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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

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1  Community / Townhall / ‹3 on: June 06, 2011, 12:25:15 PM


qptain_Nemo and I made a little game for the last MAGS competition over on the AGS boards. Thought some of you might be interested. That up there is a screenshot of it ^__^

Othello, Vani and Edme have finally reached the long forgotten treasure room of the Emperor Kemal.

Loaded with relics, it seems they have finally obtained the goal they've been chasing.

...or have they?

If you are interested, this is a link that you can click that will take you to the place where you can download it from  Grin
2  Community / Townhall / Re: ~airwave~ - I Fought the Law, and the Law One on: February 21, 2011, 08:25:18 AM
Thanks! Originally her name was Harmony - after a friend's suggestion - but I soon realized how much I disliked the name, and settled on this name, which I really like Smiley
3  Community / Townhall / Re: ~airwave~ - I Fought the Law, and the Law One on: February 20, 2011, 10:51:46 PM
My most sincere thanks! I regularly use Sesame Street characters as avatars, so it especially pleases me to hear this from a cookie monster Grin
4  Community / Townhall / Re: ~airwave~ - I Fought the Law, and the Law One on: February 20, 2011, 10:17:44 PM
Thank you very much  Smiley
5  Community / Townhall / Re: ~airwave~ - I Fought the Law, and the Law One on: February 19, 2011, 10:25:28 AM
Thanks Jasper, some of the characters were based on people that I actually know, and that I talk to about music.

Hope you enjoy the rest of the game Smiley
6  Community / Townhall / Re: ~airwave~ - I Fought the Law, and the Law One on: February 17, 2011, 06:57:58 AM
Ho ho, well then I will have to keep making it!

Glad you enjoyed it Smiley
7  Community / Townhall / Re: ~airwave~ - I Fought the Law, and the Law One on: February 16, 2011, 08:01:50 AM
Thank you! Hope you enjoy  Smiley
8  Community / Townhall / Re: ~airwave~ - I Fought the Law, and the Law One on: February 15, 2011, 07:15:52 PM
Aw thanks Aquin  Grin
9  Community / Townhall / ~airwave~ - I Fought the Law, and the Law One on: February 15, 2011, 07:08:34 PM


Elodie Major has been running a little indie radio station called Airwave Radio with her friend Zak for 5 years now, and they've manage to win a strong following amongst the people of the small town of Wave.

Recently, however, they've found themselves under pressure from mainstream record labels to play their music, and have resisted quite forcefully, but they haven't seen an end to this attempted interference just yet...

This is the first part in the ~airwave~ series of games. It's a point and click adventure game, made with the AGS engine, and features such craziness as a fully home-grown radio show!

You can get the game here

All thoughts and feedback appreciated Smiley
10  Community / Townhall / Re: Eternally Us on: May 03, 2010, 02:33:40 AM
Oh no!  Hand JoystickEpilepticHand Any Key

Did you try punching them!?
11  Community / Townhall / Eternally Us on: May 01, 2010, 03:16:01 AM


Eternally Us was created by myself and Steven Poulton for the April MAGS competition.

It is a small tale of love, life and friendship.

Download
12  Community / Townhall / Re: ! on: December 21, 2009, 07:03:42 AM
I agree, and am one of the culprits of not really bothering to try and do different things as often as I should. Most of my games are pretty standard fare, but I had a lot of fun doing this.

Hopefully I can come up with some other crazy ideas to try in another game Smiley
13  Community / Townhall / Re: ! on: December 20, 2009, 08:18:37 PM
MacDiver: Thank you sir! People either seem to get stuck on the picnic lady or the rap battle, and it is possible to guess your way past the picnic lady (though it's a slim chance). Hooray for telephone puzzles, awkward villians and absurdity!

As for the credits song, Sebastian usually uploads the soundtracks he makes for me to his website - I will see if I can convince him to do this once more for !.

JoeHonkie: And thanks again to you! As I said, people either seem to get stuck on the picnic lady or the rap battle. The rap battle actually ended up being the harder puzzle, I think, and it kinda surprises me that so many people have trouble with it. Thanks for commenting  Gentleman
14  Community / Townhall / Re: ! on: December 18, 2009, 01:47:51 PM
Aww shucks, the puzzles have their solutions, they're just a bit hidden.

For the order of things one,

You have to pay close attention to what that lady says when you click on things. She tells you what order to click on everything if you look closely enough

For the rap battle

Think about the game's title...

And yeah, I'm trying to come up with an elegant solution to the whole quitting during the rap battle thing (somebody else mentioned it).

But thanks for playing  Grin
15  Community / Townhall / ! on: December 18, 2009, 04:29:12 AM


That fiendish Count Can't has gone and taken the town's monument for his evil purposes! The town's mayor has assigned !, Robot to the case - lend him your mind and your heart as you use your left mouse button to solve riddles and get the bad guy!

It's like a point and click adventure. But with no inventory.

Actually it's more like an interactive comic strip with awful jokes. But the music is nice.

This here is a link. The link, in fact.
16  Community / Townhall / Re: Featherweight on: November 18, 2009, 04:48:54 PM
MacDiver: At least you liked some of it  Well, hello there!

I agree about the long winded escape path, and danger elements is something completely new to me, so I've never tried something like this before. Thanks for the feedback! As for the next game, it will be another stupid short experiment thing that probably makes everyone who plays it say "....wtf?".

Vanguard: Yeah, I actually thought some people would save and load in the presence of danger each time - which is a great way to get around the issue. I know some players feel like that sort of thing breaks their immersion in the game (but I guess going "I hate this stupid puzzle, this designer is stupid!" breaks the immersion as well). I try to avoid death in my games because I feel it's kinda story breaking to have the main character die in a story and then go back and have another go, despite just dying.

Whatever the case, I appreciate your feedback, so thanks for playing and commenting!  Gentleman
17  Player / Games / Re: Obscure Indie Games on: November 17, 2009, 05:45:23 AM
Hey, I was just looking through these and noticed Shoot, I Got Abducted! was one of them  Grin!

Thanks, and keep up the awesome work with all these obscure game finds!
18  Community / Townhall / Re: Featherweight on: November 17, 2009, 05:18:26 AM
Aik: Thanks, I hope you enjoy Smiley

Jakman4242: I haven't seen 9, but the game was kinda written with a "hollywood movie" style plot in mind. So I guess you could say it sounds exactly like a whole bunch of movies  Grin

It even ends with a Deus Ex Machina  Droop
19  Community / Townhall / Featherweight on: November 15, 2009, 04:34:00 AM


In the fight against the machines, featherweights play a minor role - scouting, recon and spying. Considered as mere data collectors
rather than true warriors, they're untrained in combat and ill equipped for any encounters with the enemy. However, when Thadd, a young
featherweight, sees a fellow featherweight captured by the enemy and taken to their base, he decides that he will sneak into their
compound and help her escape - even if he has to do it all by himself.

Using your left mouse button (Walk, interact, select items) and your right mouse button (look, deselect items), guide Thadd in his daring
attempt to break his fellow featherweight free!

Get the game here!
20  Player / Games / Re: Langdell Troll Day on: November 12, 2009, 09:07:55 PM
You folks are hilarious.

Does it amuse anyone else that 'EDGE®' can be rearranged to 'G®EED'?
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