000+ subscribers) and additional channels. In addition, Contest winners will enjoy large publicity in major websites and blogs, and attractive prizes valued at $5000. The studio is available for free download on our website: http://dev.mominis.com?sr=10

Let me know if you have any questions regarding the studio / contest.
Pages: [1]
Theme orange-lt created by panic