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201
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Player / General / Re: Human Hugs
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on: April 06, 2011, 01:04:41 PM
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I did long distance for about a year, and it sucked major balls. Hugs to you Theo.
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202
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Developer / Design / Re: The Neverending Hybrid Game Design Game
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on: April 06, 2011, 07:01:35 AM
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Cooking game + Text based adventure
> You are in your kitchen. - Open Cupboard. > Cupboard has: Flour, Sugar, Chocolate, Beans. - Take Beans > Beans taken. - Take Chocolate > Chocolate taken. - ?Oven > The oven is to your left. A white, mighty cube of overwhelming pure baking power. - Place beans in oven
[etc]
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204
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Player / General / Re: Let's talk about shoes.
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on: April 05, 2011, 08:40:05 PM
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I don't know anything at all about shoes really. Right now I mostly wear a pair of Sketchers like these:  They're pretty comfy, hold a 3 mile walk decently well, and look semi-professional (but then I work in a CS research lab so who really cares). I'm thinking about getting a pair of Northface Hedgehog:  I like the way they look, and apparently are SUPER comfortable for extended walking (which I like to do more and more since Spring/Summer is coming).
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207
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Community / Creative / Re: Today I created...
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on: April 05, 2011, 07:41:34 AM
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Today is timelapse-day, again! A friend let me use his window, so I could shoot the setting sun, and the whole night, and part of the day too. The whole video was 4 minutes long, and I cut it. Now it looks like the night is 10 minutes long, which is artful and amusing.
My camera is still shitty, though.
Youtube video link? :D
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209
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Player / General / Re: What religion are you?
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on: April 05, 2011, 02:29:36 AM
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And yes, he is correct. Using the most common definitions of agnostic and atheist, they are far from exclusive.
I like the following representation:  Where a lot of fundamental religious people would be "gnostic theists", more progressive/modern religious people would be "agnostic theists", and a vast majority of atheists might consider themselves to be "agnostic atheists".
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210
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Player / General / Re: Human Hugs
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on: April 05, 2011, 12:52:58 AM
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Break up sucks- even when you're the one who initiated it. Ugh. At least programming will always be there for me 
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211
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Developer / Design / Re: So what are you working on?
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on: April 05, 2011, 12:32:56 AM
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 I've always wondered how to make something like that. Would you mind telling me? Pretty please? The scarf's position is determined by a vector which varies from angles [0,~110]- the more you move to the right, the more the angle increases; when you stop moving, the angle decreases (the effect apparently doesn't happen when you move to the left).
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219
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Player / General / Re: Pokemon Black and White
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on: April 01, 2011, 10:38:57 PM
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There was some rumor that Pokemon had 3DS bonus features (like some sprite effects appearing in 3D on the 3DS)- so is that true?
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