Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411365 Posts in 69352 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 03:11:39 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 6 7 [8] 9 10 ... 17
141  Player / General / Re: IGF Thread 2013 on: February 09, 2013, 03:47:49 PM
i think it's funny that they have essentially the opposite criticisms most people have. most of the people in here complain that the grand prize and stuff favors people who are already established, and tommy/edmund think the igf favors people who aren't established.

It's not really the opposite. Either way it's a belief that there's bias due to the judges being swayed by feelings toward the developer rather than the quality of the game.
142  Developer / Technical / Re: Turn towards angle over time on: February 08, 2013, 02:46:52 PM
The code works in "most" cases but sometimes the object will get stuck in a loop where it just continues to travel in a perfect circle (pretend that the object is always moving in the direction of direction/*angle).

Are the angles always kept >= 0 and < 360? If they're not, then that code would go wrong like that. When you do anything to an angle that can put it out of that range, you'd need to make it wrap around, e.g., add 360 if it's < 0, subtract 360 if it's >= 360.
143  Player / Games / Re: Ouya - New Game Console? on: February 07, 2013, 04:37:25 PM
The basic concept for Ouya could be thought of as using an SoC as the basis of a system that can connect to a TV. It probably makes sense from that perspective to switch up regularly to whatever SoC is available that will keep the console at the ~$100 price. If they're using components are being manufactured for phones/tablet devices, they perhaps have to follow an approach to upgrades that's closer to those than to standard games consoles.
144  Developer / Technical / Re: Anyone using GLT, OGLPlus, OOGL, etc.? on: February 05, 2013, 06:42:15 AM
On GLFW's site they recommend SFML as an alternative.  That's an excellent idea that I hadn't considered because I had this idea that SFML=2D.

It is 2D focused. So the Vertex class is for a 2D position with colour and texture coordinate, the Transform class is a 3x3 matrix with methods for transforming 2D vectors, etc. So you'd be using raw OpenGL calls for 3D.
145  Developer / Technical / Re: Blending and 2D Sprites in OGL 3.3 on: February 01, 2013, 12:44:06 AM
Is it writing depth and then doing a depth test? You can disable that with glDisable( GL_DEPTH_TEST ).
146  Player / General / Re: All Purpose Animu Discussion on: January 28, 2013, 10:06:26 AM
It's probably just plain cliche, without irony.
147  Player / General / Re: All Purpose Animu Discussion on: January 09, 2013, 07:13:27 AM
Yeah, I'm starting to notice that. The basic premise seems to be a cutesy high-school show in a world where tanks just happen to also be considered very cutesy/girly and nobody finds it out of the ordinary in any way at all. Of course I'm taking a few guesses here so far.

It's a bit more realistic than that. Tankery is a well-known sport in their world, women compete in it and there's prestige for doing well, but it's commonly seen as not feminine, despite what the propaganda film claimed. In one episode the first years complain that their boyfriends are put off by them talking about the sport. When the instructor is asked whether it's made her popular, she answers that rather being popular, she gets what she aims for. Yukari, the character most keen as a fan of tanks, had no friends because she's a tomboy.
148  Player / General / Re: All Purpose Animu Discussion on: January 08, 2013, 10:38:05 AM
Sasami-san is the only new thing I have any real expectation for this season. Other than that, there's a couple of sequels to stuff I enjoyed enough to watch through previously, such as gdgd fairies.

I hope Aku no Hana, which is next season, turns out well at least.
149  Developer / Technical / Re: The grumpy old programmer room on: December 28, 2012, 04:26:03 PM
yeah such a thing, preferably in a same sort of accordeon/tree thingie like the solution explorer. but helas in vs2010 there is no \view-> Class View

..

Try going to Tools > Settings and if you're in Basic Settings switch to Expert, then look for View > Class View again.
150  Player / General / Re: All Purpose Animu Discussion on: December 25, 2012, 12:36:35 PM
Because you're not allowed to make anime unless you pander to quasipedophiles. There are very few anime I like, and they are all devoid of fanservice and moeshit, bar a few moments of exception. FLCL has fanservice but it's so tongue-in-cheek it's hard to mind.

But it's a mistake to think that because you don't like something then the creators are being forced by commercial pressure to do it. It shouldn't be hard to believe there are creators who have found commercial success who actually like the style they use. In the case of Shaft and Madoka, it's pretty clear that they like Ume Aoki and her style.
151  Player / General / Re: All Purpose Animu Discussion on: December 25, 2012, 12:00:17 PM
What would make you think Shaft "wrap" things in moe as a trick?
152  Player / General / Re: All Purpose Animu Discussion on: December 25, 2012, 11:30:46 AM
Princess Tutu may be the single girliest thing I've ever seen and I love it. In a way I'm just glad that there is a place for ballet-centric magical girl shows with a creepy metafictional subplot.

Princess Tutu may actually have been made more for the otaku fans of magical girl anime. One indication is that the manga adaptation was serialised in Champion Red, which is a male oriented magazine. The show might be better for it though, since magical girl anime aimed at girls are long monster of week fare transparently advertising crap toys.
153  Player / Games / Re: Dishonored on: December 23, 2012, 04:26:22 PM
I don't really see how that's a problem. I would rather the game have a fleshed out character with dialogue than a dull blank slate only open to my interpretation. This isn't an RPG where you create your own chracter, this is a story driven game where the protagonist has a relationship with the world around him and many of the characters in it.

It doesn't need to be an RPG for it to make sense for the player to be allowed to imagine the player character how they want.

I'm not so much saying that non-silent protagonists are a problem, but they are a different experience and silent protagonists have some advantages. It does depend on the player getting the point that the character isn't being represented as literally silent though.
154  Player / Games / Re: Dishonored on: December 23, 2012, 03:54:44 PM
Deus Ex, a game released in 2000 managed this. Literally no reason why Dishonored couldn't have done it.

There's not as much range in JC's personality as a silent protagonist allows the player. You have dialogue choices, but having him talking definitely imposes restriction on how you can interpret the character.

And actually the JC's scripting is quite well known for

what the player does.

This is a subjective preference, not something where one way of doing it is better and the other is lazy.
155  Player / Games / Re: Dishonored on: December 23, 2012, 02:08:46 AM
It's a trade-off. Personally I'm glad they went with a silent protagonist. You can't really give him a strong personality that won't contradict how some players will play the game.

I think whether you like silent protagonists or not depends on whether you take it literally that they're actually not ever saying anything.
156  Player / General / Re: All Purpose Animu Discussion on: December 20, 2012, 01:15:15 PM
It's this:

157  Player / General / Re: All Purpose Animu Discussion on: December 20, 2012, 08:49:50 AM
From what I understand the FLCL manga is one of those rare occasions where it was an anime first.

Yeah, the manga is the adaptation.

Although most anime are from existing IP, a lot (perhaps the majority these days) of anime projects that aren't will also have some kind of manga version as part of the "media mix" business model.

Hajime Ueda, mangaka for FLCL, has done some work for Shaft, particularly the ED illustrations for Bakemonogatari, and also Q-ko-chan, an original manga. I really like his distinctive art style, but his writing is rather opaque...
158  Player / General / Re: All Purpose Animu Discussion on: December 13, 2012, 04:35:39 PM
The genre would be Gambling, duh.

If there were series about shooting dice it would be called Craps o Shite (クラップスをして)
159  Player / General / Re: All Purpose Animu Discussion on: December 13, 2012, 07:25:29 AM
Yes technically moe are bishoujo

Using "moe" like that doesn't make sense.
160  Player / General / Re: All Purpose Animu Discussion on: December 13, 2012, 05:32:24 AM
Don't even try to pretend that the moe trend is about anything but awful insecure nerds fetishizing ineptitude and helplessness.

I guess I need to be clearer if people are going to read something like that into my post? My problem with Gimmy's posts is that he's clearly not well informed enough about the terminology to be writing as though he is.

The other type of girl was the lolicon
Loli is the type of girl; lolicon is attraction to loli or a person with lolicon. And loli as a character type isn't separate from bishoujo; they're basically the especially young looking bishoujo characters.

Saying things like...
Quote
But in these anime these girls are still bishoujo
Quote
Regarding Aria, it looks like more a bishoujo with moe influence
...doesn't make sense. Moe is to bishoujo what funny is to comedians. Aria is a moe anime because its focus is about bishoujo characters. And it's following the moe aesthetic, which is a character style mostly about making bishoujo characters more moe.
Pages: 1 ... 6 7 [8] 9 10 ... 17
Theme orange-lt created by panic