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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 02:24:13 PM

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1  Player / General / Re: Holy shit guys, I'm getting a kitten! on: March 02, 2009, 01:30:17 PM
Dogs are predictable pain in the ass.
With cats, however, you never know what they're up to, until it's too late for your slice of bacon and pot flowers.
So cats are way better Tiger and train their servants, people, quite well.
2  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 25, 2009, 02:19:58 AM
You will get there... eventually. Wink
3  Community / Cockpit Competition / Re: Cockpit Collaborations on: February 21, 2009, 05:07:47 AM
2D cockpits have been used in sims for ages. Flight, submarines, trains, even tanks I think... Separate screens for left/right/forward/backward views or a panoramic scrollable 2D were also used quite often to compensate for lack of real 3D.
4  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 20, 2009, 06:16:17 AM
Hmm... anyone tried bringing a carnivorous plant into the shop or even brothel?
5  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 20, 2009, 01:37:32 AM
Quote
the shopkeepers are probably the game's hardest enemy.
Not if you bubble-zap them in the last area...
6  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 19, 2009, 01:37:06 PM
In 4th area Damsel got spawned in a one-tile room with a spike totem as one of its walls. She got immediately killed and then repeatedly rammed up behind by a copule of spikes. Well, hello there!

fraps-d it.. might convert to gif
7  Developer / Playtesting / Re: Spelunky v0.99.8 on: February 19, 2009, 08:49:02 AM
Quote
Also, in Area 4, I grabbed an idol and nothing happened. Could this be because of something?
Same here. Gave a corpse and a stunned one and no punishment for idol handling. :D
8  Player / General / Re: Just who in the hell are these people? on: February 17, 2009, 01:19:04 PM
You looked like that being a year old? Shocked

Funny, I've got similar shades. Maybe will post a picture of them
9  Player / Games / Re: Promisingly Good Freeware Games in Development on: February 14, 2009, 11:40:19 PM
Erik Hogan announced that he's going to make an improved version of Derelict
http://earok.net/node/351
No screenies yet but sounds good enough for me
10  Player / General / Re: Adventure Games with Multiple Solutions/Paths -- Does it exist? on: February 14, 2009, 07:07:52 AM
In Infocom's Border Zone I needed a wet hankie but somehow couldn't come up with a command to open a tap in train's WC. So I threw a handkerchief into the toilet bowl and picked it up. It was wet.

Blade Runner sort of combined multiple paths of solving problems with multiple endings.
Quest for Glory series also allowed the player some freedom of choice. Like picking your nose to death.

Actually, if you really want to research the issue, go to adventurelegends and browse through their whole catalogue year by year Cool
11  Developer / Playtesting / Re: A graphical remake of HHGTG (Infocom 1984) on: February 09, 2009, 06:19:49 AM
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We're not remaking it as BBC did
Still the colours on screenshots remind me of it... Neon palette perhaps. Concerned
12  Player / General / Re: Good, boring games on: February 08, 2009, 12:08:38 AM
Wargames. I've spent almost an hour setting up pieces in one operation in Combat Mission 2, then in the first battle I didn't fire a single shot. Afterwards all I did was order a gun or MG to stop hiding and open fire. It was pure slaughter.
In WinSPMBT it took me an hour or two to move VC units all the way across the map. Then there were lots of clicking to order suppressing fire. But we did wipe US trenches clean in the end.

Civil flight simutators like MSFS (or FlightGear). Nothing ever happens there unless you order it. Combat flight sims with dynamic campaigns which generate dozens of nearly identical missions (sometimes with no enemy in sight) are boring and cool too.

Maybe those games are not "boring" but "meditative", BTW?
13  Developer / Design / Re: Game Endings on: February 07, 2009, 03:48:52 PM
Blade Runner had a wide range of noir endings. Noir
I Have no Mouth and I Must Scream had a couple (both not so happy), not to mention non-linear gameplay and personal stories. And Ellison did a great job on AM's voice. Blink

Oh, and the ending of The Day of the Tentacle in which everything is fine except for the US flag :D
Hitman: Blood Money with its raise-from-dead-kill-bad-guys finale was kinda fun too.

And being a combat flight sim fan I'm used to endings which do not involve you at all. Especially in historical campaigns where the outcome is pre-determined.
14  Developer / Design / Re: Game Endings on: February 07, 2009, 02:52:16 PM
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Planescape: Torment has, without a doubt, the best ending of any video game.
Which of the endings do you mean?
15  Player / General / Re: Does Anyone Here Speak Czech (and English)? on: February 07, 2009, 09:37:19 AM
Judging by slavic roots of words in +/- the summary to the left of 60% editor's grade... (reader's rating is 74 so far).
+ Original and err... "WTF element". Guess, they were intrigued
- Low variability, frustrating gameplay and controls. Although under the review they say it won't take much time go get the hang of the game.

I could read into the main article but it would take me hours as I don't know Czech
16  Community / Townhall / Re: Closure released! on: February 07, 2009, 04:52:12 AM
THANKS!

You could also possibly use Filefront (no reg needed for downloads), rapidshare or similar services, or something like 4shared (5GB of space, folders, files deleted only if uploader doesn't log in for a month).
17  Community / Townhall / Re: Closure released! on: February 06, 2009, 10:33:26 PM
Quote
download.pi2.gamespot.com could not be found
- FF tells me. That's the second mirror. Yet this thing tracks failed attempts as successful downloads.
18  Community / DevLogs / Re: Gifty [Dev Thread] on: February 06, 2009, 10:29:16 PM
Heh. Smiley There is some similarity with TG.
But not many people are going to notice, I think.
19  Community / Old Competitions / Re: Love-Letter-Comp for Valentine's day on: February 06, 2009, 10:16:13 PM
Barbarians at the gates?
20  Developer / Design / Re: So what are you working on? on: February 06, 2009, 01:54:16 PM
Hmmm.. I like the first one. On the last one the "wonders" blends with the background (and reflection is orange), the second has too much fancy glitter, while the game itself seems more mild. Undecided
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