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Community / Townhall / Pan-Dimensional Conga Combat
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on: May 18, 2016, 03:37:57 PM
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 Hey there peeps! James from www.rgcd.co.uk posting for the first time in years to share news on our latest game release. We're currently stuck in greenlight hell (less than 1000 page views!) so if you have a sec, please give us a vote :) https://steamcommunity.com/sharedfiles/filedetails/?id=680135447Pan-Dimensional Conga Combat is a rhythm-synchronised, old-school, score-chasing arcade game that plays like some alien coin-op from another dimension. Grab your Conganoid and join the Elder Gods in the competitive ceremonial slaughter of annoyingly happy (yet extremely deadly) geometric, pan-dimensional critters!  Conga Combat is not a typical arena-shooter. Defend yourself against the pan-dimensional critters using your bullet tail, close enemy portals by looping around them and charge up your hyper-destructive mega-lazor by laying a path of bullets in front of the mindless, drifting purploids. Oh, and stay the hell out of the way of the EVIL X - those dudes are BAD news! Combining trippy visual effects and coffee-break sized bytes of hardcore action, Conga Combat can be played solo in either arcade or survival mode. Arcade plays like a typical coin-op, with the player starting from the beginning each game, jumping from dimension to dimension by achieving the ever-growing kill-quota on each stage. Alternatively, the 'pure' survival mode sees the player facing an endless horde of increasingly aggressive geometric critters in a single arena for as long as they can.  Artwork by Folmer Kelly (Wrassling, Battle Golf, Hot Tin Roof) and music and additional pixels from Ilija 'iLKke' Melentijevic (One More Line/Dash, OTTTD, Cat Astro Phi). Developed using GameMaker: Studio, with GML wizardry by Jamie Howard and James Monkman at RGCD. Game is complete and available to buy for $4.99 over at itch.io and game jolt. The soundtrack is available for free :) Youtube Trailer: Itch.io page: https://rgcddev.itch.io/conga-combatGame Jolt page: http://gamejolt.com/games/pan-dimensional-conga-combat/146129Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=680135447Screenshots: https://www.dropbox.com/s/6sriinh4dr66y1b/screenshots.zip?dl=0
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Developer / Playtesting / Re: Nanovoid
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on: September 17, 2012, 03:31:54 PM
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I played through the windows version tonight and am really impressed so far.  Sure, the voice acting could have used some more emotion, but it's still better than the standard 'babblebabble' sound effect for speech most games use  Joypad controls work a treat, but mouse feels really odd. Well, it feels like touchscreen in fact, but with a cursor instead of a finger. I'd suggest using a different method for mouse control - perhaps assign one mouse button to thrust and another to fire? Oh, and I'm not sure how the capturing craft thing works. I seem to do it by accident sometimes. That could do with a bit of work I think. Anyway, thanks for the PC port - I can see this game getting a lot of play here  James/HS
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Community / Townhall / Endless Forms Most Beautiful
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on: July 08, 2012, 04:36:39 AM
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Hi there people   Thought you might like to know that Locomalito, David Hughes and RGCD have just released a PC remake of a 2012 ZX Spectrum game called Endless Forms Most Beautiful here: Trailer can be seen here: Hope you like it 
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Developer / Business / Help finding an online ecommerce tool for selling physical copies of games...
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on: March 11, 2012, 01:57:18 PM
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Hey there peeps, As some of you may know, I have a very simple website through which I sell cartridges of new C64 games. ( http://www.rgcd.co.uk) At the moment I just use paypal buttons on a single page of that webshite. Going forward, we have over 10 releases planned this year, and quite frankly this system just isn't going to work. Are there any sites out there where I can either link to, or embed in html, that are suited to selling physical copies of games and so on, returning the customer back to RGCD after payment is complete? Any help would be appreciated! James.
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Community / Townhall / Re: C64anabalt - Canabalt on the C64!
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on: December 04, 2011, 02:45:54 PM
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I wasn't meaning to be patronising at all. Sorry about that. I suppose that I'm so used to seeing C64's in active use (me, my brother and many of my friends have them) on an every day basis that your comment made me laugh. I'm not sure how many are in use today, but judging by the hundreds of SD/USB based emulated drive units this guy has sold ( http://www.1541ultimate.net/content/) at over 100 euros each(!), I'd guess that there are a fair few still out there. It's a very popular retro computer.
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Community / Townhall / Re: C64anabalt - Canabalt on the C64!
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on: December 04, 2011, 10:24:23 AM
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Does anyone have a C64?!  You should check the Commodore Scene Database at http://noname.c64.org/csdb/; there are hundreds of active users and new releases almost every day The Guinness Book of World Records lists the Commodore 64 as the best-selling computer model of all time: Sales estimates range from 17 million to 30 million units worldwide in the years between its splashy introduction in 1982 and its reluctant end in 1994. And yeah, a few people still have them.  For a retro machine, the C64 has a very active scene, and is a great machine for gamers and hobbyists.   
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Player / Games / Re: Whatever happened to Super Banana Nababa?
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on: September 26, 2011, 02:41:32 AM
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Sorry to bring this up again, but I noticed that it was mentioned in the Most Anticipated Unreleased Indie Games (2011 version) thread, and I was wondering if there had been any further progress on the game?
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