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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 03:28:01 PM

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701  Developer / Audio / Re: Show us some of your music! on: January 13, 2009, 11:18:35 PM
@sereneworx: I'm in love with the first one. Can't wait to hear that one ingame  Wink


They aren't music for any games. They're definitely not suitable.

Hm maybe not for your games, but the first one could fit as a theme IMO.
702  Player / Games / Re: Indie dev suggests peers should support OS X, Linux gaming on: January 13, 2009, 01:10:10 PM
I have released non gaming stuff on 3 platforms, mostly school related work.


...but then again, Java/Netbeans/Swing makes it quite easy.
703  Developer / Audio / Re: Show us some of your music! on: January 13, 2009, 12:35:19 PM
@sereneworx: I'm in love with the first one. Can't wait to hear that one ingame  Wink
704  Developer / Business / Re: iphone web app, combine files, protect product and distribute it? on: January 13, 2009, 12:09:11 PM
I don't know about the sales of web apps, but here are a couple remarks I want to make after reading your post:

1) I need to combine its files into one exe: The iphone does not run exe. It runs .app bundles, very much like OS X would. If it truly is a webapp, then all you need to do is to put it on a server of yours, as it very likely is php or something similar. Any standard webhost would do.

2) If you want people to pay for a webapp, than obviously you'll need your webpage (because that's what a webapp is really: a webpage, with the layout made to be iphone friendly) to support user login and subscriptions. That might be a usability pain though: a) because the user will have to login everytime, and b) because it won't be available offline.

3) Overall, I recommend building a regular iPhone application. It's not *that* hard to do, it's much easier to distribute (thanks to Apple Store), and you'll have an easier time avoiding piracy/subscription problems.

Best of lucks!
705  Developer / Technical / Re: Developers using GNU/Linux? on: January 12, 2009, 11:32:43 AM
I use GCC (mingw), make, SDL and OpenGL in Windows

Do you use Cygwin?
706  Developer / Technical / Re: Developers using GNU/Linux? on: January 12, 2009, 02:56:36 AM
I develop on a Debian Lenny. I have a Radeon 4850 video card, which is not *that* bad with ATI's drivers installed (here's a howto if anyone is interested).

Developing mostly in C++, I use g++ to compile, kate to edit my code, and cmake to automate my builds.
Cmake is pretty awesome, as it outputs a makefile ready to use. However, you can also make it output a Codeblocks project file for example, which is really useful for cross platform development.

Then I use all the libraries I need the same way I'd use them on Windows, such as libSDL, libfmod, OpenGL,....
707  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: January 12, 2009, 02:48:20 AM
Hi all!  Gentleman

My name is Guillaume, I'm French, 19, and currently an undergraduate in second year of Computer Science.

I've been a video gamer since I was ~5. I started out on my dad's Apple 2 (Dino Eggs, Aztec, Seawolf, Lode Runner...ah these were the good times!). I got a Game Boy Pocket at age 9, later followed by a Game Boy Color, then by a Nintendo DS and a Sony PSP. I've always been more of a PC Gamer though. I am not going to give a list of all my favorite games, as it would be way too long, but some of my eternal loves are Beyond Good & Evil, Link's Awakening, and the Sam & Max series (both originals and the Telltale ones).

As for video game development, I started around the age of 13, at the same time as I started programming. At the time, it was on my calculator, a TI-82. I programmed a couple of games, including a remake of Sim City, an attempt at a turn-by-turn strategy game, a text based role playing game,... A bit later, I started developing on the PC, eventually making Computer Science my field of study. I have developed in a variety of languages (from Python to C++, including Game Maker or Java) for a variety of platforms (PC, Nintendo DS, iPhone,...). Even though I have never got around developing a full, complete, game, I have released a couple of demos and concepts that must be littering the internet.

Recently, I have decided to restructure the way I program video games in order to code less, but more efficiently (ie. start a projet, not stray from it and get it done). I have not started any big project yet, for the moment I am focusing on developing simple but complete games to build experience.

Those of you who are interested can visit my website:

http://www.noxneo.net

or my blog:

http://www.noxneo.net/~ga/blog

It is frequently updated, and even though no content concerning game dev is available, that should change quickly.

Some of my other hobbies include photography, skiing, fencing, squash, reading, geek stuff, maths,...

See you guys!  Coffee

708  Community / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: January 10, 2009, 02:55:13 PM
I've never actually had coffee.  Durr...?

Then you're not a real developer  Coffee
709  Developer / Technical / Re: The grumpy old programmer room on: January 10, 2009, 11:35:39 AM
I'm coding an interpreter in C++ and I'm frustrated.

RHA  Angry
710  Player / Games / Re: Bob's Game on: January 10, 2009, 11:24:29 AM
He's mentally retarded.
 Durr...?



But then again, aren't all game developers?
711  Community / DevLogs / Re: Lantern (name pending) on: January 10, 2009, 09:50:14 AM
The second picture is awesome, but the robot's shadow is way bulkier than it should be  Undecided
712  Player / Games / Re: Indie dev suggests peers should support OS X, Linux gaming on: January 09, 2009, 01:56:02 AM
Well it's always nicer to have your application run by itself rather than using another application.
Also, it's always annoying to believe that a game works, play it for 30 minutes and then having Wine crash.

But you're not wrong, a big part of it  is a "Linux politics" thing  Grin
713  Player / Games / Re: Indie dev suggests peers should support OS X, Linux gaming on: January 09, 2009, 01:48:04 AM
I'm totally for cross platform development. When a game runs on Linux, it makes my day.

(just so you know, most Game Maker games are runnable with Wine).

However, developing for Mac is a pain. I have a Macbook, I like to tweak around and code some stuff for my iPod Touch, but that's it really. Apple are very elitist about which developers they'd like to develop applications for OSX, which is a good thing as a user because of the overall quality, but is a pain as a developer.
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