Show Posts
|
|
Pages: 1 ... 3 4 [5] 6 7 ... 10
|
|
81
|
Jobs / Offering Paid Work / Fantasy story writer for my game
|
on: November 10, 2010, 04:54:08 PM
|
|
Thats what I am looking for, a story writer for a fantasy game, for dialogues, characters, main plot, quests and side quests, please show samples of your work, and also what would you want as a payment for work, thanks.
|
|
|
|
|
82
|
Player / General / Re: American Midterm Elections
|
on: November 04, 2010, 12:33:56 PM
|
Where have you heard this?
In many parts, but here are 2 examples: Former Member of Clinton Regime: Obama Needs “A 9/11 Event or an Oklahoma City Bombing” to Command Confidence July 14th, 2010
Via: Financial Times:
“The bottom line here is that Americans don’t believe in President Obama’s leadership,” says Rob Shapiro, another former Clinton official and a supporter of Mr Obama. “He has to find some way between now and November of demonstrating that he is a leader who can command confidence and, short of a 9/11 event or an Oklahoma City bombing, I can’t think of how he could do that.” From here: http://www.huffingtonpost.com/2010/11/01/david-broder-war-with-ira_n_777013.htmlI am not suggesting, of course, that the president incite a war to get reelected. But the nation will rally around Obama because Iran is the greatest threat to the world in the young century. If he can confront this threat and contain Iran's nuclear ambitions, he will have made the world safer and may be regarded as one of the most successful presidents in history. Also, I recommend to visit many news sources, not a few, because many media sources are so friendly towards certain candidates that will twists truths, lie, and who knows what else to the benefits of their own friends. I see that very often, the media is succesfully used as a tool to shape the opinion of the masses, it is not necessarily to spread the truth. Media can be extremely dishonest, so try to have many different sources of news.
|
|
|
|
|
83
|
Player / General / Re: American Midterm Elections
|
on: November 03, 2010, 08:16:24 PM
|
|
I just want to say that I am very worried by what is going to happen, people say that Obama will attack Iran to stay in power, is it true?, I'm not American, but it worries me who is the next country that America will attack in search of terrorists or invisible nuclear weapons, no offense meant. And choosing the right candidate is extremely important to decide the future of the world...
|
|
|
|
|
84
|
Player / General / Re: Color's Gone...
|
on: October 28, 2010, 05:26:39 AM
|
|
Because games are about technique right now, so the goal is to deliver realism, and also the ones who make games think that people love dark stuff, so they make everything dark. It sucks.
|
|
|
|
|
85
|
Player / General / Re: Things that Suck
|
on: October 27, 2010, 04:03:23 PM
|
getting a really fucking cool idea then forgetting what it was THIS I swear I need to start writing all my ideas on paper or something because half of them I get before I go to bed, and then I wake up and I'm all "What the fuck was I so excited about last night?" OR, getting a really cool idea, writing it down, spend weeks making it, and then realize it actually sucks... 
|
|
|
|
|
86
|
Player / Games / Re: Diablo 3
|
on: October 27, 2010, 12:40:06 PM
|
|
I downloaded Torchlight Demo to see if it was as good as others said, it was good, but I cannot play with it, it's not my thing anymore.
Diablo 3 looks nice, but since it's like Torchlight I don't think I'll enjoy it either.
|
|
|
|
|
87
|
Player / Games / Re: Games you can't remember the names of
|
on: October 17, 2010, 09:39:01 AM
|
|
I just recenlty found about a c64 game I didn't know it's name but I wanted so much to find about it again since it's so bizarre, and it was one of my favourite games on the c64. It's a game that looks like metroid, but the main character looks like an alien and a mix of the MDK main character and a lizard armed with a machine gun. It had nice music too.
It was called Zamzara. Here's a video of it:
|
|
|
|
|
88
|
Developer / Design / Re: The death of deep & well though complex games
|
on: September 29, 2010, 02:40:52 PM
|
|
For example, I have been playing rainbow six 3, that game has like only 10 missions, but it is made so that you repeat each mission thousands of times because of its difficulty and because each needs the right strategy to complete, so it's not like you can just brute force your way through a mission, you need brute force, but you also need trial and error, you need exploration of the level, you need experimentation of what weapons to carry, what strategies to use, what paths to follow, and so on... this may not be very explanatory, so let me give you another more explicit example.
I have also been playing Arcanum, an RPG which gives you lots of possibilities to overcome quests and obstacles. There is a part where the only way out of a town is through a bridge which is guarded by thieves who charge an impossible toll. So I tried to kill them but they are extremely powerful, I tried all sorts of tactics using different weapons but without success, I tried convincing the thieves but my char is too ugly to be persuasive, I tried sneaking at night but my char sucks at sneaking so they spot him... so at this point I have run out of options and my mental muscles are overheating... to me this obstacle is impossible...
So I think some more and I create a strategy using dynamite, I know the dynamite explodes in 10 seconds, so I set the dynamite far away from the thieves, I run towards them to attract their attention by shooting them with a pistol, they start chasing me and I run towards the dynamite, I expect the dynamite to explode just at the right time to blow them up but leave me alive, so this takes a number of tries because most of the time I also get killed or I am too slow and they survive, but in the end the explotion kills 2 of them and that leaves one of them wounded enough for me to use my grenades and companion to debilitate even more and finally kill and get out of town.
This leaves me with a feeling that it was "I" who overcome this impossible obstacle and that it was not the game that rewarded me for doing something insignificant. I also had to use my intelligence and creativity until it reached it's limits. Where do you get that in today's games?, today it's all the oposite, games just give you the illusion of achievement, the only effort on your part is to play them and put hours in them, but no actual mental effort.
|
|
|
|
|
89
|
Developer / Design / Re: The death of deep & well though complex games
|
on: September 29, 2010, 07:05:22 AM
|
|
What a great thread.
Let me add just a small thing. I recently bought some old games and the thing I rediscovered is that the most awesome and missing thing in modern games is the feeling for overcoming impossible challenges... now most games are nice relaxing story/concept driven experiences, casual experiences, but they do not make you struggle or use all your personal abilities to reach your full potential as a person.
Some old games are made so that you experiment a lot and also die a lot, they do not rely on the strength of you avatar or character, but on your ability with the controls and also your own creativity to use the resources of the game to overcome an seemingly imposible obstacle. And it's not just the impression of being hard or impossible, it's actually extremely hard so much that you die a lot of times and try lots of things in order to overcome it. The thing is this is not tedious at all!, it is frustrating sometimes... but sooooo much rewarding, mentally absorbing and challenging and "that... was... awesome" type of feeling that is so missing from today's games. Like think about the illusion of achievement that most games use, you do absolutely nothing yet the game rewards you... old games had REAL achievements, not just completing boring chores, like doing something 100 times, but great and big obstacles to overcome.
|
|
|
|
|
90
|
Developer / Design / Re: The death of deep & well though complex games
|
on: September 23, 2010, 03:53:58 PM
|
To avoid further confusion, I was talking about game mechanics/gameplay.  And yes, the innovations we are seeing are interesting, but we also a decrease in games where you have to think carefully, games that are hard to master, and as iffi said, it's not just about making a game harder.
|
|
|
|
|
91
|
Developer / Design / The death of deep & well though complex games
|
on: September 23, 2010, 03:12:19 PM
|
|
Big budget games need to be casual (because casual games make more money) or else they will loose money (unwise investment), but with this mentality games with more depth and difficulty are left behind, meaning that in the coming years as budget rises, we will see even more casualising of games and less deep and well thought hardcore games (games like rainbow six 1, deus ex 1 or system shock 1&2).
So, here is a nice question, how develop big budget games that appeal to both crowds of players?.
|
|
|
|
|
96
|
Developer / Design / Grinding mechanics.
|
on: September 08, 2010, 03:19:24 PM
|
|
Grinding is pretty boring isn't it?. But in most mmo's grinding is one of the most important factors that allow a game to generate real income.
Basically they offer the alternative to buy things with real money to skip the tedious and boring grinding, or at least make it shorter and bearable.
Grinding also make the game more addictive because it is always harder to quit something in which you have invested a huge amount of time and effort.
Grinding is also a passive type of experience, very casual, it does not involve high skills, just repetitive actions, which makes it attractive for certain kinds of players who find more complex things to be away of their reach, like hardcore tournament FPS games.
But many people quit this types of games because of the boredom of grinding. Could there be a balance that would allow both kind of players to enjoy these games?. Is there a better alternative to grinding that will satisfy the need for profit?.
|
|
|
|
|
97
|
Developer / Design / Re: Reference of game design concepts
|
on: September 08, 2010, 03:11:12 PM
|
|
Well, I don't see people apply this concepts that often, so I disagree on that. But I understand the lack of interest, so this thread should be left alone to die...
About grinding, I have been thinking about that for a long time. It's a complex issue, maybe someone should create a new thread about it to discuss it.
|
|
|
|
|
100
|
Hidden / Unpaid Work / Re: Actionscript programmer looking for partners
|
on: September 03, 2010, 03:13:00 PM
|
|
Hi, thanks for the reply.
I am mainly interested in making new kinds of games, anything innovative, so that leaves out platformers, sides crollers, those typical games you see on the portals.
I am interested in doing some spin of of some games that are not widely cloned though, maybe take a used concept and take it from a different perspective.
I'm also looking to create small projects of a couple of months or weeks.
|
|
|
|
|