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1063
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Developer / Business / Re: Crystal Core - Positions Open
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on: March 30, 2009, 05:34:03 PM
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You're not coming here anymore? But you introduced yourself and everything  Just listen to advice, and try to make this a positive environment, not a vicious one.
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1064
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Community / DevLogs / Re: Vert
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on: March 30, 2009, 04:48:45 PM
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This is really fun, and I like thinking of all the secrets and mazes you could have. ...(level editor?)
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1066
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Developer / Playtesting / Re: The Coiner
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on: March 30, 2009, 04:16:19 PM
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I liked it. My only gripe is that I had to sometimes cut through a wall or two for a brown coin. Could there be a way to just enter the spotlight instantly, perhaps at -1 score? And could you add time extension bonuses, like coins maybe but unnecessary to go on and rare? This needs online highscores 
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1067
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Player / General / Re: Tigsource likes...
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on: March 30, 2009, 03:55:26 PM
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Today I dipped a pizza stick in pudding accidentally. It was delicious.  which reminds me: pizza with barbecue sauce and meanies in soup Sooo... You put pizza, with barbecue sauce, and pickled onion "snacks" into soup? Sounds good... coming from the guy who also once ate ketchup in his mashed potatoes.
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1071
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Developer / Business / Re: Crystal Core - Positions Open
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on: March 30, 2009, 06:10:47 AM
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Well, glad to see you've formally introduced yourself into the community! Hope this project goes well for you!  (and we can't help ourselves from a bit of fun, you know.)
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1075
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Developer / Art / Re: Your First Pixel Art
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on: March 29, 2009, 04:22:00 PM
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I remember when I was 5 or 6, I was trying to make a scene of a campfire under a starry sky in MS paint. I was almost done, and I was filling in the sky and making stars, but for some reason I kept accidentally paint-bucketing the whole sky (I have no idea how) to be one color. Not knowing about Ctrl-Z or anything, I restarted the sky from scratch about... 3 times. Then I had to go somewhere and I just closed the applicaltion. That's as far back as my memory goes for pixel art.
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1076
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Community / Cockpit Competition / Re: Last minute cockpit entry GO!
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on: March 29, 2009, 04:08:53 PM
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That's pretty sweet. But I meant shoots more bullets from a gun it carries. I am not a very realistic person, you could say. And, for some weird reason, the bullets would go FASTER than the one shooting it. And those bullets could carry guns, and so forth... 
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1077
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Developer / Technical / Re: GM v.s MMF2 v.s Construct
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on: March 29, 2009, 03:16:51 PM
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I didn't really want to shoot down anything at all, but I see I came off that way. I guess it was a bit rude of me to say that since one game has a bug, all games must on a game compiler. I'm not trying to say GM is superior, I'll admit it has its shortcomings, so don't think I was. Also, I certainly don't rate a compiler on its games! That would be stupid. I'm going to check out MMF2 later. I am sure it is a thoroughly competent game compiler, but I truthfully hadn't had a chance to look at it yet. Sorry if I acted a fool, but I am what I am 
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1078
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Community / Townhall / Re: "All Our Friends Are Dead" (Beta Available!)
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on: March 29, 2009, 01:43:38 PM
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The physics engine is awesome, however I didn't feel fully immersed after dying and respawning. I just feel like something... weirder would happen when you died. Other then that, it was really cool and the sound the red things made when they died was too.
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1080
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Community / DevLogs / Re: Fez
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on: March 29, 2009, 01:07:09 PM
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You've done it; you win, it is now uglier than... there's no comparison... ...I feel so bad for him.
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